Key art for Spire Horizon

Game review

Spire Horizon

4.5 / 10

Developer
Mendoka
Publisher
Mendoka
Released
14 February 2024
Platforms
Windows
Genre
Action RPG, Open World, Co-op
Monetisation
One-time purchase, no in-game store
Players
Online co-op

The short version

Spire Horizon casts the player as a skeleton adventurer searching for his lost wife across an open, explorable world, fighting monsters, crafting armour and climbing a central tower solo or with a friend in co-op. Developed and self-published by Mendoka, it exited a roughly seven-month Early Access period and reached its full 1.0 release on 14 February 2024. Its 56 English-language Steam reviews sit at Mixed, roughly 62.5%, and reading a large majority of the negative sample alongside the top positives finds a game whose real early promise ran into a developer who, according to a January 2024 post titled "Last Major Update Announcement," effectively stopped supporting it the same month it left Early Access.

Biggest strengths

  • Reviewers on both sides of the split credit the open world with real visual appeal, describing beautiful views and a genuinely charming premise built around a skeleton searching for his wife
  • Online co-op is a genuine feature at this price point, and several reviewers specifically enjoyed exploring and fighting alongside a friend despite reported bugs in that mode
  • A handful of detailed reviewers who saw the game through to its ending, roughly 10 to 28 hours depending on pace, describe it as a reasonable way to pass a weekend at its low price

Biggest weaknesses

  • The developer posted a "Last Major Update Announcement" in January 2024, the same month the game exited Early Access, and reviewers as recent as 2026 report the game remains in the same unfinished state, with core UI text such as skill names still showing placeholder text reading "skill name here"
  • Quest design draws the most consistent complaint in the sample: reviewers repeatedly describe "move to location, defeat enemies" as essentially the entire quest vocabulary, with an open world that multiple reviewers call empty of meaningful content
  • Narration and voice work draw specific, repeated criticism for sounding artificially generated, with reviewers describing mispronounced or simplistic-sounding speech, though no formal AI content disclosure appears on the game's store page

Who it's for: Very patient open-world RPG fans specifically curious about a low-cost co-op skeleton adventure, willing to accept an unfinished, unsupported product; not a recommendation for anyone wanting a polished experience.

Our recommendation: A genuinely interesting premise and some real visual charm, undermined by repetitive content, unfinished interface elements and a developer who appears to have stopped supporting the game around the time it left Early Access.

4.5 / 10

Introduction

Spire Horizon sends a skeleton adventurer across an open, explorable world in search of his lost wife, fighting monsters, gathering crafting materials and climbing a central tower, alone or with a friend in online co-op. Mendoka, a small self-publishing developer, built it through roughly seven months of Early Access starting 28 July 2023 before reaching a full 1.0 release on 14 February

  1. Reading a large majority of the available English-language negative sample alongside the top

positives, out of a Mixed corpus (roughly 62.5% across 56 reviews), finds a game whose genuine early charm collided with what several reviewers, across a span of years, describe as an essentially abandoned product.

A charming premise with real visual appeal

To its credit, Spire Horizon's premise draws real affection even from critical reviewers. One described the setup plainly: "you are tasked with findin' ur skellington wife," calling the overall package "solid for the price tag" and specifically praising the inclusion of co-op at that cost. Another reviewer, months after release, still called it "a great 3D RPG open world skeleton adventure game with very beautiful views, graphics and story." Several completionist-minded reviewers note a large roster of monster-kill achievements tied to the game's bestiary, giving dedicated players something concrete to chase, and more than one reviewer who saw the roughly 10-to-28-hour experience through to its ending described it as a reasonable weekend's entertainment at its low price.

A developer who moved on

The defining fact of this review's sample, though, is timing. On 31 January 2024 — two weeks before the game's full 1.0 release — Mendoka posted an update titled "Spire Horizon Last Major Update Announcement." Reviewers dated across the following two years describe the game unchanged since: one 2026 review reports skill names in the UI still display literal placeholder text reading "skill name here," and another notes the developer "posted 'last update' in 2024" while describing basic options menus as untouched since. That's a specific, verifiable claim rather than a vague "abandoned" accusation, and it lines up with the game's own public update history, which shows no further posts recorded after that January 2024 announcement.

Content that repeats itself quickly

Independent of the support question, the negative sample raises a consistent, specific complaint about what the game actually asks players to do. Multiple reviewers describe the quest structure as essentially two templates repeated throughout: "move to the location" and "defeat those," with one detailed review reporting that collected crafting resources have little discernible purpose beyond a single early armour set. Several reviewers independently call the open world "empty," citing sparse enemy density that stretches out already-repetitive kill quests rather than adding genuine challenge. Narration and voice work draw their own specific, repeated criticism for sounding artificially generated — reviewers describe mispronounced or unnaturally simple-sounding speech — though this review found no formal AI-content disclosure on the game's store page, so that characterisation should be read as player impression rather than a confirmed production detail.

Final Verdict

Spire Horizon had a real hook — a charming, slightly melancholy premise, a genuinely explorable open world, and low-cost co-op — and a handful of reviewers who saw it through still found something worthwhile in it. What keeps this review's score low is that the developer appears to have effectively stopped supporting the game right around its full release, and the specific gaps reviewers report two years later — placeholder UI text, missing basic settings, repetitive quest design — read less like ordinary indie rough edges and more like a product frozen mid-development. At its price, a very patient buyer curious about the premise might still find something to enjoy; anyone expecting a finished, supported RPG should look elsewhere.

Pros and cons

Pros

  • Reviewers on both sides of the split credit the open world with real visual appeal, describing beautiful views and a genuinely charming premise built around a skeleton searching for his wife
  • Online co-op is a genuine feature at this price point, and several reviewers specifically enjoyed exploring and fighting alongside a friend despite reported bugs in that mode
  • A handful of detailed reviewers who saw the game through to its ending, roughly 10 to 28 hours depending on pace, describe it as a reasonable way to pass a weekend at its low price
  • Achievement-hunting reviewers note a large number of monster-kill achievements tied to the game's bestiary, giving completionists something concrete to chase

Cons

  • The developer posted a "Last Major Update Announcement" in January 2024, the same month the game exited Early Access, and reviewers as recent as 2026 report the game remains in the same unfinished state, with core UI text such as skill names still showing placeholder text reading "skill name here"
  • Quest design draws the most consistent complaint in the sample: reviewers repeatedly describe "move to location, defeat enemies" as essentially the entire quest vocabulary, with an open world that multiple reviewers call empty of meaningful content
  • Narration and voice work draw specific, repeated criticism for sounding artificially generated, with reviewers describing mispronounced or simplistic-sounding speech, though no formal AI content disclosure appears on the game's store page
  • Basic quality-of-life features are reported missing even after the full release, including controller support, key rebinding, mouse sensitivity settings and clear in-game explanations of what individual keys and menus do

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 4 / 10
  • Visuals 6.5 / 10
  • Progression 4 / 10
  • Value 4.5 / 10