Game review
New Arc Line
4.5 / 10
- Developer
- Dreamate
- Publisher
- Fulqrum Publishing
- Released
- 26 November 2024
- Platforms
- Windows
- Genre
- RPG, Party-Based, Steampunk, Fantasy, Early Access
- Monetisation
- One-time purchase, no DLC or in-game currency
- Players
- Single-player only
The short version
New Arc Line puts a small party through a fantasy world tearing itself apart over the conflict between arcane magic and steampunk industry, and its launch-window reviews compare it directly and favourably to Arcanum and Baldur's Gate 3. Developer Dreamate and publisher Fulqrum Publishing brought it into Early Access on 26 November 2024, and it currently sits at Mostly Positive (73%) across 449 English-language reviews. That headline score is misleading on its own: this review's 100-review most-helpful-negative sample, cross-checked against the game's full public patch history, finds a game whose last real content update shipped 17 July 2025 — a silence of over a year that a large, high-vote share of its negative reviews independently and specifically call out as the developer abandoning the project.
Biggest strengths
- Launch-window reviews consistently single out the writing, setting, and voice acting as genuinely strong, with multiple detailed comparisons to Arcanum and Baldur's Gate 3 from reviewers who know both well
- The steampunk-versus-magic premise and its two starting races and two starting classes are well received on their own terms, even by reviewers who otherwise withhold a recommendation
- A meaningful first six months of active support after Early Access launch, including bugfixing, localization, and one substantial content patch in July 2025
Biggest weaknesses
- The game's own public patch history shows its last real content update, the "Smoke & Mirrors" patch, shipped 17 July 2025; everything posted since has been art or lore blog posts rather than new playable content, a gap of over a year as of this review
- A large number of high-vote negative reviews (one with 208 votes, several others in the 30-75 range) independently describe the same conclusion — that development has stopped and the game will likely never be finished — rather than this being a minority complaint
- Steam's own achievement data shows a steep front-loaded curve, with the two earliest story beats cleared by 68% and 59.5% of players but the majority of achievements sitting under 15%, consistent with reviews describing only a short first act as playable
Who it's for: RPG fans specifically curious about the steampunk-versus-magic setting who are prepared to treat this as a short, unfinished Act 1 and wait for a genuine content update before expecting more; a poor fit for anyone wanting an actively developed Early Access game or assurance the full story will ever ship.
Our recommendation: A genuinely well-written, well-voiced opening act sitting inside a development process that has, by its own public patch history, gone quiet for over a year — wait for evidence of renewed development before buying in.
4.5 / 10
Introduction
New Arc Line opens with a genuinely good pitch: a world where arcane magic and steampunk industry have been locked in an uneasy truce that's now collapsing, playable as a small party picking sides — or trying not to — between elves, dwarves, and monster-haunted wilderness on one side and zeppelins, tesla guns, and factory smoke on the other. Developer Dreamate and publisher Fulqrum Publishing launched it into Early Access on 26 November 2024, and its earliest reviews are full of a specific kind of enthusiasm: multiple detailed comparisons to Arcanum: Of Steamworks and Magick Obscura and to Baldur's Gate 3, offered by reviewers who clearly know both well. Almost two years later, this review's full read of its most-helpful negative sample tells a very different story about where the project stands now than that launch-window excitement suggested.
What launch reviews actually praised
It's worth being specific about what New Arc Line got right, because the praise from November and December 2024 is detailed and consistent rather than generic. Reviewers single out the writing, the atmosphere, and the voice acting as genuinely strong, with one describing the game as "technically creaky... but a GOOD steampunk RPG" and another calling it "a surprisingly enjoyable Euro-jank party-based RPG" in the tradition of Larian's Original Sin games. The setting itself — the specific tension between magic and industry, rather than a generic fantasy backdrop — draws repeat praise as the most compelling part of what's there. Even the most positive of these reviews are careful to note the obvious limits of an Early Access launch: only two playable races, two classes, and what multiple reviewers independently describe as "just Act 1."
