Game review
Just Another Night Shift
5.5 / 10
- Developer
- JANS Dev Team
- Publisher
- JANS Dev Team
- Released
- 28 March 2024
- Platforms
- Windows
- Genre
- Asymmetric PvP stealth
- Monetisation
- One-time purchase, no DLC or microtransactions
- Players
- Online PvP, 1v1 and 2v2
The short version
Just Another Night Shift casts one to two players as thieves cracking safes while another one or two play security guards trying to stop them, in a small, tightly focused asymmetric PvP concept multiple reviewers independently call genuinely one of a kind. This review's sample finds real, consistent enthusiasm for that core idea from a tiny team, tempered by specific, repeated complaints about a persistent thief-versus-guard balance problem, technical bugs including troublesome netcode and broken audio settings, and a smaller pool of reviewers reporting they simply couldn't find a match at all.
Biggest strengths
- The core asymmetric thief-versus-guard concept earns specific, repeated praise as genuinely original, with multiple reviewers independently calling it "one of a kind" and unlike anything else they've played
- Playing with friends specifically is described as extremely fun and often chaotic by a large share of this review's positive sample, with several reviewers reporting extended late-night sessions and getting other friends hooked
- Steam's own partner-events feed confirms a genuinely sustained, small-team development effort, with 55 documented posts spanning a 2023 alpha period through ongoing bug fixes, a 2v2 mode addition, new maps, and a proximity voice chat update continuing well past the March 2024 launch
Biggest weaknesses
- A large, specific, and repeated complaint across both positive and negative reviews describes a persistent thief-versus-guard balance problem, with multiple reviewers independently reporting that thieves have a significantly easier time than guards, or vice versa depending on strategy, undermining competitive fairness
- Several reviewers report specific technical problems including troublesome netcode, glitchy lobbies, and inconsistent hit detection with in-game tools like the taser
- Multiple reviewers separately report broken or missing audio and settings options, including malfunctioning voice chat, no dedicated open-mic setting, and display settings that don't behave as expected
Who it's for: Small groups of friends looking for a short, chaotic party-style stealth game to play together, and fans of asymmetric multiplayer concepts willing to tolerate rough edges from a very small development team; not a fit for solo players, since there is no bot or single-player mode.
Our recommendation: A worthwhile cheap pickup for a group of friends specifically, with realistic expectations about limited map variety and the possibility of struggling to find matches outside of a coordinated group.
5.5 / 10
Just Another Night Shift puts a small group of friends on opposite sides of a night-time heist: one or two players sneak around as thieves cracking safes, while the others patrol as guards trying to catch them. This review's sample finds a genuinely inventive concept from a small development team, alongside a specific, well-documented set of rough edges that keep it from fully delivering on that promise.
A concept reviewers keep calling one of a kind
The praise for the core idea recurs almost word-for-word across multiple independent reviews. "I honestly think it's a one of a kind game right now," one reviewer writes, while another separately calls it "A brilliant concept" even while flagging serious technical problems in the same sentence. A third reviewer describes the appeal in more personal terms: "One of the most entertaining gaming experiences I've EVER had. Bought this game to every single friend of mine and made them play with me until they got SICK of it one by one." That kind of specific, repeated enthusiasm for the underlying design — rather than vague genre praise — suggests the core hook genuinely works when the systems around it cooperate.
A persistent, specific balance complaint
Set against that praise, the single most repeated criticism across both positive and negative reviews concerns fairness between the two roles. "The main problem is that every door is lockable, so you can just camp spots while thieves try to steal," one reviewer explains, describing thief play as "miles harder" than guard play. Another reviewer reports the opposite framing but the same underlying issue: "It's really unfair for the guard unless you're using cheese strats. Very very one sided." That reviewers disagree on which side has the advantage, while agreeing something is imbalanced, points to a genuinely unresolved design problem rather than a one-sided complaint from sore losers on either team.
Specific technical and settings problems
Beyond balance, this review's sample raises concrete, checkable technical complaints. "A brilliant concept that's completely undermined by terrible netcode," one reviewer states directly. Others report more granular problems: "Couldn't properly adjust the sound, Voice chat wasn't working properly for some of us. There is not option to select what microphone to use," one writes, while another separately confirms "borderless, windowed and fullscreen all do the same thing" among broken display options. A third reviewer flags a specific in-game tool issue: "Impossible to hit with a taser if it's more than 2 meters away." These are specific, mechanically detailed reports rather than vague dissatisfaction, and they line up closely with each other across independent reviewers.
