Key art for Star Trek Legends

Game review

Star Trek Legends

3.5 / 10

Developer
Emerald City Games
Publisher
Tilting Point
Released
2 September 2024
Platforms
Windows
Genre
RPG, Turn-Based Tactics, Gacha
Monetisation
One-time purchase, no microtransactions
Players
Online required (PvE and PvP), fully online-dependent

The short version

Star Trek Legends is an officially licensed team-based tactical RPG that lets players assemble away teams from across the entire Star Trek canon — original series through Strange New Worlds — and fight turn-based battles built on a gacha-style character-collection structure. Developed by Emerald City Games and published by Tilting Point, it moved from mobile platforms to a full PC release on 2 September 2024, priced as a one-time purchase with no microtransactions attached — a genuinely unusual, fan-praised departure from typical licensed gacha monetisation. That history is now largely academic: on 31 July 2026, the developers announced Star Trek Legends will be sunset, delisted from digital storefronts on 20 August 2026, and taken fully offline on 3 September 2026, ending a wholly online-dependent game for good. Whatever this review says about the game's quality, no reader should buy it expecting to keep playing past early September 2026.

Biggest strengths

  • A genuinely unusual monetisation model for a licensed gacha-style RPG — one flat purchase price with no in-app purchases at all, which fans repeatedly and specifically praised as rare and welcome in the genre
  • A wide, well-presented roster spanning the full breadth of Star Trek canon, with reviewers crediting the artistic presentation of characters and synergy-based team-building mechanics
  • Reviewers describe a real turn-based tactical layer beneath the collector-game surface, with meaningful team composition decisions rather than pure stat-checking

Biggest weaknesses

  • The single fact that should override everything else in this review: the game will be delisted from sale on 20 August 2026 and fully taken offline on 3 September 2026, and because it requires a constant online connection even in single-player modes, it will become completely unplayable at that point, not merely unsupported
  • The game is a direct mobile port in presentation, with static 2D battle screens, no character movement, no voice acting and a maximum resolution capped at 1080p
  • Bugs and instability recur across the negative sample throughout its lifespan, including at least one patch that reportedly broke a major game mode and deleted a character model

Who it's for: Existing owners and Star Trek completists who want to see the game through before it closes; not a purchase recommendation for anyone new, regardless of interest in the franchise.

Our recommendation: Do not buy this game. Whatever its real merits during its two years on PC, it will be permanently unplayable within weeks of this review's publication, and its entirely online-dependent design means there will be no offline fallback afterward.

3.5 / 10

The fact that matters most: this game is shutting down

Before anything else in this review: on 31 July 2026, developer Emerald City Games posted an official "Sunset Announcement" stating that Star Trek Legends will no longer be available to download from digital storefronts beginning 20 August 2026, and that players who already own it will be able to keep playing only until 3 September 2026, when the game is taken fully offline and stops working entirely. That notice is posted on the game's own Steam store page as of this review's publication. Because Star Trek Legends requires a constant online connection even for its single-player content — several reviewers flagged this as a frustration throughout its life — there will be no offline fallback once the servers close. Whatever else this review says about the game's design, no reader considering a purchase today should proceed expecting more than a few weeks of playable time, if that.

What the game actually was

Star Trek Legends assembles away teams from across the full breadth of Star Trek canon — original series through Strange New Worlds — into four-versus-many turn-based tactical battles, structured around a gacha-style character collection system layered with synergy bonuses between related crew members. Emerald City Games moved it from mobile platforms to a full PC release on 2 September 2024, and reading the full available negative sample of 77 English-language reviews alongside the top 100 positives, out of a Mixed corpus (roughly 59.5% across 190 reviews), finds a game whose reception genuinely earned its "Mixed" badge independent of the shutdown news — some real strengths, some real, specific problems, and a community that stayed invested regardless. One reviewer's account listed 211,345 minutes of playtime across both the iOS and Steam versions, well over 3,500 hours, a level of dedication that makes the closure genuinely sad news for this game's committed fanbase rather than simply an unremarkable delisting.

