Key art for Highwater

Game review

Highwater

5.5 / 10

Developer
Demagog Studio
Publisher
Untold Tales
Released
14 March 2024
Platforms
Windows
Genre
Adventure, Tactical RPG, Narrative
Monetisation
One-time purchase, no DLC, no in-app purchases
Players
Single-player only

The short version

Highwater guides Nikos and a small crew of friends by boat across a flooded, doomed Earth, mixing light exploration with turn-based tactical skirmishes on the way to a rocket that might carry them to Mars. Made by Demagog Studio and published by Untold Tales on 14 March 2024, it is the third entry in a loose IP alongside Golf Club Wasteland and The Cub, and it sits at Mixed across its 51 English-language reviews — a genuinely small corpus this review reads in full. The clearest thread running through both the praise and the criticism is a comparison to those earlier games: several reviewers who loved them specifically call this one a step down, and the reason named most often is combat several describe as slow and undemanding rather than a genuine tactical challenge.

Biggest strengths

  • A distinctive art style and setting — a flooded, sun-drenched apocalypse rather than the genre's usual grey ruin — that draws consistent praise even from this review's harshest critics
  • Music and sound direction are singled out repeatedly across both positive and negative reviews as a genuine highlight, described by one detailed review as "beautiful" against "a heavenly atmosphere"
  • A short, digestible runtime of roughly three to six hours according to multiple detailed reviews, suited to players who want a complete story in one or two sittings

Biggest weaknesses

  • The single most-repeated complaint across this game's negative sample concerns turn-based combat several reviewers, including ones who otherwise enjoyed the game, describe as slow, undemanding and disconnected from the exploration sections it interrupts
  • Multiple reviewers who played this studio's earlier games — The Cub and Golf Club Wasteland — specifically call Highwater a downgrade; The Cub currently sits at 78.2% positive across 243 English-language reviews, a noticeably healthier reception than Highwater's 57%
  • Several reviewers describe the game as feeling unfinished, citing rough edges, awkward writing and jarring cuts between gameplay and cutscenes

Who it's for: Fans of chill, story-driven narrative adventures with light strategy elements who prioritise atmosphere and music over combat depth; players who loved Demagog Studio's earlier games specifically for their tighter, more focused design should temper expectations.

Our recommendation: A gorgeous, well-scored few hours let down by combat that undercuts its own appeal, and by a franchise comparison its own fans keep bringing up unprompted — worth it mainly for players drawn in by the setting and soundtrack rather than the tactics on offer.

5.5 / 10

Introduction

Highwater sends Nikos and a small crew sailing a flooded, sun-bleached version of Earth, searching islands for supplies and lore on the way to a rocket that might carry a lucky few to Mars. Made by Demagog Studio and published by Untold Tales on 14 March 2024, it's the third entry in a loose connected series alongside Golf Club Wasteland and The Cub — and reading this game's small, Mixed review history alongside those earlier titles' reception tells a fairly clear story: a lot of what people loved about this studio's earlier work is still here, but a meaningful share of returning fans say the newest entry doesn't measure up.

A setting and soundtrack that land

What draws consistent praise, even from this game's critics, is presentation. The flooded, sun-drenched apocalypse is a genuinely distinctive visual choice against the genre's usual grey ruin, and even a reviewer otherwise unimpressed with the writing admits "the artstyle is pretty good though." Music fares even better: one detailed review calls it "beautiful music and a heavenly atmosphere, despite the grim setting itself," and that praise recurs independently across multiple reviews on both sides of the recommendation line. For players drawn in specifically by the setting and the radio-and-boat atmosphere the store page promises, that part of the pitch holds up.

