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Games released in 2024

506 games released in 2024 and reviewed here, best first.

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506 reviews

The Casting of Frank Stone

A narrative-driven horror adventure from Until Dawn and The Quarry developer Supermassive Games, set in the Dead by Daylight universe, whose intriguing premise and strong-for-fans-of-both-franchises moments are consistently undercut by severe launch-window performance problems and a widely criticized final act that reviewers say abandons its own narrative threads.

5.5 / 10

Reviewed

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The Crush House

A genuinely inventive reality-TV cameraman sim from Reigns developer Nerial, published by Devolver Digital, whose original premise and art direction earn wide admiration for a first playthrough, undercut by a remarkably consistent negative-review theme describing repetitive dialogue after the first season, an unresolved mystery that never pays off, and at least one persistent progress-blocking bug the developer appears to have stopped patching.

5.5 / 10

Reviewed

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The Witch's Cauldron

A narrative roguelike about a medieval witch brewing potions for demanding villagers, whose charming art and genuinely funny writing earn real affection, undercut by a potion-crafting system that most reviewers say is fully exhausted within the first hour, after which the game settles into a repetitive visual-novel decision loop.

5.5 / 10

Reviewed

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Train Valley World

A genuine reinvention of the beloved Train Valley puzzle series into a Railroad Tycoon-style logistics management game, whose fundamental genre pivot away from its predecessors' format left a large share of the franchise's own fans feeling misled, compounded by a genuinely buggy signal system added in direct response to their complaints.

5.5 / 10

Reviewed

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Underminer

A free, Motherload-inspired 2D mining exploration game about drilling ever deeper for minerals and upgrades, whose charm and generosity at zero cost earn wide goodwill, tempered by consistently reported clunky, unrebindable controls and a specific story-progression-blocking bug that appears to have gone unaddressed for an extended period.

5.5 / 10

Reviewed

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Unspoken

A cheap, solo-developed PT-style horror shooter whose genuinely unnerving opening and sound design scare reviewers on both sides of the fence, undercut by a large, specific set of bugs — crashes, softlocks, and settings that refuse to save — that the developer fixed heavily in the six weeks after launch before explicitly declaring a "final update" and moving on.

5.5 / 10

Reviewed

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Voyager-19

A short, atmospheric first-person horror game about piloting a decaying spacecraft searching for a missing science expedition, openly and directly modeled on Iron Lung, whose genuine tension in its opening minutes gives way, for a large majority of this review's sample, to repetitive busywork that never quite earns the fear it's clearly reaching for.

5.5 / 10

Reviewed

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While We Wait Here

A striking, PS1-inspired narrative diner sim marketed as a literal doomsday story, whose genuine strengths in art direction and voice acting are consistently overshadowed by a large, specific negative-review consensus that the advertised apocalypse is entirely metaphorical, the cooking is minimal, and a severe, untoggleable camera headbob makes it physically uncomfortable to play for many.

5.5 / 10

Reviewed

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WitchHand

A charming, cute-witches take on the Stacklands card-factory formula that most of its own reviewers describe honestly as exactly that — a solid, well-dressed variation rather than a genre evolution — and one whose grindy mid-game and thin narrative payoff keep it from standing entirely on its own.

5.5 / 10

Reviewed

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Worldcrusher - a survival clicker game

Talentless Person Games' pocket-sized clicker sends you smashing other planets apart to rebuild the home you lost, over a LoFi soundtrack and a run that's done in about an hour. It's a pleasant enough hour for the asking price, but "survival" in the title oversells a game with no hunger, health or threat system anywhere in it.

5.5 / 10

Reviewed

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Yohane the Parhelion - NUMAZU in the MIRAGE -

A Love Live! Sunshine spin-off that rebuilds the franchise as a Slay the Spire-style roguelite deckbuilder, charming in its production values but leaning so heavily on its inspiration's mechanics, and so aggressively on paid DLC, that this review's sample repeatedly asks why not just play the original.

5.5 / 10

Reviewed

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Zoria: Age of Shattering

An ambitious three-person team's squad-based tactical RPG with real keep-building and army-management ideas, undercut by combat several detailed critics independently call shallow and repetitive, a thin story, and tactical bugs the developer's own "continuously improving" claim didn't hold up against a follow-up review.

5.5 / 10

Reviewed

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Ark of Charon

A genuinely original colony-sim/tower-defense hybrid about building a fortress on the back of a walking World Tree — sticky enough to hook dedicated fans for hundreds of hours, but shipped to 1.0 with a game-breaking defense bug and balance problems the developer appears to have stopped fixing entirely.

5 / 10

Reviewed

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Chushpan Simulator

A darkly comedic, meme-driven life-sim about clawing your way from dumpster-diving poverty to street-level power in a fictional provincial Russian town, whose satire lands hard for Russian-speaking players and lands almost nowhere for anyone relying on its badly broken English localisation.

5 / 10

Reviewed

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Clicker Arena

A NZ$13.25 roguelite auto-battler whose own top-voted review calls it "extremely misleading" for shipping under an idle/clicker banner — its solo developer admitted within three days of launch that he "didn't realize" how different an idle game and an autobattler are to players, then stopped adding content two weeks later.

5 / 10

Reviewed

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Croakoloco

A genuinely charming frog-collecting game whose art style and creature variety win real affection, undercut by a near-unanimous complaint from its own fans that a game explicitly marketed and tagged as "idle" requires almost constant clicking to make any meaningful progress.

5 / 10

Reviewed

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DUCKSIDE

A genuinely fun DayZ-and-Rust-but-you're-a-duck survival shooter that veteran genre players praised for its fast, rewarding early loop, undone across two years by cheating that never went away, a controversial kernel-level anti-cheat rollout, and a development pace that Steam's own patch history confirms has gone quiet since mid-2025.

5 / 10

Reviewed

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Dungeon Exiles

A likeable single-character autobattler roguelike with a genuine "minmax and watch the number go up" dopamine loop, whose solo developer stopped patching within a month of release and, according to multiple reviewers, said outright that they no longer enjoyed working on the game.

5 / 10

Reviewed

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Dustborn

A narrative road-trip adventure from The Longest Journey creator Ragnar Tørnquist's studio, casting a band of misfits with word-based superpowers crossing a divided near-future America, whose striking art and worldbuilding ambition are consistently undercut, even among reviewers who set aside its pre-release "culture war" controversy entirely, by thin combat, inconsistent character writing, and a widely reported rushed final act.

5 / 10

Reviewed

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