A rare fair deal, undone by the platform it was built on

The single most consistently praised aspect of Star Trek Legends, across a striking number of reviews, is what it didn't do: charge for gacha pulls. One reviewer summarised it as "all the fun of a mobile star trek gacha game without the scummy monetisation. Pay one fair price and get the game, like it was in the olden times." Another contrasted it directly and favourably against Star Trek Timelines and Star Trek Fleet Command, two other licensed mobile Star Trek games notorious in the franchise's fan community for aggressive monetisation. That's a genuinely rare thing for this library to document in the gacha-adjacent RPG space, and it deserves real credit on its own terms — the shutdown doesn't retroactively undo the fact that Emerald City Games built something fairer than almost anything else in its genre.

The problems that existed regardless

Independent of anything to do with its closure, reviewers identified real, specific issues throughout the game's lifespan. Its mobile origins show clearly: static 2D battle screens with no character movement, text boxes rather than voice acting, and a maximum resolution capped at 1080p that several reviewers describe as visibly blurry on modern displays. Bugs recur across the negative sample at a level beyond typical launch jitters — one detailed review from mid-2024 describes an update that broke Alliance battle functionality entirely and, in the process of fixing it, deleted a character model. A long-time player with 455 hours logged, still actively upgrading characters as of 2025, raised pointed frustrations about incomplete or inconsistently organised rosters relative to the source material — asking, for instance, why certain Deep Space Nine and Enterprise-era characters were missing or miscategorised, the kind of detail-level critique that only a genuinely invested fan would notice or care about.

Final Verdict

Judged purely on its own design, Star Trek Legends was a Mixed-but-real licensed tactical RPG: a wide, well-presented character roster, a genuinely fairer monetisation model than its genre peers, and real tactical depth beneath its collector-game surface, offset by mobile-era visual limitations and a track record of disruptive bugs. None of that changes the practical advice this review has to give. The game is being sunset, delisted for purchase on 20 August 2026 and taken fully offline on 3 September 2026, and its always-online requirement means there is no way to keep playing after that date regardless of what's already been purchased or unlocked. This review scores it low not because the underlying game was without merit, but because a purchase today buys, at most, a few weeks of access to something its own developers have already said goodbye to. Existing players finishing out their remaining time deserve credit for the loyalty Star Trek Legends earned; new buyers should look elsewhere.

Pros and cons

Pros

  • A genuinely unusual monetisation model for a licensed gacha-style RPG — one flat purchase price with no in-app purchases at all, which fans repeatedly and specifically praised as rare and welcome in the genre
  • A wide, well-presented roster spanning the full breadth of Star Trek canon, with reviewers crediting the artistic presentation of characters and synergy-based team-building mechanics
  • Reviewers describe a real turn-based tactical layer beneath the collector-game surface, with meaningful team composition decisions rather than pure stat-checking
  • The Steam version received continued bug-fixing support after its mobile predecessor had reportedly stalled, according to at least one long-time player of both versions

Cons

  • The single fact that should override everything else in this review: the game will be delisted from sale on 20 August 2026 and fully taken offline on 3 September 2026, and because it requires a constant online connection even in single-player modes, it will become completely unplayable at that point, not merely unsupported
  • The game is a direct mobile port in presentation, with static 2D battle screens, no character movement, no voice acting and a maximum resolution capped at 1080p
  • Bugs and instability recur across the negative sample throughout its lifespan, including at least one patch that reportedly broke a major game mode and deleted a character model
  • Several long-time players voice specific frustration with incomplete or inconsistently organised character rosters relative to the source material, alongside a repetitive core combat loop once the novelty of collecting wears off

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6 / 10
  • Value 1.5 / 10
  • Monetisation 7.5 / 10
  • Story 6 / 10