Key art for iZolated

Game review

iZolated

5 / 10

Developer
Crooked Road
Publisher
LT-Games
Released
11 August 2024
Platforms
Windows
Genre
Action RPG, Survival, Post-Apocalyptic
Monetisation
One-time purchase, no in-game store
Players
Single-player only

The short version

iZolated drops the player into a harsh, pixel-art post-apocalyptic world where crafting, scavenging and building a settlement matter as much as combat against the undead. Developed by Crooked Road and published by LT-Games, it released on 11 August 2024. Its 51 English-language Steam reviews sit at Mixed, roughly 68.6%, and this review reads the full available negative sample of 16 reviews alongside the top positives to find a game with genuine crafting and survival depth that launched in a state multiple reviewers, on both sides of the split, describe as more Early Access than finished — including at least one game-breaking bug reported independently by several players — with the developers still visibly working on it, including a full public reboot, nearly two years later.

Biggest strengths

  • The crafting, weapon modification and base-building systems draw genuine, specific praise for depth, with reviewers crediting real systems for repairing, upgrading and interacting with the environment rather than surface-level mechanics
  • Pixel art and overall presentation earn consistent praise as attractive and well suited to the post-apocalyptic setting
  • Multiple reviewers on both sides of the split note the game plays largely as advertised in its marketing, without the over-promising this library sees in some other early-access-feeling releases

Biggest weaknesses

  • The most serious, independently corroborated complaint describes a genuinely game-breaking bug: character progress and inventory resetting to zero when moving between zones, reported by multiple unrelated reviewers rather than a single isolated account
  • Crash reports recur across the negative sample, including crashes on exiting the tutorial, during combat and crafting, and at least one "out of memory" error on a game with modest system requirements
  • Multiple reviewers, including some who otherwise recommend the game, describe it as feeling like an Early Access release marketed as a finished 1.0, with one bluntly calling it "a cash grab" on that basis

Who it's for: Post-apocalyptic survival RPG fans who want real crafting and base-building depth and can tolerate real technical instability; best checked against current reviews given the game's ongoing rework since launch.

Our recommendation: A promising survival RPG whose launch bugs were serious enough to derail entire play sessions, worth watching given the developers' continued, substantial investment since — check recent reviews before buying rather than relying on this game's rocky first year.

5 / 10

Introduction

iZolated sends the player into a harsh, pixel-art post-apocalyptic world where survival depends as much on scavenging, crafting and settlement-building as it does on fighting off the undead. Crooked Road developed it, and LT-Games published it on 11 August 2024. Reading the full available negative sample of 16 English-language reviews alongside the top positives, out of a Mixed corpus (roughly 68.6% across 51 reviews), finds a game with genuine systemic depth that launched in a state serious enough to derail entire play sessions for a real share of its early buyers.

Real depth underneath the setting

Where iZolated works, it works on genuine systemic strength rather than surface dressing. One detailed reviewer listed specific, credible praise: the ability to "craft, upgrade, repair and modify your weapons and items," interact with and destroy environmental objects, and manage growing settlements with a visible progress log. Pixel art draws consistent praise as attractive and well-suited to the tone, and multiple reviewers on both sides of the recommendation split make a point of noting the game plays largely as its own marketing describes — a small but meaningful honesty signal this library values, since misleading trailers are a recurring complaint in other reviews.

A launch bug serious enough to matter

The most consequential complaint in this review's sample is a specific, independently corroborated bug rather than a vague technical grumble: character progress and inventory resetting to zero when moving between zones. Multiple unrelated reviewers report this exact issue — one wrote simply, "can't really play a game when your character resets back to 0 every time you walk into a new zone" — and another, months later, called it "a literal gamebreaking bug," specifically noting they used to be skeptical of that phrase before experiencing it themselves. Crash reports compound this across the sample: crashes on exiting the tutorial, during combat, during crafting, and at least one "out of memory" error reported on a game with modest technical requirements. Save reliability draws its own related complaint, with no apparent auto-save meaning a crash could cost meaningful progress.

An Early Access feel that both sides noticed

Several reviewers, independent of whether they ultimately recommended the game, describe iZolated as feeling like it should have launched in Early Access rather than as a finished 1.0. One detailed negative review put it bluntly: "current version is still 0.4 (beta), so don't buy it, looks more like a cash grab by the dev." Notably, this impression isn't confined to critics — at least two positive reviewers independently speculate the team "was intending to release this as Early Access but didn't or something," while still recommending the game overall on the strength of its underlying systems. That convergence across the recommendation split is worth taking seriously as a genuine signal about scope and readiness at launch, separate from the bug reports themselves.

Continued investment worth noting

What tempers this review's assessment is what's happened since. Crooked Road's public update history shows sustained activity well past launch, including a DevLog in September 2025 and a full public "iZolated - Reboot: Open Beta Test" in December 2025, followed by regular update posts through March 2026. That's a substantial, ongoing investment nearly two years after a rocky launch — a meaningfully different trajectory from several other small-studio games this library has found abandoned outright, and it suggests a prospective buyer today may be getting a considerably more stable game than the one described in this review's launch-era negative sample.

Final Verdict

iZolated has real crafting, base-building and survival systems worth genuine praise, launched in a state serious enough that a game-breaking inventory bug and crash reports dominate its early reception. Where this review lands cautiously in the middle is recognising both halves honestly: the launch problems were real and specific, not exaggerated, and the developers' continued investment — culminating in a full reboot beta more than a year later — is equally real and worth crediting. Given how much has apparently changed since launch, check current reviews and patch notes before buying rather than judging the game purely on its rocky first year.

Pros and cons

Pros

  • The crafting, weapon modification and base-building systems draw genuine, specific praise for depth, with reviewers crediting real systems for repairing, upgrading and interacting with the environment rather than surface-level mechanics
  • Pixel art and overall presentation earn consistent praise as attractive and well suited to the post-apocalyptic setting
  • Multiple reviewers on both sides of the split note the game plays largely as advertised in its marketing, without the over-promising this library sees in some other early-access-feeling releases
  • The developers have maintained a genuinely sustained commitment to the project, including a full public "Reboot" open beta test in December 2025 and continued update posts into 2026

Cons

  • The most serious, independently corroborated complaint describes a genuinely game-breaking bug: character progress and inventory resetting to zero when moving between zones, reported by multiple unrelated reviewers rather than a single isolated account
  • Crash reports recur across the negative sample, including crashes on exiting the tutorial, during combat and crafting, and at least one "out of memory" error on a game with modest system requirements
  • Multiple reviewers, including some who otherwise recommend the game, describe it as feeling like an Early Access release marketed as a finished 1.0, with one bluntly calling it "a cash grab" on that basis
  • Basic quality-of-life features are reported missing at launch, including key rebinding, clear stack-splitting in inventory, and settings changes that require returning to the main menu

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 5.5 / 10
  • Visuals 6.5 / 10
  • Progression 4.5 / 10
  • Value 5.5 / 10