Key art for Just Click The Button

Game review

Just Click The Button

5 / 10

Developer
Simon Eftestol
Publisher
Simon Eftestol
Released
17 January 2024
Platforms
Windows
Genre
Idle/incremental clicker
Monetisation
One-time purchase, no DLC or microtransactions
Players
Single-player only

The short version

Just Click The Button takes the most literal clicker premise imaginable and layers a Vampire-Survivors-style card-drafting build system on top, letting each run's weapon and ability choices shape a genuinely different playthrough. This review's sample confirms that first run is a real, if modest, delight — but a large and specific negative-review contingent converges on the same follow-up complaint from several angles: no permanent progression between runs, punishing RNG on rare drops, and a developer who patched hard for the first month before moving on to other projects entirely, leaving reported bugs (including at least one account-wiping save issue) unresolved.

Biggest strengths

  • The core hook of picking weapons and abilities via a run-based card-draft system earns specific praise for adding real variety to what could have been a purely repetitive clicking exercise
  • Multiple reviewers describe the first run or two as genuinely fun and describe the game as good value for its very low asking price, even those who ultimately can't recommend it long-term
  • The achievement structure is straightforward enough that several reviewers report reaching 100% completion in just a few hours, a real plus for genre completionists

Biggest weaknesses

  • A large, specific, and repeated negative-review theme describes the game as fun for only the first one or two runs before becoming a "boring grindfest," with several reviewers independently citing a total lack of permanent progression between runs as the root cause
  • Reviewers report harsh RNG on rare and legendary item drops, with at least one describing needing hundreds of rerolls at a high level to find a single specific item
  • At least one reviewer identifies a specific design tension where spending resources to improve clicking speed can counterproductively rush a run to its final boss with fewer upgrades in hand, undermining a straightforward "invest to get stronger" expectation

Who it's for: Achievement hunters and clicker-genre completionists looking for a cheap, short, easily-100%-able game, and anyone wanting a couple of hours of genuinely low-effort "shut your brain off" play; not a fit for players seeking a clicker or roguelite with real long-term depth.

Our recommendation: A reasonable impulse buy at its low asking price for exactly what it is — a fun first run or two — but temper expectations heavily around replayability, and know that support effectively ended within a month of release.

5 / 10

Just Click The Button takes its premise as literally as its title suggests, then complicates it just enough to be interesting: click a button, fight off waves of enemies with auto-firing weapons chosen through a run-based card draft, and see how far you get before a boss ends things. This review's sample confirms that formula genuinely works — for a while.

A fun, if modest, first impression

Reviewers across the sample consistently describe an enjoyable opening stretch. "Very original spin on clickers, I really enjoyed the first run," one writes, while another frames the appeal in genre terms: "cookie clicker meets vampire survivors." A third calls it "a fun little game that has loads going for it," and several specifically praise the value proposition at its low asking price, with one describing "a decent amount of fun" and "good value" even while ultimately landing on a mixed overall impression.

The dominant complaint: fun that doesn't last

Set against that initial praise, this review's negative sample converges repeatedly on the same follow-up problem, described independently by reviewer after reviewer. "Fun for the first like 2 runs. The rest was more of the 100% grinding," one writes. Another is more specific about the structural cause: "this game is only fun for a few runs and very quickly becomes a really boring grindfest with absolutely no permanent upgrades." A third reviewer who stuck it out to fully complete the game summarizes bluntly: "you will find out very quickly that it is the kind of game that looks much better in Youtube videos compared to playing it yourself... you can expect 2-4ish hours of play and then probably never touch it again." Multiple reviewers on the positive side of the ledger echo the same limitation even while ultimately recommending the game, which suggests this isn't a fringe complaint but the central, broadly agreed-upon shape of the experience.

RNG frustration and a specific design tension

Several reviewers single out random item drops as a specific source of frustration rather than a vague balance complaint. "Rares have a lower chance to appear than legendary... It makes it so frustrating to find what you're looking for, so much that even after 1000 rerolls at level 200+ I still need to find that [item]," one reviewer writes. Another identifies a deeper design tension: "buying stuff to improve clicks is actively bad since it just means you get to the final boss faster with less upgrades, rather than being able to use the improved economy to scale more" — a specific, mechanically detailed criticism suggesting the game's own economy occasionally works against a player's stated goals.

