Key art for Tank Team

Game review

Tank Team

5 / 10

Developer
Finndustries
Publisher
Finndustries
Released
11 April 2024
Platforms
Windows
Genre
Co-op vehicle-crewing PvP
Monetisation
Free base game with an optional paid "Full Version" DLC unlocking additional content
Players
Online team-based PvP, up to 8 players per tank

The short version

Tank Team asks up to eight players to crew a single tank together, splitting jobs like driving, gunning, refueling, and firefighting between teammates racing against an enemy crew doing the same. This review's sample confirms the core concept earns real, specific praise from players who found a full group to play with, but a large, specific negative-review consensus describes a playerbase now too thin to reliably fill a match, alongside a confusing free-demo-versus-paid-DLC structure several reviewers directly characterize as misleading marketing.

Biggest strengths

  • The core concept of splitting tank-crewing duties among multiple players earns specific, repeated praise as genuinely chaotic, communication-driven fun, with reviewers describing memorable moments of teammates coordinating under pressure
  • Voice chat integration is specifically credited by multiple reviewers as central to the game's appeal, with one reviewer describing forming a lasting friendship with a random teammate through in-game coordination
  • The free base tier is confirmed by several reviewers to include the core gameplay loop in full, without requiring the paid DLC to experience the fundamental crewing mechanic

Biggest weaknesses

  • A large, specific, and repeated negative-review theme describes the current live playerbase as too thin to reliably find matches, with multiple reviewers independently reporting empty lobbies and global concurrent player counts in the single digits
  • Several reviewers describe the free-tier-versus-paid-DLC structure as confusing or misleading, with the DLC's own store listing titled "unlock the FULL Tank Team experience," language multiple reviewers cite directly as evidence the free version is being marketed as more limited than it may actually be
  • Multiple reviewers report frequent crashes, particularly after a match concludes, along with a specific complaint about no native Steam Deck or Linux distribution support despite the game being built in a cross-platform engine

Who it's for: Groups of friends specifically looking for a chaotic, communication-heavy co-op experience to play together; not a fit for solo players hoping to find full lobbies of strangers, given this review's sample raises serious, specific concerns about current matchmaking population.

Our recommendation: Worth downloading for free specifically with a coordinated group of friends already committed to playing together; solo players hoping to matchmake into full public lobbies should check current player counts before expecting a reliable match.

5 / 10

Tank Team asks up to eight players to split the many jobs of operating a single tank — driving, aiming, loading, refueling, extinguishing fires — while racing an enemy crew doing the exact same thing. This review's sample confirms that concept genuinely delivers chaotic, memorable fun for groups who found each other, and identifies a large, specific set of complaints about whether that's still realistically possible today.

A concept that lands, when the crew is full

Reviewers who managed to fill a tank with real teammates describe the experience in specific, enthusiastic terms. "Crazy fun game. You just need good teammates, which makes you want to invite your friends," one reviewer writes, while another frames it precisely: "The whole game is about controlling a single tank as a team, which quickly turns into chaos. You'll have stressful moments where everyone talks over each other." A third reviewer describes a genuinely memorable social outcome: "I remember teaming up with a random, I would tell him stuff to do through my microphone and he would adjust to my commands, and now we're friends!" That kind of specific, personal praise for the game's core social mechanic recurs consistently among reviewers who had the right circumstances to experience it.

A serious, specific complaint about finding a match at all

The single most repeated criticism in this review's negative sample concerns whether those right circumstances are still realistically available. "Interesting mechanics, good game idea, cool graphics, pretty much perfect game. But the game is DEAD, 3-4 online ppl on one server GLOBALLY," one reviewer writes. Another confirms the same structural problem: "the fact that you can never find a match (because of low player count) kind of makes it impossible to play." For a game whose entire design depends on assembling multiple players into one vehicle, a thin population isn't a minor inconvenience — it's a direct threat to the core experience, and this review's sample suggests solo players hoping to matchmake into public lobbies face a real, specific risk of finding the game unplayable as designed.

A confusing monetisation structure

Several reviewers raise a pointed complaint about how the free-to-play and paid-DLC tiers are presented. "'Tank Team' is not a complete game. It's an advertisement/demo, and you have to pay more money through DLC to actually unlock the game... if you let the deceptive and shady marketing win," one detailed reviewer argues. This review's own check confirms the DLC exists and is explicitly titled "Tank Team - Full Version," with store text framing it as unlocking "the FULL Tank Team experience" — language that directly supports the reviewer's characterization, even though several other reviewers separately confirm the free tier includes the complete core crewing loop without requiring any purchase. That's a genuine tension in how the product presents itself, worth flagging directly rather than resolving in either direction.

