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Games released in 2024

506 games released in 2024 and reviewed here, best first.

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506 reviews

Mercenaries of the Kingdom: First Blood

A genuinely inventive bullet-hell crossed with party-based mercenary management, backed by an enthusiastic Early Access community, whose developer went quiet after a July 2024 update and left recent reviewers describing a stale, sometimes broken game with no meta-progression to soften its brutal difficulty spikes.

4.5 / 10

Reviewed

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Motel Manager Simulator

A genuinely addictive three-in-one management sim combining a motel, a shop, and a gas station, whose surprisingly deep opening stretch has been left to decay under a developer whose own official update history confirms well over a year of silence, exactly as its own increasingly frustrated community describes.

4.5 / 10

Reviewed

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New Arc Line

A party-based steampunk-versus-magic RPG that launched into Early Access with real Arcanum and Baldur's Gate 3 comparisons in its favor — and then, by this review's full read of its negative sample and its own public patch history, went almost a year without a real content update, turning early "great potential" reviews into a wave of "the game is dead."

4.5 / 10

Reviewed

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Penguin Helper

A deliberately tiny, meditative toy built around a single real-world viral phenomenon — penguins falling over when planes fly overhead — whose charm wins over a genuinely devoted niche audience for exactly as long as its handful of interactions stay novel, and not much longer.

4.5 / 10

Reviewed

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SCP Operations

A cheap turn-based tactical RPG built on the SCP Foundation universe that reviewers say barely delivers the SCP content its name promises, hampered by disclosed AI art and thin, three-hour content, with a development history that appears to have gone quiet well over a year ago.

4.5 / 10

Reviewed

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Spire Horizon

An open-world skeleton-adventure RPG with genuine visual ambition and a charming premise, whose solo developer announced its "last major update" the same month it exited Early Access — leaving repetitive quests, unfinished UI text and AI-sounding narration exactly as they were at launch.

4.5 / 10

Reviewed

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SunnySide

An ambitious, Kickstarter-backed farming and life sim set in a "Persona meets Harvest Moon" Japanese countryside, whose beautiful open world and genuine ambition win real, patient defenders even as a large, consistent complaint argues it launched in an unfinished, severely underperforming state, and whose developers have since publicly confirmed they lost creative control before regaining it to pursue a promised overhaul.

4.5 / 10

Reviewed

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The Braves

A free-to-play Vampire Survivors-style bullet-heaven whose genuinely fun opening hours are widely praised, before a large, remarkably consistent negative-review consensus describes a punishing grind wall and aggressive gacha monetization that Steam's own promotional feed for the game — almost entirely sale and summon-banner announcements — directly corroborates.

4.5 / 10

Reviewed

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United Penguin Kingdom

A charming, approachable penguin city-builder whose core progression is gated behind a live leaderboard ranking against other players and a reputation stat that decays over time — a bizarre design choice for a single-player game that reviewers say locks out anyone who didn't start early, on a game the developer stopped updating in December 2024.

4.5 / 10

Reviewed

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IdleTowerDefense

A NZ$10.49 idle-summon-and-defend game from solo Chinese developer CMY that has spent eight months on sale with almost no trace of a community — one lifetime Steam review, zero concurrent players at time of writing, and a store page whose own data (an identical icon on all seven achievements, a machine-translated description, mismatched tags) argues for caution more clearly than any review score could.

4.3 / 10

Reviewed

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Lonely Knight - Idle Roguelike RPG

A free mobile-style idle roguelike with a genuinely playable core loop, sixteen separate paid DLC packs, and a cluster of high-vote negative reviews alleging the developer paid a third-party site for fake positive reviews — an allegation this review couldn't independently confirm, but couldn't ignore either.

4.3 / 10

Reviewed

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Last Hope Bunker: Zombie Survival

A genuinely appealing top-down bunker-survival concept undercut by severe ammo scarcity that can become permanently unrecoverable, real progression-breaking bugs, and a tutorial barely half of buyers ever finish — despite one documented rebalance patch that didn't fully resolve the complaints that followed it.

4.1 / 10

Reviewed

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Suicide Squad: Kill the Justice League

Rocksteady Studios, the beloved creators of the Batman: Arkham trilogy, followed it with a full-price live-service looter shooter that critics scored a mixed 60 on Metacritic and players rated a severe 3.8 out of 10 — a gap serious enough to fuel widespread, unresolved allegations of review manipulation, and a commercial collapse confirmed by the game's own history: live content ended eleven months after launch, and it now regularly sells at a 95% discount.

4 / 10

Reviewed

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The Settlers: New Allies

Ubisoft's revival of one of PC strategy gaming's most beloved franchises launched broken, redesigned around combat its own decades-long fans say abandoned what made the series special, and has received exactly three news posts in over two years — this review reads the whole arc, including the rival made by the original series' own former developers that fans now point to instead.

4 / 10

Reviewed

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XiuzhenWorld2

A 3D semi-idle cultivation RPG whose own developer now tells new buyers to skip it — its storefront and patch history point straight at a newer game in the same series instead.

4 / 10

Reviewed

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Cat Meoir: Feline Detective

A genuinely creative premise — a cat solving its owner's 1950s NYC murder — undone by a camera bug so severe and so consistently described the same way by independent reviewers that it reads less like a rough edge than a fundamental, never-patched flaw.

3.8 / 10

Reviewed

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Coup Ahoo

A 13-kilobyte pirate roguelike that layers a real press-your-luck dice game and a three-role crew system onto a single-button combat loop — and then fails the one test this shelf exists to run, because the page never tells a phone's browser how big it actually is.

3.8 / 10

Reviewed

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Mystery Manor: hidden objects

A visually appealing mobile-derived hidden-object game, actively maintained with monthly updates, gated by an energy system nearly every negative reviewer says limits sessions to 10-15 minutes before demanding real money — including two independent, extremely long-tenured players who allege the game adapts its difficulty to spending behaviour, a claim this review could not verify but is reporting plainly given who's making it.

3.8 / 10

Reviewed

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Star Trek Legends

An officially licensed, gacha-collector Star Trek RPG that broke from mobile-genre norms by charging one fair upfront price instead of selling microtransactions, earning real goodwill from its own community — before the publisher announced in July 2026 that the entirely online-dependent game will be delisted 20 August 2026 and fully shut down 3 September 2026.

3.5 / 10

Reviewed

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Nothing

A minimalist joke game with exactly one rule — don't touch anything, and the timer keeps climbing — that earned genuine goodwill as a free curiosity but exposes how little there is to actually evaluate once real money enters the equation.

3 / 10

Reviewed

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