Combat that undercuts its own promise

The clearest, most repeated criticism concerns what happens between the exploring. "The turn base combat is soooooo slow," one reviewer writes, "the idea was fun but combat should be active." A separate, more measured review agrees even while recommending the game overall: "Turn based combat is a nice touch that doesn't require much strategy." A third calls the disconnect between exploration and battle "jarring." That's a meaningful pattern — reviewers across the spectrum from thumbs-down to thumbs-up describe the same system the same way, as present but undemanding rather than as a genuine source of tension. One detailed critical review goes further, arguing the battles feel "uninspiring and boring" and specifically wishes the flooded setting had been given more room to be explored freely rather than following fixed markers throughout.

A franchise comparison worth taking seriously

Several of this game's most detailed reviews frame their disappointment specifically against Demagog Studio's earlier work. "I had high hopes for this game after playing Golf Club Nostalgia and reviewing The Cub," one writes. "Unfortunately, it didn't live up to my expectations." A separate review states it plainly: "Seems like a downgrade compared to the other two, as it seems that they've changed the 2D platformer to a 2.5D isometric 'open world'" format that several reviewers feel doesn't suit the studio's strengths as well. That comparison is checkable against the numbers: The Cub currently sits at 78.2% positive across 243 English-language reviews, a substantially healthier reception than Highwater's 57%. That gap doesn't prove Highwater is a bad game on its own terms, but it's a real, specific, and repeatedly-made argument from the exact audience most likely to have given this game a fair chance — the studio's own returning fans.

An apparently quiet couple of years

A specific complaint worth flagging on its own: at least one reviewer describes the game as unfinished, adding "the developer has been silent for 2 years." Steam's own community announcements support that read — outside marketing posts and sale notices, there is no substantive content or bugfix update logged since launch, and the most recent announcement, from mid-2026, marks a change in publisher rather than new content. Whatever rough edges existed at launch — awkward writing several reviewers describe as feeling unpolished, or cutscene transitions more than one calls jarring — should be assumed to still be present in the current build.

Final Verdict

Highwater is a good-looking, well-scored few hours that mostly succeeds at building a distinctive atmosphere, and the players it clicks with genuinely enjoy the chill pace and the setting. What holds it back is that its central gameplay system — turn-based combat — draws consistent, cross-the-board criticism for lacking real stakes or strategy, and that a meaningful share of the audience most inclined to love it, this studio's own returning fans, say it's a step down from what came before. For players specifically drawn in by the flooded-world premise and a genuinely lovely soundtrack, it's a reasonable few hours; anyone hoping for the tactical depth its combat system implies should adjust expectations before buying.

Pros and cons

Pros

  • A distinctive art style and setting — a flooded, sun-drenched apocalypse rather than the genre's usual grey ruin — that draws consistent praise even from this review's harshest critics
  • Music and sound direction are singled out repeatedly across both positive and negative reviews as a genuine highlight, described by one detailed review as "beautiful" against "a heavenly atmosphere"
  • A short, digestible runtime of roughly three to six hours according to multiple detailed reviews, suited to players who want a complete story in one or two sittings
  • Two additional post-game stories extend the experience for players who finish the main campaign, connecting it to the studio's earlier releases

Cons

  • The single most-repeated complaint across this game's negative sample concerns turn-based combat several reviewers, including ones who otherwise enjoyed the game, describe as slow, undemanding and disconnected from the exploration sections it interrupts
  • Multiple reviewers who played this studio's earlier games — The Cub and Golf Club Wasteland — specifically call Highwater a downgrade; The Cub currently sits at 78.2% positive across 243 English-language reviews, a noticeably healthier reception than Highwater's 57%
  • Several reviewers describe the game as feeling unfinished, citing rough edges, awkward writing and jarring cuts between gameplay and cutscenes
  • Steam's own community announcements show no substantive content or bugfix update since launch, aside from marketing posts and a mid-2026 publisher change, consistent with reviewer complaints about a developer who "has been silent for 2 years"

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 4.5 / 10
  • Visuals 6.5 / 10
  • Sound 7 / 10
  • Value 5 / 10
  • Story 5.5 / 10