Game review
Regalia: Of Men and Monarchs
6.5 / 10
- Developer
- Pixelated Milk
- Publisher
- Pixelated Milk
- Released
- 18 May 2017
- Platforms
- Windows, macOS
- Genre
- Tactical Fantasy RPG
- Monetisation
- One-time purchase. Two paid DLC packs (a bonus dungeon and a cosmetic pack) released after launch.
- Players
- Single-player only
The short version
Regalia: Of Men and Monarchs is a Kickstarter-funded tactical RPG that layers a fairly traditional turn-based combat system underneath a kingdom-rebuilding sim and a visual-novel-style social layer, following a deposed prince trying to reclaim his family's land with a cast of recruited allies. Steam calls it Mostly Positive, 76% of 378 English-language reviews, and the thing nearly every review agrees on -- positive or negative -- is that the writing and cast carry the game: witty, self-aware dialogue and characters reviewers describe as genuinely memorable, even inside reviews that ultimately don't recommend the game.
What drags the score down, consistently across reviews written from launch week through 2024, is a specific cluster of technical and design complaints rather than a single big flaw: crashes at the end of fights that force replaying them, save limitations that several reviewers call "unacceptable," a hard turn limit on many battles that undercuts tactical patience, and RNG that more than one long-form review documents in detail -- missed attacks at 90%-plus hit chance, repeated across multiple characters and multiple dungeons. None of these individually sinks the game, but together they explain why a game with this much goodwill toward its writing still sits at Mostly Positive rather than higher.
Biggest strengths
- Genuinely well-regarded writing, humour and character work that gets singled out in nearly every review regardless of overall verdict
- A distinctive structural mix -- turn-based tactics, a kingdom-management layer and text-adventure social scenes -- that several reviewers say successfully blends three different game types
- Strong, colourful art direction across character portraits, monsters and backgrounds
Biggest weaknesses
- Reported crashes at the end of battles, forcing players to replay fights they'd already won, documented by multiple reviewers across different years
- Save system limitations several reviewers call unacceptable, increasing the practical cost of the game's other rough edges
- Turn-limited battles that a meaningful share of the negative sample says undercuts tactical planning rather than adding tension
Who it's for: Tactical RPG fans who value strong writing and character work as much as combat depth, and who can tolerate real technical rough edges -- crashes, save friction, occasional RNG frustration -- in exchange for a genuinely funny, well-written cast. Not for anyone who wants a polished, crash-free experience or combat with generous room for experimentation.
Our recommendation: Worth it for the writing and cast specifically, provided you save often and go in expecting real technical friction. The Kickstarter backing shows in both directions -- a lot of earnest, specific creative ambition, and the rough execution of a small studio without a large QA budget behind it.
6.5 / 10
The pitch
Regalia: Of Men and Monarchs casts you as Kay, a deposed prince stripped of his family's land and title, setting out to rebuild both by recruiting a growing cast of allies, managing a small kingdom between missions, and fighting turn-based tactical battles in dungeons and border skirmishes. It's a small, distinctly indie production -- Kickstarter-funded, developed and self-published by Pixelated Milk -- that arrived as a full release on 18 May 2017, with no Early Access period. Two small paid DLC packs followed after launch, but the base game stands as a complete, self-contained campaign.
Structurally it's an unusual blend: tactical combat on a grid, a kingdom-building layer where completed missions and recruited characters expand your capital, and lengthy text-adventure-style social scenes where dialogue choices build relationships with your party. Several reviewers single out that combination specifically, describing the game as successfully being three different kinds of game at once rather than one system wearing another's skin.
What virtually everyone agrees on
Reading through Regalia's reviews, the writing and cast come up as a strength constantly, and almost without dissent. Reviewers who don't recommend the game overall still routinely open with some version of "the writing is genuinely funny" or "the characters are the best part." One reviewer with over 40 hours logged specifically credits the characters with making the whole package work, calling the writing self-aware and well-observed rather than generically comedic-fantasy. The art -- portraits, monster designs, backgrounds -- draws similarly consistent praise, including from reviewers focused mainly on the game's flaws. For a small, Kickstarter-scale studio, that level of consensus on the creative side is a real achievement, and it's the throughline that explains why the game still sits at Mostly Positive despite a genuinely long list of specific technical complaints.
