Game review
XiuzhenWorld2
4 / 10
- Developer
- Noforgetit
- Publisher
- Noforgetit
- Released
- 27 September 2024
- Platforms
- Windows
- Genre
- Idle RPG
- Monetisation
- Paid up front, no in-game purchases found in review sample
- Players
- Single-player with co-op and shared/split-screen support listed
The short version
XiuzhenWorld2 is a 3D "semi-idle" cultivation RPG — level from mortal to immortal through AFK grinding, monster capture, equipment collecting and reincarnation loops — from a developer, Noforgetit, that has released three closely related games in this series inside about two years. Reviewers who stuck with it past the rough opening describe a genuinely unusual mash-up of idle progression, musou-style combat and old-school Chinese MMO systems with real substance underneath.
The harder fact to get past is what the developer itself now says about the game: its own storefront and update notes describe XiuzhenWorld2 as "an outdated version" and steer new players toward Cultivation Magic World instead, while separately confirming that this game's content was made identical to the original 2024 XiuzhenWorld after a sync update. Buying this specific title in 2026 means buying something its own maker is actively pointing people away from.
Biggest strengths
- An unusual, reviewer-praised combination of idle progression, musou-style combat and old-school Chinese MMO systems that a minority of players find genuinely compelling
- Monster capture, equipment management and a reincarnation loop give the AFK progression real structure rather than a single flat number going up
- Co-op and split-screen options are unusual for this genre at this price point
Biggest weaknesses
- The developer's own storefront and patch notes now describe this game as "an outdated version… not recommended for new players," directing buyers to a different, newer title instead
- Content was synced to be identical to the original 2024 XiuzhenWorld, meaning the "2" in the title does not currently represent a distinct game
- Multiple reviewers report a broken or unresponsive character-creation screen blocking play entirely on first launch
Who it's for: Series completists and cultivation-genre die-hards only — anyone else should read the developer's own current recommendation and look at Cultivation Magic World first.
Our recommendation: Skip it unless you specifically want this exact 2024 build for historical or series reasons. The developer's own current guidance is to play something else in the series.
4 / 10
Introduction
XiuzhenWorld2 is the second of three closely related games developer Noforgetit has put out in a short span: the original XiuzhenWorld arrived in April 2024, this sequel followed on 27 September 2024, and a further evolution, Cultivation Magic World, is now positioned as the series' current version. All three share the same core hook — a 3D "semi-idle" cultivation RPG, in the xianxia tradition of levelling from a mortal to an immortal, built around AFK progression, monster capture, equipment upgrades, combat skills and a reincarnation system for resetting into a stronger new run.
Gameplay
Reviewers who push past the opening hours describe a genuinely unusual combination of genres: one calls it "a very unique combination of idle, musou, creature collector, and janky old Chinese MMO," and means it as praise, pointing to "lots of solid and welcome systems at work" underneath the rough presentation. The monster-capture and reincarnation loops give the AFK progression a shape beyond a single number climbing — there's a real decision layer in which creatures to collect and which equipment path to chase before resetting for a stronger cycle. Co-op and shared/split-screen support are also listed, which is unusual for a genre that is almost always strictly single-player.
Set against that is a consistent thread of much harsher complaints. More than one reviewer reports the character-creation screen simply not responding — one describes spending over an hour stuck on it, unable to actually start the game. Others describe the interface and menus as dated even by the low bar this genre usually clears, comparing it to a barebones Unity project without "any bigger functionality" behind the UI. There's no meaningful tutorial: reviewers say the game offers no real explanation of its systems, leaving new players to work out a dense set of cultivation mechanics on their own. A recurring performance complaint asks for "serious optimization" on top of everything else.
None of these complaints are fatal on their own — a rough tutorial and a dated interface describe plenty of small studio idle RPGs that still find an audience willing to push through the early friction for the systems underneath. The character-creation lockout is more serious, since a reviewer who can't get past the first screen never reaches any of the game's better ideas at all, and it's not clear from the review sample whether that bug has since been patched or still greets new buyers today.
The bigger problem: the developer says skip it
The single most important fact about XiuzhenWorld2 in 2026 doesn't come from a review at all — it comes from Noforgetit's own storefront messaging. The game's own update notes and store page now describe this specific title as "an outdated version of the game" that is "not recommended for new players," pointing them instead toward Cultivation Magic World, the newer entry in the same series. Compounding that, the developer has separately confirmed that XiuzhenWorld2's content was synced to be identical to the original 2024 XiuzhenWorld after an update — meaning the numeral in the title no longer represents a genuinely distinct game from its predecessor. That's an unusually direct admission for a developer to make about their own paid product, and it changes the calculus for anyone considering a purchase in 2026: this is not a case of a review arguing a game has been surpassed by a sequel, it's the developer itself saying so.
It's worth being precise about what that means for someone who already owns XiuzhenWorld2 or is tempted by a sale price: the sync update means the game itself hasn't become worse since launch, only that the number in its title stopped meaning anything. A player who bought this specific release in September 2024 for the co-op option, the monster-capture loop or simply because it was the newest entry at the time is not being cheated out of content they already have — they're just no longer the target audience the developer is writing its own store page for. That's a meaningfully different situation from an abandoned or broken live-service game, and this review treats it that way rather than scoring it as a technical failure alone.
Monetisation and value
At $12.99 (checked 11 September 2026), XiuzhenWorld2 sits in the same price band as its stablemates in the series, with no premium currency or additional purchases turning up in the review sample — whatever criticism the game draws, a paywall isn't part of it. The value argument collapses for a different reason: paying full price today for a title the developer's own materials call outdated, when a newer entry in the same series exists, is a straightforwardly worse deal than it would have been at launch in 2024, independent of anything that has changed in the game itself.
Verdict
There's a real, if rough, idle RPG buried in XiuzhenWorld2 — reviewers who get past the broken first impression describe systems with actual depth, and the co-op option is a genuine point of difference for the genre. But a mixed 68% approval rating across a small sample, reports of a game-blocking bug at the very first screen, and — most decisively — the developer's own current guidance that this exact title is an outdated version of something else in the same series, all point the same direction. This isn't a game to buy on its own merits right now; it's a game its own maker has already told you to skip.
Wanderer callout
A developer publicly steering buyers away from one of its own paid titles toward a newer one is rare enough to be worth naming directly — it's the kind of honesty about a product's shelf life that a live game like Wanderer, still on its original build with no sequel to redirect players to, doesn't get tested on in the same way.
Pros and cons
Pros
- An unusual, reviewer-praised combination of idle progression, musou-style combat and old-school Chinese MMO systems that a minority of players find genuinely compelling
- Monster capture, equipment management and a reincarnation loop give the AFK progression real structure rather than a single flat number going up
- Co-op and split-screen options are unusual for this genre at this price point
Cons
- The developer's own storefront and patch notes now describe this game as "an outdated version… not recommended for new players," directing buyers to a different, newer title instead
- Content was synced to be identical to the original 2024 XiuzhenWorld, meaning the "2" in the title does not currently represent a distinct game
- Multiple reviewers report a broken or unresponsive character-creation screen blocking play entirely on first launch
- No real tutorial — reviewers describe being dropped into dense systems with no explanation of what to do
- Reviewers report the game needs "serious optimization," on top of a UI and menu system several call dated even for the genre