Key art for The Pony Factory

Game review

The Pony Factory

5 / 10

Developer
David Szymanski, John Szymanski
Publisher
David Szymanski
Released
18 January 2024
Platforms
Windows
Genre
First-person horror shooter
Monetisation
One-time purchase, no in-game store or additional currency purchases
Players
Single-player only

The short version

The Pony Factory follows Winston, a man who believed he'd found a solution to his town's cruelty: summon power from hell and transform hateful people into gentle magical ponies. Hell, naturally, had other plans, and you're left exploring the resulting factory with a flashlight in one hand and a gun in the other, borrowing its light-or-fight tension directly from Doom 3. This review's sample includes real, specific affection for the game's atmosphere and absurd premise, especially from longtime fans of developer David Szymanski's other horror games. But an unusually consistent majority of reviewers, including many of those same fans, land on the same underlying complaint: at roughly thirty to fifty minutes with only two or three enemy types, this feels like a short jam entry stretched into a standalone release rather than a fully realized game in its own right.

Biggest strengths

  • The atmosphere, lighting design, and overall visual style draw consistent, specific praise, with reviewers describing genuinely unsettling moments built from the interplay of darkness and the flashlight-or-weapon mechanic
  • The absurd, deliberately silly premise earns real affection, with reviewers enjoying the tonal contrast between genuine horror-shooter tension and the game's willingness to make fun of its own concept
  • The flashlight-and-gun toggle mechanic, borrowed directly from Doom 3, is credited by several reviewers as genuinely tense and thoughtfully implemented even within a short runtime

Biggest weaknesses

  • The single most repeated complaint across the review sample, echoed even by devoted fans of the developer, is a very short runtime of roughly thirty to fifty minutes, with several reviewers describing it as feeling more like a demo than a complete standalone release
  • Enemy variety is consistently criticized as thin, with multiple reviewers counting only two to three distinct enemy types across the entire experience
  • Several reviewers who are longtime fans of the developer's other work directly and specifically rank this among his weaker releases, naming Chop Goblins, Butcher's Creek, and Squirrel Stapler as stronger alternatives at a similar price point

Who it's for: Existing fans of David Szymanski's other horror games curious to see his take on the Doom 3 flashlight-and-gun formula, and horror shooter fans specifically looking for a very short, low-cost session rather than a substantial standalone experience.

Our recommendation: A pleasant enough half-hour for fans of the developer's other work or genre completionists, but best purchased in a bundle or on a deep sale given how consistently reviewers report finishing it in well under an hour with limited variety along the way.

5 / 10

Winston had a plan: summon a portal to hell, harness its power, and transform his town's hateful residents into gentle, magical ponies instead. Hell, as the store page warns upfront, had other plans. The Pony Factory drops you into the resulting nightmare with a flashlight in one hand and a gun in the other, borrowing its central tension directly from Doom 3's light-or-fight toggle. It's a short, focused horror shooter from a developer with genuine pedigree in the genre, and this review's sample shows real affection for what it does well alongside a strikingly consistent complaint about how little of it there actually is.

Atmosphere that earns its comparisons

The lighting design and overall mood draw specific, repeated praise. "A short and simple half hour horror game that luckily didn't overstay its welcome. The game is relatively simple, walk dark corridors, kill the creatures, get what you need and then walk out again. The combination of dark hallways and having to swap between your flashlight an[d weapon]" creates real, sustained tension, one reviewer writes. Another distills the developer's track record with real enthusiasm: "I don't know how David Szymanski keeps managing to make games based exactly on whatever genre or niche I thought 'Wow, I wish someone would make something like this again.' about. I play Quake and Blood, he makes DUSK. I play Doom 3, he makes The Pony Factory." A third reviewer gives specific credit to the mechanical core: "juggling between being able to See and being able to Shoot is probably some of the most fun I've had in a while with a shooter. It makes the game so much more tense."

An honest disclosure worth passing along

One particularly useful positive review sets fair expectations directly: "The Pony Factory is a very short atmospheric experience. Although I do recommend this title, I want to inform potential buyers about its origin. The Pony Factory was created as part of the Dread X Collection" horror game jam, before later receiving its own standalone release. That's valuable context for prospective buyers — this began life as a compact jam entry rather than a from-scratch full production, which helps explain both its genuine creative focus and its modest scope, without excusing the price-to-length ratio complaints that follow.