What the update record shows

Steam's own partner-events feed confirms real, substantive development throughout 2024, including a major update that added a map editor, Workshop support, and Mac and Linux availability, alongside the game briefly returning to a fully free model. But the same feed then shows a roughly three-year gap before the only other post: a single maintenance-only "Unity Security Fix." That pattern partially corroborates reviewer complaints that active development, and likely the playerbase alongside it, declined substantially after the game's first year, even though this review found no evidence the game was ever fully abandoned.

Learning the crew roles is its own obstacle

Beyond finding a match, some reviewers report the crewing mechanics themselves take real effort to learn, which compounds the population problem by making even successful matches harder to enjoy for newcomers. "You have to focus on getting fuel canisters and fill the canister, then take it to the gas tank and fill the tank... You split your brain cells between many different things like getting a fire extinguisher to put out the fire, get another one when you run out," one reviewer describes in detail, framing the sheer number of simultaneous responsibilities as overwhelming without a coordinated, experienced group. That's consistent with reviewers who found the game deeply rewarding specifically because they already had friends willing to learn those systems together — the same complexity that creates the chaotic fun praised elsewhere becomes a real barrier when a lobby is filled with uncoordinated strangers rather than a committed group.

Reports of specific map balance problems

Beyond the broader population and monetisation concerns, at least one reviewer raises a concrete, checkable complaint about specific map design: matches on levels named "Highrise" and "Inception" reportedly place one team's spawn point with a decisive high-ground advantage the other side has no realistic way to contest. That's a specific, named issue distinct from general balance grumbling, and worth flagging for players who do manage to assemble a full match and want to know which maps to expect uneven fights on.

Final verdict

Tank Team succeeds completely at its core creative pitch, and this review's sample confirms genuine, specific fun for groups who assembled a full crew during the game's more active period. But a large, specific negative-review consensus describing a now-thin live playerbase, combined with a genuinely confusing free-tier-versus-paid-DLC structure, means this is a real gamble for anyone without an already-committed group of friends ready to jump in together. Download it for free with that group in mind; solo players hoping to matchmake into a full public lobby should check current player counts first.

Pros and cons

Pros

  • The core concept of splitting tank-crewing duties among multiple players earns specific, repeated praise as genuinely chaotic, communication-driven fun, with reviewers describing memorable moments of teammates coordinating under pressure
  • Voice chat integration is specifically credited by multiple reviewers as central to the game's appeal, with one reviewer describing forming a lasting friendship with a random teammate through in-game coordination
  • The free base tier is confirmed by several reviewers to include the core gameplay loop in full, without requiring the paid DLC to experience the fundamental crewing mechanic
  • The game runs on modest hardware according to multiple reviewers, making it an easy, low-barrier download for groups deciding what to play together
  • Steam's own partner-events feed documents real, substantive development through 2024, including a major update adding a map editor, Workshop support, and cross-platform availability on Mac and Linux

Cons

  • A large, specific, and repeated negative-review theme describes the current live playerbase as too thin to reliably find matches, with multiple reviewers independently reporting empty lobbies and global concurrent player counts in the single digits
  • Several reviewers describe the free-tier-versus-paid-DLC structure as confusing or misleading, with the DLC's own store listing titled "unlock the FULL Tank Team experience," language multiple reviewers cite directly as evidence the free version is being marketed as more limited than it may actually be
  • Multiple reviewers report frequent crashes, particularly after a match concludes, along with a specific complaint about no native Steam Deck or Linux distribution support despite the game being built in a cross-platform engine
  • This review's own check of Steam's partner-events feed shows a roughly three-year gap between the last substantive content update in late 2024 and a single maintenance-only "Unity Security Fix" posted years later, partially corroborating reviewer complaints that active development and the playerbase both declined significantly after the game's first year
  • Several reviewers report specific map-balance issues, describing spawn positions that grant one team an insurmountable high-ground advantage on certain maps

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6.5 / 10
  • Performance 4.5 / 10
  • Value 5 / 10
  • Originality 6.5 / 10
  • Multiplayer 3.5 / 10
  • Monetisation 4 / 10