Game review
Lonely Knight - Idle Roguelike RPG
4.3 / 10
- Developer
- Enter the Game Studios
- Publisher
- Enter the Game Studios
- Released
- 18 March 2024
- Platforms
- Windows
- Genre
- Idle
- Monetisation
- Free-to-play with sixteen separate paid DLC packs (currency bundles, a "Starter Pack," a "Grow Pack" and a battle-pass-style "Lonely Pass"), each priced individually between roughly NZ$10 and NZ$19.
- Players
- Single-player only, with an online leaderboard
The short version
Lonely Knight is a free idle roguelike about a solitary knight fighting through fields and an infinite dungeon, building a skill "deck" and recruiting companions along the way — a genre this library's readers will recognise immediately, in the mould of Clicker Heroes with roguelike deck-building layered on top. Steam's English-language aggregate reads Mostly Positive, 118 of 168 reviews, and a real slice of that positive sample describes exactly the loop this pitch promises: short, digestible sessions with genuine build variety.
Two things complicate that picture. First, the monetisation is aggressive even by mobile-port standards: sixteen separate paid DLC packs, a currency-gacha system multiple reviewers say is required rather than optional to progress past certain walls, and a battle-pass-style "Lonely Pass" on top. Second, and more seriously: several of the highest-voted negative reviews (150 and 102 votes) allege the developer paid a third-party website to generate positive reviews without disclosing they were paid, citing a specific Steam Community group as their source. This review could not independently confirm that claim through a web search, and reports it as an allegation rather than a fact — but the review sample itself shows a real, striking cluster of short, near-identically-phrased five-star reviews with zero votes each, a pattern consistent with what the accusers describe.
Biggest strengths
- A real, playable idle-roguelike hybrid: 7 fields, 3 event fields, 28 difficulty levels and an infinite dungeon, with a skill "deck" system that gives runs genuine build variety
- Steam's achievement data confirms real engagement with the deeper systems — a first-rebirth milestone at 55%, and infinite-dungeon depth achievements still holding at 4-5% completion, consistent with a real base of invested players rather than a ghost town
- Genuinely idle-friendly for players who want a background game: several reviewers specifically praise being able to switch away and let progress continue
Biggest weaknesses
- Sixteen separate paid DLC packs, each individually priced between roughly NZ$10 and NZ$19, plus a battle-pass-style "Lonely Pass" — an unusually fragmented monetisation structure even for a free mobile-style idler
- Multiple reviewers describe the currency/gacha system as effectively mandatory rather than optional past certain progression walls, with one describing it as "a normal QUEST" requiring gem pulls to advance rather than a purely cosmetic side system
- Several of the highest-voted negative reviews (150 and 102 votes, specifically) allege the developer paid a third-party site for undisclosed positive reviews, citing a named Steam Community group as their source — an allegation this review could not independently confirm, but is reporting as a live, well-upvoted claim readers should know about before trusting the review sample at face value
Who it's for: Idle/roguelike fans specifically curious about the deck-building hook, who are prepared to treat every "free" system as a funnel toward the paid DLC and to weigh the review-authenticity concerns for themselves.
Our recommendation: Approach with real caution. The core loop has genuine defenders, but the monetisation structure is unusually aggressive for the genre, and the unresolved allegations about the game's own review sample mean the usual signal — "read what other players say" — is less trustworthy here than in almost any other review this library has written.
4.3 / 10
Introduction
Lonely Knight - Idle Roguelike RPG is a free-to-play idle game from Enter the Game Studios, released on Steam on 18 March 2024. The pitch: play a solitary knight fighting through 7 fields, 3 event fields, 28 difficulty levels and an infinite dungeon, building a "deck" of skills and recruiting companions along the way, progressing whether you're actively playing or not. It's a recognisable formula for readers of this library — Clicker Heroes-style idle combat crossed with roguelike deck-building — and it arrived on Steam as a port of an existing mobile release, a lineage the reviews confirm repeatedly and the store page never really hides.
The genuine core loop
Set the controversy aside for a moment, because there is a real game underneath it that a meaningful slice of reviewers do like. "A cool arcade clicker with an interesting setting of rogue-like games," one wrote, "fans of the genre without the desire to work hard on farming and leveling up will definitely like it." The skill-deck system gives runs real variety according to multiple reviewers, and the game's own achievement data backs up a genuine, if steeply-tapering, population of invested players: a first-rebirth milestone sits at 55% completion, and the deepest infinite-dungeon achievements — clearing 30,000 and 50,000 depth — still hold at 4.5-4.6%, numbers that only make sense if real people are grinding this game seriously.
