Key art for Dustborn

Game review

Dustborn

5 / 10

Developer
Red Thread Games
Publisher
Spotlight (Quantic Dream)
Released
20 August 2024
Platforms
Windows, macOS
Genre
Narrative road-trip action-adventure
Monetisation
One-time purchase, no DLC or microtransactions
Players
Single-player only

The short version

Dustborn sends a band of misfits with word-based superpowers on a road trip across a divided near-future America, and this review's sample confirms a striking visual style and ambitious worldbuilding sit atop consistently thin combat and character writing that many reviewers describe as inconsistent. A widely reported pre-release controversy over the game's political themes is distinct from, and this review treats separately from, a large body of substantive craft complaints raised by reviewers who explicitly set that discourse aside before forming their own judgment.

Biggest strengths

  • The comic-book-inspired art style and character designs earn consistent, specific praise across this review's sample, including from many reviewers who otherwise found the game disappointing
  • The core dialogue and relationship system, which shapes crew members' personalities and future responses based on player choices, is repeatedly singled out as a genuinely engaging, well-implemented mechanic
  • Several reviewers who explicitly set aside the pre-release political discourse and judged the game purely on its narrative merits still found real emotional investment in specific characters and plot turns by the game's midpoint

Biggest weaknesses

  • A remarkably consistent complaint, appearing across reviewers on both sides of the pre-release controversy, describes the core combat and minigame systems as thin, repetitive, and undercooked relative to the game's asking price
  • Multiple reviewers who explicitly approached the game with an open mind still describe the ensemble cast as written with such consistent, unrelenting hostility toward one another that it undermines the "found family" road-trip premise the marketing promises
  • A widely repeated complaint describes the final two chapters as noticeably rushed, with plot threads and character arcs resolved abruptly compared to the pacing established earlier in the story

Who it's for: Fans of Telltale-style choice-driven narrative games and Red Thread Games' prior work who want a stylish, ambitious story first and are willing to tolerate thin, undercooked combat and pacing problems; not a fit for players expecting substantial gameplay systems to match the asking price.

Our recommendation: A cautious recommendation only for narrative-game fans specifically drawn to its premise and art style, on a deep sale; this review's sample shows even reviewers who approached the game with an open mind and set aside its pre-release controversy found real, substantive problems with pacing, combat, and a rushed ending.

5 / 10

Dustborn sends a band of misfits with word-based superpowers on a road trip across a divided near-future America, wrapped in striking comic-book art and ambitious alternate-history worldbuilding. This review's sample confirms that style is real, but a large body of substantive craft complaints, raised by reviewers who explicitly set aside the game's pre-release controversy before forming their own judgment, describes thin gameplay and inconsistent writing underneath it.

Separating controversy from craft

Dustborn generated significant pre-release attention over its political themes, and this review's sample includes reviewers who arrived specifically to evaluate that discourse for themselves. What's notable is how many of them reached negative conclusions about the game's craft independent of that discourse. "I went into Dustborn with a fair and open mind... Sadly the game comes across as a parody of itself, and it's hard to take anything seriously," one reviewer writes, specifically framing the writing's tonal inconsistency, not its subject matter, as the core problem. Another reviewer states the distinction explicitly: "I assumed it had been review-bombed because of the LGBTQ characters, but no I'm not enjoying this," before describing specific pacing and dialogue complaints. This review treats those craft-focused accounts as the more useful signal, separate from the surrounding controversy itself.

A striking art style, and real fans of the writing

Even reviewers disappointed by the game consistently credit its visual presentation. Among positive reviewers, the praise is stronger still: "GREAT game, lovely characters, wonderful story," one writes, while another who put in over 20 hours found the road-trip narrative genuinely rewarding: "The story is why you want to play this game. It's a road trip in a sci-fi alternative reality USA." Several reviewers specifically praise the relationship-shaping dialogue system as a real mechanical strength, describing genuine investment in how their choices altered crew members' future responses.

A widely reported complaint about thin gameplay

Set against that, a remarkably consistent complaint about the combat and minigame systems appears across reviewers on both sides of the recommendation divide. A reviewer who otherwise enjoyed the story writes plainly: "The combat's a bit undercooked." Another reviewer who tracked the game in detail across multiple chapters is more specific: "The combat is pretty terrible. I like the concept, but the execution is just so bad... way too easy and way too short." That consistency, appearing in both glowing and critical reviews, suggests a real design shortfall rather than a matter of taste.