The complaint nearly everyone reaches, fans included

What's most striking about this review's negative sample is how many of the complaints come from reviewers who clearly respect the developer's other work and are disappointed specifically because they expected more from him. "David Szymanski is my favorite solo game dev, his games have a simple charm and he often takes really simple but clever concepts and turns them into surprisingly fantastic games. However I don't think this game should have gotten its own standalone release, it's simply not that great compared to h[is other titles]," one reviewer writes. Another agrees with real specificity: "I feel like one of the weaker games of David Szymanski, the level design and the visuals are pretty nice but the rest feel a bit lackluster... I was probably expecting something more that I could feel on other productions such as Chop Goblins or Squir[rel Stapler]." A third names the alternative directly: "At the very least buy 'Butchers Creek' over this. Made by the same dude but way better." This isn't unfamiliarity with the developer's tone or ambitions — it's informed, comparative disappointment from people who know exactly what he's capable of.

Runtime and variety, stated with real specificity

Beyond the comparative disappointment, the raw content complaints are concrete and consistent. "It's a 40 minute long shooting game in repetitive simple corridors where you have to toggle between using flashlight or gun... There are only about 2 or 3 enemy types in the entire game," one reviewer writes. Another puts a number on it precisely: "I ended up refunding this game. It's fun and has potential, but it feels more like a demo. I finished it in about 45 to 50 minutes, which is extremely short even for the price." A third reviewer frames the same math more bluntly: "This really should be a free download. I appreciate the Doom3 inspo, but there's NOTHING to this game." These aren't complaints about difficulty or taste — they're straightforward observations about how much game actually exists here, made independently by enough different reviewers to treat as a settled fact rather than an outlier grievance.

Smaller, sharper technical complaints

A handful of more specific technical issues round out the negative sample. One reviewer reports genuinely janky enemy behavior: "their movement and AI is janky (proven so when one glitched me against a wall and i spent most of the level on top of the things head)." Another reports performance concerns distinct from the content-length complaints: "the frame rate choppy at best (may just be my system though, but I've run harder to run better) and the gameplay felt extremely undercooked." Neither complaint is universal, but both are concrete enough to flag directly for prospective buyers weighing the purchase.

No achievements, and no sign of neglect

Notably, The Pony Factory tracks zero achievements at all — consistent with its short, self-contained scope, and simply confirming this was never designed as a game built around extended completionist engagement. That absence isn't itself concerning: this review's check of the partner-events feed shows the developer moved cleanly on to other, evidently successful projects after this release, including Butcher's Creek and Secret Agent Wizard Boy and the International Crime Syndicate — a normal, healthy pattern for a small studio's release cadence rather than any indication this specific title was abandoned mid-development.

Final verdict

The Pony Factory delivers genuine atmosphere and a memorably absurd premise in service of a Doom 3-inspired flashlight-and-gun mechanic that works well in the moments it's given, but a remarkably consistent chorus of reviewers — including many of the developer's own devoted fans — agree it doesn't offer enough runtime or variety to stand fully on its own as a standalone release. At its low price, it's a reasonable curiosity for genre fans or bundle shoppers; just go in expecting something closer to a well-made jam entry than a fully realized game.

Pros and cons

Pros

  • The atmosphere, lighting design, and overall visual style draw consistent, specific praise, with reviewers describing genuinely unsettling moments built from the interplay of darkness and the flashlight-or-weapon mechanic
  • The absurd, deliberately silly premise earns real affection, with reviewers enjoying the tonal contrast between genuine horror-shooter tension and the game's willingness to make fun of its own concept
  • The flashlight-and-gun toggle mechanic, borrowed directly from Doom 3, is credited by several reviewers as genuinely tense and thoughtfully implemented even within a short runtime
  • The game's origin as part of the Dread X Collection horror game jam is disclosed openly by at least one reviewer, giving useful context for its scope and helping set fair expectations for prospective buyers
  • Its very low price limits the financial risk of trying it, and several reviewers note it works well as part of a discounted bundle alongside the developer's other short titles

Cons

  • The single most repeated complaint across the review sample, echoed even by devoted fans of the developer, is a very short runtime of roughly thirty to fifty minutes, with several reviewers describing it as feeling more like a demo than a complete standalone release
  • Enemy variety is consistently criticized as thin, with multiple reviewers counting only two to three distinct enemy types across the entire experience
  • Several reviewers who are longtime fans of the developer's other work directly and specifically rank this among his weaker releases, naming Chop Goblins, Butcher's Creek, and Squirrel Stapler as stronger alternatives at a similar price point
  • Level design and navigation draw specific criticism from multiple reviewers, who describe getting lost in dim, visually similar corridors due to the flashlight's limited illumination range
  • At least one reviewer reports notably choppy performance on their system, and another describes enemy AI as janky, including a specific report of becoming stuck against level geometry due to an enemy pathing glitch

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 4.5 / 10
  • Progression 4 / 10
  • Value 4 / 10
  • Originality 6.5 / 10
  • Replayability 2 / 10
  • Interface 6 / 10