Game review
DOOM (2016)
9 / 10
- Developer
- id Software
- Publisher
- Bethesda Softworks
- Released
- 12 May 2016
- Platforms
- Windows
- Genre
- Action
- Monetisation
- One-time purchase; all previously separate DLC now included in the base purchase
- Players
- Included multiplayer modes alongside the single-player campaign
The short version
DOOM (2016) is id Software's reboot of the classic demon-slaying shooter, sending the Doom Slayer through a Mars research facility overrun by hell's forces. It sits at 96% positive ("Overwhelmingly Positive") across 119,104 English-language Steam reviews, and this review read the 100 most-helpful negative reviews alongside the 100 most recent English reviews.
This is one of the most acclaimed titles this outlet has covered — recent sentiment (98% positive across the 100 most recent English reviews) runs even stronger than the already-elite lifetime figure. Its negative sample is correspondingly thin and doesn't converge on any single dominant, current complaint. The largest recurring theme, in roughly a third of the reviews read, is a matter of taste rather than a defect: some reviewers find the campaign's combat loop repetitive or simplistic compared to its reputation, an interesting mirror of this outlet's review of the sequel, DOOM Eternal, where some veterans argued the opposite — that the follow-up added too much forced complexity. A smaller cluster criticises the included multiplayer as comparatively weak and its community toxic. The most serious technical complaint this review found was a launch-week "Dev Mode" bug capable of wiping save progress, reported by a handful of reviewers in May 2016 and not recurring in later years, consistent with it having been patched.
Biggest strengths
- One of the most consistently acclaimed campaigns this outlet has reviewed, with recent sentiment (98% positive) running even stronger than an already elite lifetime score
- A widely praised soundtrack and sense of momentum and movement that reviewers on both sides of the score consistently single out
- Deeply discounted at time of writing (80% off) and now bundles all three premium DLC packs that were originally sold separately
Biggest weaknesses
- The largest recurring theme in this review's negative sample, in roughly a third of the reviews read, is that some players find the combat loop repetitive or simpler than its reputation suggests — a matter of taste rather than a defect
- A smaller cluster specifically criticises the included multiplayer modes as comparatively weak, with one reviewer separately describing the community around them as toxic
- A launch-week "Dev Mode" bug, capable of wiping save progress on an accidental keypress or crash, was reported by a handful of reviewers in May 2016 and does not recur in this review's later-year sample, consistent with it having since been patched
Who it's for: Fast-paced shooter fans of any experience level — this is as close to a consensus pick as this outlet's library contains, with a caveat only for anyone hoping the included multiplayer matches the campaign's quality.
Our recommendation: An essential, still near-universally loved shooter — buy it without hesitation for the campaign, and treat the multiplayer as a minor bonus rather than the main event.
9 / 10
Introduction
DOOM (2016) is id Software's reboot of the classic demon-slaying shooter series, published by Bethesda Softworks and released on 12 May 2016 at NZ$39.95. It sends the Doom Slayer through a Union Aerospace Corporation research facility on Mars after an experiment tears open a portal to Hell, built around fast, aggressive, glory-kill-driven combat rather than modern shooters' cover mechanics. It sits at 96% positive ("Overwhelmingly Positive") across 119,104 English-language Steam reviews — among the highest-rated titles this outlet has covered. This review read the 100 most-helpful negative reviews of 5,318 total, plus a sample of the 100 most recent English reviews.
A rare near-consensus
The clearest finding here is simply how strong and how current the acclaim is. Recent English reviews run 98% positive — even stronger than the already elite 96% lifetime figure — which is an unusually clean signal that this game's reputation has, if anything, grown rather than faded over a decade. That's reflected in the negative sample too: unlike most games this outlet has reviewed, there is no single dominant complaint driving a meaningful share of the criticism, technical or otherwise.
A matter of taste, not a defect
The closest thing to a recurring theme, appearing in roughly a third of the negative reviews read, is that some players find the campaign's combat loop repetitive or simpler than its reputation suggests. "This is quite possibly the worst and blandest game that 'id' has ever put out," reads one detailed critical review, arguing the moment-to-moment fighting doesn't evolve enough across the full campaign. What makes this genuinely interesting in context is that it's close to a mirror image of what this outlet found reviewing the sequel, DOOM Eternal: there, a portion of veteran reviewers argued the follow-up added too much forced structure — mandatory resource-juggling, chainsaw dependency — compared to this original's looser, more instinctive combat. Read together, the two negative samples suggest a real design fork exists in this fanbase between players who want DOOM 2016's freeform simplicity and players who wanted Eternal's added systems, with neither side fully satisfied by the other game.
Minor, mostly historical technical issues
The most serious technical complaint this review found was concentrated at launch: a "Dev Mode" bug, present in a handful of May 2016 reviews, that could wipe save progress entirely if triggered accidentally or by a crash. "Great game, horrible 'Dev Mode' bug that will effectively erase ALL YOUR GAME PROGRESS if you accidentally hit the ~ key or get a system crash," reads one such review. This review found no recurrence of that specific complaint in its later-year sample, consistent with it having been patched. A single 2018 review separately describes a specific patch — adding niche Razer keyboard peripheral support — temporarily breaking the game for a majority of players before a fix followed; again, this review found no similar pattern recurring afterward.
Verdict
DOOM (2016) remains one of the most acclaimed shooters this outlet has reviewed, and the data backs that up cleanly: recent sentiment running ahead of an already excellent lifetime score, and a negative sample too thin and scattered to surface any single current, substantive problem. What criticism exists is mostly a matter of taste — some players wanted more variety across the campaign's full length — plus a couple of largely historical technical hiccups from years ago that don't appear to have persisted. An easy, confident recommendation for shooter fans of essentially any background.
Pros and cons
Pros
- One of the most consistently acclaimed campaigns this outlet has reviewed, with recent sentiment (98% positive) running even stronger than an already elite lifetime score
- A widely praised soundtrack and sense of momentum and movement that reviewers on both sides of the score consistently single out
- Deeply discounted at time of writing (80% off) and now bundles all three premium DLC packs that were originally sold separately
- Strong achievement completion data (82.5% on the earliest story milestone) suggesting most buyers get well into and through the campaign
Cons
- The largest recurring theme in this review's negative sample, in roughly a third of the reviews read, is that some players find the combat loop repetitive or simpler than its reputation suggests — a matter of taste rather than a defect
- A smaller cluster specifically criticises the included multiplayer modes as comparatively weak, with one reviewer separately describing the community around them as toxic
- A launch-week "Dev Mode" bug, capable of wiping save progress on an accidental keypress or crash, was reported by a handful of reviewers in May 2016 and does not recur in this review's later-year sample, consistent with it having since been patched
- A single 2018 review describes a specific patch temporarily breaking the game for a majority of players while adding niche peripheral support; this review found no similar complaint recurring in later years