Key art for Bellwright

Game review

Bellwright

5.5 / 10

Developer
Donkey Crew
Publisher
Donkey Crew, Snail Games USA
Released
23 April 2024
Platforms
Windows
Genre
Colony Sim, RPG, Medieval
Monetisation
One-time purchase, no DLC, no in-app purchases
Players
Solo or co-op, though several reviewers report real connection and hosting issues

The short version

Bellwright casts the player as a nobleman-turned-rebel building a settlement, recruiting villagers and liberating land from an occupying force. Made by Donkey Crew and published with Snail Games USA, it entered Early Access on 23 April 2024 and remains there today, sitting at Mostly Positive across a large 10,888 English-language reviews. This review's reading of the top negative and positive samples finds a genuinely strong building system undermined by combat several reviewers call broken and a grind several find exhausting — plus a distinct, recurring anxiety about the developer's history with previous titles that this review checked directly and found only partly holds up: Last Oasis, one of the specifically named "abandoned" games, was still receiving content updates as recently as July 2026.

Biggest strengths

  • A genuinely strong settlement-building system that multiple reviewers single out as the game's clear highlight, with one comparing the personal investment favourably to Rimworld's colonist management
  • Verifiably active, frequent development on this specific title: weekly hotfixes through mid-2026 and a Summer Update that added a console release in June 2026
  • The developer is transparent about its use of placeholder AI-generated voice acting, stating directly on the store page that "professional voice acting quality" is planned for full release rather than passing the current voices off as final

Biggest weaknesses

  • Combat draws sustained, harsh criticism across independently-written reviews — "a horrible joke," "infuriating," lacking "dynamic mechanics" — from reviewers who otherwise praise the building and management systems
  • Several detailed reviews describe pacing as excessively slow: a tech tree requiring escalating resource investment per research step, long building times, and movement speed several reviewers say makes basic tasks tedious without carts or wagons
  • A widely-repeated community concern, echoed even in some positive reviews, centres on the developer's history with previous titles; this review's own check found the claim partly inaccurate for at least one specifically named game, Last Oasis, which was still receiving content updates as of July 2026

Who it's for: Medieval settlement-building fans who love Rimworld-style village management and can tolerate a rough, unfinished combat system in an Early Access title; players specifically worried about long-term developer support should weigh the studio's history against Bellwright's own currently active patch record.

Our recommendation: A genuinely promising building-and-management core hampered by weak combat and a heavy grind, backed by real ongoing development — worth trying now for patient Early Access fans, worth waiting on for anyone who wants a finished combat loop.

5.5 / 10

Introduction

Bellwright puts the player in the boots of a nobleman who has lost everything, rebuilding a life and a settlement while liberating occupied medieval land from the forces that took it. Made by Donkey Crew and published alongside Snail Games USA, it entered Early Access on 23 April 2024 and remains there today, sitting at Mostly Positive across a substantial 10,888 English-language reviews. Reading through the top of its negative and positive samples together surfaces two distinct threads: real, specific frustration with two of the game's core systems, and a recurring community anxiety about the developer's track record that turned out to be worth checking directly rather than repeating.

A genuinely strong core, undercut by combat

The settlement-building system draws real, specific praise even from reviewers who ultimately can't recommend the game. "The building system is fantastic," one detailed review states, "genuinely one of the strongest parts — but then you pick up the hammer and everything falls apart." That's the shape of the complaint across much of this sample: villager management, construction and the personal investment in a growing settlement work well, while combat specifically draws sustained criticism. "Combat is a horrible joke," one reviewer writes bluntly. A separate, more detailed review, from a player who reached the game's current final stage and cleared every enemy camp, still can't recommend it "with it's lack of dynamic mechanics, mostly around it's combat system." That's not a minor gripe from someone who bounced off early — it's the conclusion of a completionist who otherwise engaged deeply with everything else on offer.