A serious, specific bug report

One reviewer raises a concrete, serious complaint worth flagging directly for prospective buyers: "i got ALL skins including all mythic and all abilities and it deleted my account bro whyyyyyyyy." This review's sample could not independently verify the scope of this save-data issue, but it's a specific, checkable-in-principle claim about data loss rather than a vague quality complaint, and buyers who value their completion progress should be aware of it.

What the update record shows

Steam's own partner-events feed offers a nuanced, two-sided picture on the "abandoned" claims raised by several reviewers. Five bug-fix and quality-of-life patches were posted within roughly a month of the 17 January 2024 launch — directly refuting any suggestion the game shipped and was never touched again. But no further posts specific to this title appear after that first month; the same feed instead documents the solo developer moving on to release PegIdle later in 2024, then Slime Squisher and Keep on Mining! in 2025. That timeline partially corroborates reviewer complaints about the developer being "not active at all in discussions" and moving on from the game — active support was real but short-lived, consistent with what several reviewers independently describe.

A specific complaint about controls

Beyond the broader progression complaints, at least one reviewer singles out the moment-to-moment feel of the movement itself as a genuine sticking point: "these are the single worst movement controls I have ever experienced... It makes you not want to play." That's a specific, if isolated, complaint distinct from the more common progression and RNG criticisms, and it's worth flagging for players who are sensitive to control feel above all else. Several other reviewers independently suggest using a third-party auto-clicker tool to get through the more repetitive stretches of a run, which speaks to the same underlying issue from a different angle — the built-in clicking-automation upgrades are widely described as too weak to keep manual clicking from becoming tiring over a full playthrough.

Achievement data and completion time

The achievement curve is relatively gentle by genre standards, from 98.9% for an opening milestone down to 14.3% for the toughest completion-related unlock, consistent with reviewer reports that full completion takes a few grindy hours rather than an extreme, gatekept commitment. That lines up with the broadly consistent reviewer estimate of two to four hours before the game has shown a player everything it has to offer.

Final verdict

Just Click The Button delivers a genuinely enjoyable opening hour or two by pairing its clicker premise with a lightweight build-drafting system, and this review's sample confirms that hook works well enough to earn real, if qualified, praise even from reviewers who ultimately can't recommend the full package. But the same sample converges overwhelmingly on the same follow-up problems — no lasting progression, frustrating RNG, and a developer whose active support wound down within a month of launch — making this a reasonable low-cost impulse buy rather than a game worth expecting much staying power from.

Pros and cons

Pros

  • The core hook of picking weapons and abilities via a run-based card-draft system earns specific praise for adding real variety to what could have been a purely repetitive clicking exercise
  • Multiple reviewers describe the first run or two as genuinely fun and describe the game as good value for its very low asking price, even those who ultimately can't recommend it long-term
  • The achievement structure is straightforward enough that several reviewers report reaching 100% completion in just a few hours, a real plus for genre completionists
  • Unlockable buttons, backgrounds, and multiple selectable endings give the short runtime some cosmetic variety reviewers specifically call out as a nice touch
  • The game is cheap enough, and short enough, that even reviewers giving it a negative verdict generally frame it as low-risk rather than a waste of money

Cons

  • A large, specific, and repeated negative-review theme describes the game as fun for only the first one or two runs before becoming a "boring grindfest," with several reviewers independently citing a total lack of permanent progression between runs as the root cause
  • Reviewers report harsh RNG on rare and legendary item drops, with at least one describing needing hundreds of rerolls at a high level to find a single specific item
  • At least one reviewer identifies a specific design tension where spending resources to improve clicking speed can counterproductively rush a run to its final boss with fewer upgrades in hand, undermining a straightforward "invest to get stronger" expectation
  • One reviewer reports a serious, specific bug in which a fully completed save, including all unlocked skins and abilities, was deleted outright
  • Multiple reviewers independently describe the developer as largely absent from Steam discussions and no longer actively updating the game, a claim partially corroborated by the partner-events feed showing no posts specific to this title after its first month

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 5 / 10
  • Progression 4 / 10
  • Value 5.5 / 10
  • Originality 6 / 10
  • Replayability 3.5 / 10
  • Interface 4.5 / 10