The monetisation
Here the picture turns considerably less flattering. Sixteen separate paid DLC packs are attached to this "free" game — currency bundles, a Starter Pack, a Grow Pack, and a battle-pass-style "Lonely Pass," each individually priced between roughly NZ$10 and NZ$19. That's an unusually fragmented structure even by the standards of mobile-derived idle games, which this library has covered plenty of. More substantively, multiple reviewers describe the gem-based pull system as functionally mandatory rather than a true optional purchase: one wrote that unlocking certain skills "REQUIRES you to pull using gems as a normal QUEST," rather than gems being a pure convenience currency layered on top of a fully-playable free path. Another reviewer, after 258 hours invested, reported a forced reboot wiped their entire save — a specific, serious complaint about the game's basic reliability that a free-to-play structure doesn't excuse.
The review-authenticity question
This is the part of the review that has to be handled carefully, and stated plainly rather than either amplified or ignored. Several of the highest-voted negative reviews in the sample — 150 and 102 votes respectively, both far above anything else in the negative column — allege that the developer employed a third-party website to pay people to write positive reviews for the game, with that website reportedly asking participants not to disclose the reviews were paid. Both reviews cite a specific named Steam Community group as their source for the claim. A third, lower-voted review calls the developer outright "Scam Devs buying reviews."
This review searched independently for corroborating reporting on that specific allegation and found none beyond the Steam reviews themselves — no games-press coverage, no independent confirmation. That doesn't mean the claim is false; it means it's unverified by this review, and it should be reported as exactly that: a serious, repeated, well-upvoted allegation from players, not a confirmed fact. What this review can confirm independently is a pattern worth flagging on its own merits: reading through the sample turned up a genuinely unusual number of short, generic, near-identically-phrased five-star reviews — variations on "cool game, addictive, nice graphics," almost all sitting at exactly zero votes — clustered together in a way that stands out from the more detailed, specific, higher-voted critical reviews around them. That pattern is consistent with what the accusing reviewers describe, though this review is not asserting it as proof of anything beyond what a reader can see for themselves in the public review list.
Verdict
Lonely Knight has a real idle-roguelike loop that a genuine slice of players enjoy, backed by achievement data showing real depth and real engagement. Against that sits an aggressive, sixteen-DLC monetisation structure, credible-sounding complaints about pulls being functionally required rather than optional, a save-corruption report, and a serious, repeated, well-upvoted allegation of paid fake reviews that this review could not confirm but also couldn't responsibly leave out. Try it free if the genre appeals to you, but go in sceptical of the review score you see on the store page, and keep a close eye on your wallet.
Pros and cons
Pros
- A real, playable idle-roguelike hybrid: 7 fields, 3 event fields, 28 difficulty levels and an infinite dungeon, with a skill "deck" system that gives runs genuine build variety
- Steam's achievement data confirms real engagement with the deeper systems — a first-rebirth milestone at 55%, and infinite-dungeon depth achievements still holding at 4-5% completion, consistent with a real base of invested players rather than a ghost town
- Genuinely idle-friendly for players who want a background game: several reviewers specifically praise being able to switch away and let progress continue
- Free to try, with no cost to find out whether the core loop appeals to you before any purchase decision comes up
Cons
- Sixteen separate paid DLC packs, each individually priced between roughly NZ$10 and NZ$19, plus a battle-pass-style "Lonely Pass" — an unusually fragmented monetisation structure even for a free mobile-style idler
- Multiple reviewers describe the currency/gacha system as effectively mandatory rather than optional past certain progression walls, with one describing it as "a normal QUEST" requiring gem pulls to advance rather than a purely cosmetic side system
- Several of the highest-voted negative reviews (150 and 102 votes, specifically) allege the developer paid a third-party site for undisclosed positive reviews, citing a named Steam Community group as their source — an allegation this review could not independently confirm, but is reporting as a live, well-upvoted claim readers should know about before trusting the review sample at face value
- This review's own read of the sample found a genuinely unusual number of short, generic, near-identically-worded five-star reviews with zero votes each — a pattern consistent with, though not proof of, the accusation above
- Consistent mobile-port complaints: parts of the interface and text render in Korean rather than English for some players, the game cannot be made fullscreen for some users, and the UI is repeatedly described as clearly built for a phone screen first
- A cheating/leaderboard-integrity complaint appears in the sample too, with one reviewer reporting the developer has not addressed reports of Cheat Engine use on the competitive leaderboard
Screenshots
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Lonely Knight - Idle Roguelike RPGImage: Enter the Game Studios via Steam -
Lonely Knight - Idle Roguelike RPGImage: Enter the Game Studios via Steam -
Lonely Knight - Idle Roguelike RPGImage: Enter the Game Studios via Steam -
How the review scores each part of the gameWanderer Editorial -
The essentials at a glanceWanderer Editorial -
The short versionWanderer Editorial