A rushed final act

A separate, specific complaint concerns the game's ending. One reviewer who otherwise found real things to like describes the collapse directly: "this was all let down by the final two chapters, in which it becomes quite clear the devs had no time to truly create the vision they had in mind. They basically cram what seems to be another 6+ hours of content into an hourlong chapter." Another reviewer voices the same disappointment even while hoping for a sequel: "the final 3 comics/episodes felt a little rushed."

A cast reviewers can't agree on

A specific, recurring debate in this review's sample concerns whether the crew's constant infighting is a deliberate, effective choice or a writing failure. One reviewer argues it undermines the entire premise: "These people hate each other! They are not nice to anyone!... the game becomes more fun to play by attempting to do the WORST thing you can because the characters are always going to be upset or hurt." A positive reviewer reaches the opposite conclusion, framing the same trait as a strength: "Not everyone has to be LIKABLE and GET ALONG. Doesn't bother me that there's friction within the group. It's authentic. Dynamic." A third reviewer, more measured, credits the dialogue system for making that friction feel earned even when the writing stumbles: "a very compelling dialogue system... an ever-growing cast of misfits that really grew on me," despite finding the back half's pacing a letdown. This review treats that split as a genuine, unresolved matter of authorial intent versus execution, rather than picking a side.

What the achievement data actually shows

One reviewer's specific, checkable claim states that "fewer than 1.6% of people finish this game that start it." This review's own check of Steam's achievement data finds a single achievement sitting at exactly that rate, but several distinct named-ending achievements (including "Librarian," cited by name in another reviewer's account of their own ending) sit considerably higher, between 16 and 19 percent. Because Dustborn has multiple distinct endings tracked as separate achievements, the 1.6% figure appears to reflect one specific rare outcome rather than the game's true overall completion rate, which this review estimates is meaningfully higher when all endings are combined.

Sustained support despite a rocky reception

Steam's own partner-events feed confirms Red Thread Games kept investing in the game well after its difficult launch: four numbered free content updates shipped through March 2025, followed by a macOS port. The game also received an official GLAAD Media Awards nomination for Outstanding Video Game, a notable piece of outside recognition distinct from this review's own mixed sample.

Final verdict

Dustborn's ambition and visual style are real, and a genuine, if minority, audience found real emotional investment in its road-trip cast and dialogue system. But a large, consistent body of complaints about thin combat and a rushed final act, raised by reviewers who explicitly separated the game's craft from its surrounding political discourse, describes real shortcomings this review cannot set aside. Narrative-game fans specifically drawn to the premise should consider it at a steep discount; players wanting substantial gameplay to match a full-price purchase should look elsewhere.

Pros and cons

Pros

  • The comic-book-inspired art style and character designs earn consistent, specific praise across this review's sample, including from many reviewers who otherwise found the game disappointing
  • The core dialogue and relationship system, which shapes crew members' personalities and future responses based on player choices, is repeatedly singled out as a genuinely engaging, well-implemented mechanic
  • Several reviewers who explicitly set aside the pre-release political discourse and judged the game purely on its narrative merits still found real emotional investment in specific characters and plot turns by the game's midpoint
  • Steam's own partner-events feed confirms sustained post-launch support well beyond what a poorly received title typically receives, including multiple free content updates and a later macOS port
  • The game earned an official GLAAD Media Awards nomination for Outstanding Video Game, confirming recognition from at least one notable outside body regardless of this review's own mixed sample

Cons

  • A remarkably consistent complaint, appearing across reviewers on both sides of the pre-release controversy, describes the core combat and minigame systems as thin, repetitive, and undercooked relative to the game's asking price
  • Multiple reviewers who explicitly approached the game with an open mind still describe the ensemble cast as written with such consistent, unrelenting hostility toward one another that it undermines the "found family" road-trip premise the marketing promises
  • A widely repeated complaint describes the final two chapters as noticeably rushed, with plot threads and character arcs resolved abruptly compared to the pacing established earlier in the story
  • This review's own achievement-data check found a specific reviewer-cited claim (that fewer than 1.6% of players who start the game finish it) partially corroborated: one achievement sits at exactly that rate, but several distinct named-ending achievements are considerably higher, suggesting the true completion rate across all endings combined is meaningfully higher than the single lowest figure implies
  • Several reviewers report technical issues specifically during combat and video playback, including one describing footage becoming "funky" and requiring a menu trip to resolve, with in-game settings changes not reliably fixing it

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 4 / 10
  • Visuals 7 / 10
  • Progression 4.5 / 10
  • Performance 5.5 / 10
  • Originality 6 / 10
  • Story 5 / 10