A slow, grind-heavy pace

A separate, well-corroborated complaint concerns pacing. One detailed review breaks down the problem specifically: the tech tree "is really slow, as not only do you need to research for new buildings but also for individual outputs that the new building would make," each requiring significant resources. Another describes the accumulated effect after eight-plus hours: "the grind isn't just slow... it's" exhausting, in a loop of chopping wood, hauling rocks and managing villagers who "barely seem to function." A third names movement speed specifically as a multiplier on every other frustration: "Movement is painfully slow, which makes everything worse. You really need proper carts or wagons."

A developer's history, checked rather than repeated

The most serious recurring theme in this review base concerns not Bellwright's own systems but Donkey Crew's history. Multiple independently-written, highly-voted reviews name three previous titles — Dark and Light, Of Kings and Men, and Last Oasis — as games the studio is said to have abandoned after full funding. That concern echoes widely enough to show up even in some thumbs-up reviews, with one 881-vote positive review reading, in full, as a warning: "It has potential, come back in a year to see if it isn't abandoned." Given how specific and repeated this claim is, this review checked it directly rather than simply reporting it. The result is a genuine correction: Last Oasis, developed by Donkey Crew and published with Snail Games USA — the same studio pairing behind Bellwright — was still receiving content updates as recently as July 2026, including a "Chapter 3 Update" and ongoing seasonal content, which directly undercuts the "abandoned" framing for that specific title. That doesn't settle every concern reviewers raise about the studio's broader history, but it means the claim shouldn't be repeated as flatly true for the game most often cited as evidence. Bellwright's own record backs this up further: weekly hotfixes running through mid-2026 and a Summer Update that added a console release that June are not the pattern of an abandoned project.

A transparent handling of AI voice acting

One specific, verifiable complaint concerns NPC voice acting, which multiple reviewers describe as generated by AI and want removed. The store page's own AI Generated Content Disclosure confirms this directly and adds useful context: "Generative AI is used during development to prototype the voice acting. Expect professional voice acting quality by the full release." That's a reasonably transparent way to handle a placeholder system during Early Access — the developer isn't claiming the current voices are final, even if several players understandably find them grating in the meantime.

Final Verdict

Bellwright has a genuinely strong foundation — its settlement-building and management systems earn real, repeated praise — held back by combat several detailed, invested reviewers call broken and a pace that turns basic tasks into a grind. The community's loudest additional worry, about the developer abandoning the project the way it's accused of abandoning previous ones, doesn't hold up cleanly against this game's own active patch record or against Last Oasis's own recent update history specifically. For Early Access-tolerant fans of medieval settlement- building who can look past rough combat, it's a reasonable pick to follow now; anyone who wants a finished, polished combat loop should wait and watch the continuing development.

Pros and cons

Pros

  • A genuinely strong settlement-building system that multiple reviewers single out as the game's clear highlight, with one comparing the personal investment favourably to Rimworld's colonist management
  • Verifiably active, frequent development on this specific title: weekly hotfixes through mid-2026 and a Summer Update that added a console release in June 2026
  • The developer is transparent about its use of placeholder AI-generated voice acting, stating directly on the store page that "professional voice acting quality" is planned for full release rather than passing the current voices off as final
  • A distinctive premise — liberating occupied medieval land while building a settlement rather than simply surviving — that several reviewers say sets it apart from genre peers like Medieval Dynasty

Cons

  • Combat draws sustained, harsh criticism across independently-written reviews — "a horrible joke," "infuriating," lacking "dynamic mechanics" — from reviewers who otherwise praise the building and management systems
  • Several detailed reviews describe pacing as excessively slow: a tech tree requiring escalating resource investment per research step, long building times, and movement speed several reviewers say makes basic tasks tedious without carts or wagons
  • A widely-repeated community concern, echoed even in some positive reviews, centres on the developer's history with previous titles; this review's own check found the claim partly inaccurate for at least one specifically named game, Last Oasis, which was still receiving content updates as of July 2026
  • Multiple reviewers, including one itemised bug report, describe real multiplayer connection and hosting problems present in every co-op session they tested

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6 / 10
  • Sound 5 / 10
  • Progression 4.5 / 10
  • Performance 5 / 10
  • Value 5.5 / 10