The specific things that drag it down
What keeps Regalia from a higher score isn't one big issue -- it's a cluster of smaller, very specifically documented ones that recur across nearly a decade of reviews rather than clustering around launch week and fading. Crashes at the end of battles show up repeatedly, with reviewers describing having to replay fights they'd already won because the game crashed on the results screen -- a frustrating failure mode precisely because it strikes after the difficult part is over. Save system limitations are called out just as consistently; one 2023 review calls them "unacceptable" outright, and the complaint spans years, suggesting it was a structural choice rather than a bug that got patched.
The turn-limit on many battles is a more design-level complaint: several reviewers who otherwise like tactical RPGs say Regalia's hard cap on turns per fight works against the genre's usual appeal -- patient, considered positioning -- by forcing a faster pace than the combat system is built to reward. And the RNG complaints are unusually well-documented for a Steam review corpus: one long-form negative review lays out a specific, countable grievance -- attacks with a stated 90%-plus hit chance missing five times across four consecutive dungeons, spread across several different characters -- the kind of specific, falsifiable detail that suggests a real distribution problem rather than one player's bad luck talking.
What the achievement data suggests
Global achievement completion shows the shape you'd expect from a game people start enthusiastically and don't all finish. Early milestones -- the first battle, early codex entries, the first text adventure -- sit at 68-80% completion. Chapter-based story achievements drop steadily: Chapter 1 around 40%, Chapter 2 around 30%. By the far end, character-specific relationship achievements and what appears to be an endgame-tied achievement (named for Excalibur) sit at 4-7%. That's a meaningful but not extreme drop-off for a tactical RPG with a genuine midgame commitment, and it's consistent with the review pattern of real enthusiasm meeting real friction -- crashes, saves, turn limits -- that wears some players down before the story resolves.
Value
At NZ$24.79 with no discount active at the time of checking, Regalia sits at a reasonable price for a 20-40+ hour tactical RPG with genuinely distinctive writing, provided a buyer goes in aware of the technical friction documented above. It has had no significant post-launch support since its two DLC packs, which is typical for a small Kickstarter-funded studio moving on to other projects, and nine years of steady Mostly Positive reviews suggest the core experience -- crashes and save friction included -- has remained essentially the same the whole time rather than improving or degrading further.
Verdict
Regalia: Of Men and Monarchs is a good example of a game whose creative ambition outran its technical execution, and whose review corpus has stayed remarkably consistent about exactly where that gap sits. The writing and cast are a real, durable strength that reviewers across nine years keep independently arriving at. The crashes, save limitations, turn caps and documented RNG issues are just as durable a weakness, named in almost identical terms by reviewers years apart. For players willing to save constantly and tolerate real rough edges in exchange for a tactical RPG with more personality than most, it remains a worthwhile, if imperfect, pick.
Pros and cons
Pros
- Genuinely well-regarded writing, humour and character work that gets singled out in nearly every review regardless of overall verdict
- A distinctive structural mix -- turn-based tactics, a kingdom-management layer and text-adventure social scenes -- that several reviewers say successfully blends three different game types
- Strong, colourful art direction across character portraits, monsters and backgrounds
- A reasonably substantial single-player campaign, with committed players reporting 40+ hours
Cons
- Reported crashes at the end of battles, forcing players to replay fights they'd already won, documented by multiple reviewers across different years
- Save system limitations several reviewers call unacceptable, increasing the practical cost of the game's other rough edges
- Turn-limited battles that a meaningful share of the negative sample says undercuts tactical planning rather than adding tension
- RNG complaints backed by specific, detailed examples -- one long-form review documents 90%+ hit-chance attacks missing five times across four consecutive dungeons
Screenshots
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Regalia: Of Men and MonarchsImage: Pixelated Milk via Steam -
Regalia: Of Men and MonarchsImage: Pixelated Milk via Steam -
Regalia: Of Men and MonarchsImage: Pixelated Milk via Steam -
How the review scores each part of the gameWanderer Editorial -
Regalia: Of Men and Monarchs at a glanceWanderer Editorial -
The short versionWanderer Editorial