Key art for While We Wait Here

Game review

While We Wait Here

5.5 / 10

Developer
Bad Vices Games
Publisher
Bad Vices Games
Released
23 October 2024
Platforms
Windows
Genre
Narrative diner/dialogue sim
Monetisation
One-time purchase, no DLC or microtransactions
Players
Single-player only

The short version

While We Wait Here casts players as a diner owner sharing hot food and conversation with a handful of regulars while the world supposedly ends outside. This review's sample confirms genuine, widely shared praise for its striking PS1-era art style and strong voice acting, but a large, specific, and repeated negative-review theme describes a serious mismatch between the game's advertised premise — a literal apocalypse — and its actual, more metaphorical story about individual characters' personal trauma, compounded by minimal cooking gameplay, an extremely short runtime, and a severe camera headbob several reviewers report as physically unplayable.

Biggest strengths

  • The PS1-inspired art style and overall visual atmosphere earn near-unanimous, specific praise across this review's sample, with reviewers repeatedly describing it as striking and memorable despite its low-fidelity aesthetic
  • Voice acting is consistently singled out as a genuine strength, described by multiple reviewers as strong and natural even when other elements of the game fell short for them
  • Several reviewers describe individual character storylines as genuinely intriguing and emotionally effective in isolation, even among reviewers otherwise disappointed by the game as a whole

Biggest weaknesses

  • A large, specific, and repeated negative-review theme describes the game's marketing as seriously misleading, with multiple reviewers independently reporting that the advertised literal apocalypse turns out to be an entirely metaphorical device tied to individual characters' personal trauma, never acknowledged as such by other characters in the story
  • Several reviewers report the actual cooking and diner-management gameplay is minimal, with most of playtime instead spent watching cutscenes and flashbacks from the customers' perspective rather than actively running the restaurant shown in the store page's own screenshots and trailers
  • A serious, specific, and repeated technical complaint concerns severe camera headbob during movement, with multiple reviewers independently reporting genuine motion sickness and no settings option available to reduce or disable it

Who it's for: Fans of narrative-first, atmosphere-driven indie games like Coffee Talk or Signalis looking for a short, unsettling, character-focused story; not a fit for anyone drawn in specifically by the "cooking at the end of the world" premise shown in the marketing, or for players sensitive to camera motion.

Our recommendation: Worth a low-cost purchase for the art direction and voice acting alone, provided buyers go in understanding the premise is more metaphorical than literal and check for motion-sickness sensitivity to the camera before committing.

5.5 / 10

While We Wait Here casts players as the owner of a roadside diner, sharing hot food and conversation with a handful of regulars while, according to its own marketing, the world quietly ends outside. This review's sample confirms real, consistent praise for the game's PS1-inspired art style and voice work — and identifies a large, specific mismatch between what the game promises and what it actually delivers.

A striking, well-loved presentation

Reviewers across the sample, regardless of overall verdict, consistently single out the same strengths. "I love the graphics of this game, and it is the perfect proof that you don't need realistic graphics... in order to convey, experience and reflect emotions and feelings," one reviewer writes. Another calls it "a cool little game mixing elements from Limbo, Silent Hill, Alan Wake, and perhaps others," while a third specifically praises the voice acting: "the graphics are striking, and the various storylines are genuinely intriguing at the start." That level of consistent, specific praise for craft and atmosphere suggests real talent behind the presentation, even from reviewers who go on to be seriously disappointed elsewhere.

A specific, repeated marketing complaint

The single most detailed and repeated criticism in this review's negative sample concerns a mismatch between the advertised premise and the actual story. "I was under the impression that the doomsday was something literal... Instead, what I get is a restaurant employee forced to play therapist," one reviewer writes. Another lays out the same complaint even more precisely: "the entire game is portrayed as a diner at the end of the world, but there is no end of the world[;] each character faces his/her own problems and the apocalyptic phenomena are all inside the head of the protagonist, which therefore is never mentioned in the game by any of the other characters." A third reviewer summarizes the disappointment directly: "I'm not sure why there are so many positive reviews. All the screenshots and videos on the Steam page show cooking and serving food, but most of the time, you're just watching from the customers' POV." That level of specific, independently corroborated detail — not vague disappointment, but a precise description of what the marketing shows versus what the game delivers — makes this a legitimate concern for prospective buyers rather than a subjective quality complaint.

A serious, specific accessibility problem

Beyond the story framing, this review's sample raises a concrete, repeated technical complaint: camera headbob severe enough to make the game genuinely difficult to play for some. "The headbob is way too intense and there is no option to turn it off. Unplayable for me," one reviewer writes bluntly. Another describes trying every available setting without success: "Tried every setting in the graphics & visual settings to minimize it... the only thing that helped was moving sideways... looking at the floor, closing my eyes when opening doors." This is a specific, checkable accessibility gap rather than a subjective preference, and it's worth flagging directly for anyone sensitive to camera motion.