A patch history that stopped
Here is where the story turns. New Arc Line's own public announcement feed shows real, active Early Access support through its first eight months: a launch-week patch, a bugfixing update in January 2025, a development news post in February, a localization patch in April, an open beta announcement in May, and the "Smoke & Mirrors" content update that shipped 17 July 2025 with a hotfix twelve days later. Since that hotfix, the public record shows exactly four posts in over a year: an art-and-lore piece in December 2025 and three "Dev Diary" write-ups running through February 2026, none of which represent new playable content. As of this review, that's roughly thirteen months without a real content patch.
This isn't this review's inference — it's the specific, repeated conclusion of a large share of the negative sample, including some of the most-upvoted reviews the game has ever received. One review carrying 208 votes opens by describing a game that "lures you in with promises of a great story and world" before concluding "the devs just gave up." Others, independently and in their own words, describe the same timeline: no meaningful updates since around July 2025, dev diaries that stopped arriving, a Discord community server whose admin account was reportedly deleted. Several reviewers explicitly frame this as a trust problem rather than a technical one — money paid to support ongoing Early Access development, with the development conspicuously not continuing.
The AI-art question
One specific, widely-upvoted negative review (97 votes) makes a pointed claim: that New Arc Line uses undisclosed generative AI art. This review checked the store page specifically for Steam's required AI Generated Content Disclosure section and found none attached to the listing as of this check. That absence doesn't confirm the underlying claim one way or the other, but it's worth reporting plainly: if generative AI art is present in the shipped product, Steam's disclosure policy would normally require it to be stated on the store page, and no such statement currently appears there.
What the achievement data shows
New Arc Line's global achievement percentages tell a story consistent with everything above. The two earliest achievements, tied to the game's opening beats, sit at 68.0% and 59.5% of all owners — a healthy completion rate for an opening act. From there the numbers fall sharply: 31.0% for the next milestone, 25.9% after that, and the bulk of the achievement list sitting under 15%. That's the signature of a short, front-loaded experience rather than a broad one, matching the repeated description of the current build as "just Act 1" with limited playable content beyond it.
Final Verdict
The frustrating part of reviewing New Arc Line honestly is that the actual writing, world, and performances hold up — this isn't a review of a bad game, it's a review of what looks, by its own public record, like a stalled one. Launch-window players who compared it favourably to Arcanum and Baldur's Gate 3 weren't wrong about what was there; they just couldn't have known that the substantial content updates would stop thirteen months before this review was written, while dev diaries about "what's coming" kept arriving without anything to show for them. Genre fans curious about the setting should read the most recent reviews before buying, not the ones from November 2024 that still frame the Steam page's overall rating. At NZ$38.49 for what remains, by the reviews' own description, largely one act, this isn't a purchase this review can recommend until there's public evidence the project is moving again.
Pros and cons
Pros
- Launch-window reviews consistently single out the writing, setting, and voice acting as genuinely strong, with multiple detailed comparisons to Arcanum and Baldur's Gate 3 from reviewers who know both well
- The steampunk-versus-magic premise and its two starting races and two starting classes are well received on their own terms, even by reviewers who otherwise withhold a recommendation
- A meaningful first six months of active support after Early Access launch, including bugfixing, localization, and one substantial content patch in July 2025
Cons
- The game's own public patch history shows its last real content update, the "Smoke & Mirrors" patch, shipped 17 July 2025; everything posted since has been art or lore blog posts rather than new playable content, a gap of over a year as of this review
- A large number of high-vote negative reviews (one with 208 votes, several others in the 30-75 range) independently describe the same conclusion — that development has stopped and the game will likely never be finished — rather than this being a minority complaint
- Steam's own achievement data shows a steep front-loaded curve, with the two earliest story beats cleared by 68% and 59.5% of players but the majority of achievements sitting under 15%, consistent with reviews describing only a short first act as playable
- One widely-upvoted review (97 votes) alleges the game uses undisclosed generative AI art; this review's check of the store page found no AI Generated Content Disclosure section attached to the listing as of this review
- Multiple detailed reviews report specific technical problems including a camera that resets itself, a party-formation system reviewers call non-functional, and frame-rate drops in later areas that graphics settings don't resolve