A smaller, harder-to-verify population concern
A subset of reviewers report a more serious structural problem: being unable to find matches at all. "The game is empty, and when you finally find a match you cannot connect, they didn't even bother to create npc for you to play on your own," one reviewer writes. This review's sample could not independently verify current matchmaking population, since Steam does not publish live concurrent-player data through the channels checked here, so this complaint is reported as a specific but unconfirmed reviewer concern rather than an established fact.
What the update record confirms
Steam's own partner-events feed tells a clear story of sustained, if modest, effort from what appears to be a very small team: 55 documented posts span a 2023 closed-alpha period through continuous "Last Week We..." development updates, the March 2024 launch, and ongoing post-launch support including a 2v2 mode, new maps, and a proximity voice chat update as recently as mid-2027. That level of continued investment directly refutes any suggestion of abandonment and supports reviewer descriptions of a genuinely small, dedicated dev team still working to address the balance and technical issues raised throughout this review's sample.
Map variety as a shared complaint
Even reviewers firmly on the positive side of the ledger converge on one shared request: more maps. "The only downside is that there are not enough different maps or map varieties which is understandable due to the small dev team," one enthusiastic reviewer with nearly 2,000 minutes logged writes, while another echoes the same point almost verbatim: "it has potential to grow and would love to see that happen," specifically citing map count as the limiting factor. That this exact request appears so consistently among the game's biggest fans suggests it's less a fundamental flaw and more a specific, addressable content gap — one the partner-events feed shows the developer has been gradually working through, with new maps added in beta and public testing well after launch.
Weighing the developer's response against the complaints
It's worth directly naming the tension in this review's overall picture: virtually every specific complaint raised by reviewers — balance, map count, missing settings, a 2v2 mode — appears somewhere in the partner-events feed as something the developer has already addressed or is actively working on. That doesn't erase the validity of the original complaints, since many reviewers experienced them as real problems at the time of writing, but it does suggest a small team responding to feedback rather than one that has stopped listening, which is a meaningfully different situation from several other small multiplayer titles this outlet has reviewed where reported problems went unaddressed entirely.
Final verdict
Just Another Night Shift pairs a genuinely original asymmetric concept with the kind of specific, addressable rough edges that come with a very small development team, and this review's sample confirms real, repeated enthusiasm from players who found the right group to play it with. But a persistent balance complaint, concrete technical bugs, and a smaller population concern this review could not independently verify make it a harder recommendation outside of a coordinated group of friends. At its low price, and with a developer still visibly iterating years after launch, this is a reasonable gamble for the right audience rather than a safe universal recommendation.
Pros and cons
Pros
- The core asymmetric thief-versus-guard concept earns specific, repeated praise as genuinely original, with multiple reviewers independently calling it "one of a kind" and unlike anything else they've played
- Playing with friends specifically is described as extremely fun and often chaotic by a large share of this review's positive sample, with several reviewers reporting extended late-night sessions and getting other friends hooked
- Steam's own partner-events feed confirms a genuinely sustained, small-team development effort, with 55 documented posts spanning a 2023 alpha period through ongoing bug fixes, a 2v2 mode addition, new maps, and a proximity voice chat update continuing well past the March 2024 launch
- The low asking price is repeatedly cited approvingly, with at least one reviewer specifically praising the value found through a sale price
- The 2v2 mode, added after launch based on player feedback documented in the partner-events feed, is specifically credited by reviewers as substantially improving the experience over the original 1v1-only release
Cons
- A large, specific, and repeated complaint across both positive and negative reviews describes a persistent thief-versus-guard balance problem, with multiple reviewers independently reporting that thieves have a significantly easier time than guards, or vice versa depending on strategy, undermining competitive fairness
- Several reviewers report specific technical problems including troublesome netcode, glitchy lobbies, and inconsistent hit detection with in-game tools like the taser
- Multiple reviewers separately report broken or missing audio and settings options, including malfunctioning voice chat, no dedicated open-mic setting, and display settings that don't behave as expected
- A smaller but specific subset of reviewers report being unable to find an active match at all, describing empty lobbies and a population too small to reliably support online play outside of a coordinated group
- Map variety is a consistent, repeated complaint even among positive reviewers, with several independently asking for more maps and describing the existing ones as prone to becoming repetitive after a handful of sessions