A short runtime with a restrictive replay structure

Reviewers consistently describe the experience as very short — most report finishing in one to two hours — and several raise a specific structural complaint about how the game handles its advertised choice-driven design. "On the second run it turned out that 'choices matter' and 'multiple endings' tags are pretty overstated. The worst part is that you can't load your save at specific chapters. So if you really want to find out what you missed... get ready to replay the whole game from the start," one reviewer explains. Steam's own achievement data supports this account: completion rates fall from over 75 percent for early story milestones down to under 12 percent for the rarest unlocks, consistent with most players finishing once and few pursuing every path given the full-replay requirement.

An unverified but serious quality complaint

At least one detailed reviewer goes further, alleging the game shipped in a significantly unfinished, bug-heavy state without being marketed as Early Access, and describes a frustrating experience seeking developer support. This review's sample could not independently verify the full scope of that account, though Steam's own partner-events feed does confirm three separate rounds of bug fixes were shipped within about six weeks of launch — real evidence of launch-state issues, even if this review cannot confirm the more serious characterisation offered by that specific reviewer.

A fairer reading from disappointed fans of the genre

It's worth stating plainly that several of the harshest reviewers in this sample aren't dismissing the genre this game belongs to — they're specifically disappointed because they love similar games and feel this one falls short of that standard. "I really wanted to like 'While We Wait Here'... the PS1-era game aesthetic hits the nostalgia button... But the game just isn't good," one such reviewer writes, going on to praise the visuals while criticizing the story as "vague and fragmented." That distinction matters: this isn't a case of reviewers rejecting an unfamiliar style, but of genre fans holding the game to a standard set by its own clear influences and finding the writing and pacing didn't clear that bar, even as the presentation did.

Final verdict

While We Wait Here succeeds completely on atmosphere, and this review's sample confirms its art direction and voice acting earn genuine, consistent praise. But a large, specific, and well-corroborated negative-review theme — a marketing angle that oversells a literal apocalypse the actual story never delivers, minimal cooking gameplay, a severe and untoggleable camera headbob, and a restrictive replay structure — describes real, significant gaps between promise and delivery. At its low price, this remains a reasonable curiosity for fans of atmospheric narrative games who go in with corrected expectations; buyers drawn specifically by the doomsday-diner premise shown in its marketing are likely to feel misled.

Pros and cons

Pros

  • The PS1-inspired art style and overall visual atmosphere earn near-unanimous, specific praise across this review's sample, with reviewers repeatedly describing it as striking and memorable despite its low-fidelity aesthetic
  • Voice acting is consistently singled out as a genuine strength, described by multiple reviewers as strong and natural even when other elements of the game fell short for them
  • Several reviewers describe individual character storylines as genuinely intriguing and emotionally effective in isolation, even among reviewers otherwise disappointed by the game as a whole
  • The low asking price is repeatedly cited approvingly, with multiple reviewers framing the experience as a worthwhile short, cheap curiosity regardless of its flaws
  • Steam's own partner-events feed confirms the developer shipped three separate rounds of bug fixes within about six weeks of the October 2024 launch, showing real, if short-lived, responsiveness to player-reported issues

Cons

  • A large, specific, and repeated negative-review theme describes the game's marketing as seriously misleading, with multiple reviewers independently reporting that the advertised literal apocalypse turns out to be an entirely metaphorical device tied to individual characters' personal trauma, never acknowledged as such by other characters in the story
  • Several reviewers report the actual cooking and diner-management gameplay is minimal, with most of playtime instead spent watching cutscenes and flashbacks from the customers' perspective rather than actively running the restaurant shown in the store page's own screenshots and trailers
  • A serious, specific, and repeated technical complaint concerns severe camera headbob during movement, with multiple reviewers independently reporting genuine motion sickness and no settings option available to reduce or disable it
  • Reviewers consistently describe the game as extremely short, at roughly one to two hours, with several noting that despite marketed "choices matter" and "multiple endings" features, there is no way to reload from a specific chapter, forcing a full replay from the start to see missed content
  • At least one reviewer raises a serious, detailed complaint alleging the game shipped in a significantly unfinished, heavily bugged state without being marketed as Early Access, and describes a frustrating experience seeking support from the developer; this review's sample could not independently verify the full scope of that specific account

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 4 / 10
  • Visuals 7.5 / 10
  • Value 5 / 10
  • Replayability 3.5 / 10
  • Accessibility 3 / 10
  • Story 5.5 / 10