Key art for Pesticide Not Required

Game review

Pesticide Not Required

6 / 10

Developer
Jampacked Games
Publisher
Jampacked Games, Gamersky Games
Released
18 March 2024
Platforms
Windows
Genre
Bullet-heaven roguelite with farming-sim elements
Monetisation
One-time purchase, no in-game store or additional currency purchases
Players
Single-player only

The short version

Pesticide Not Required casts you as a frog protagonist balancing wave-survival combat against corrupted insects with genuine farming-sim busywork — planting crops, fishing, mining — between fights, folding a Stardew Valley-flavored loop into the Vampire Survivors template. This review's sample is fond of the resulting hybrid and its roster of distinct playable frogs, several reviewers naming it a genuine comfort game they return to repeatedly. What tempers that affection is a widely repeated, specific complaint: the weapon and upgrade pool is thin enough that most reviewers report seeing everything the game has to offer within two or three runs, with upgrade paths that rarely branch into meaningfully different builds the way genre leaders manage.

Biggest strengths

  • The farming-sim elements — planting crops, fishing, mining — are consistently praised as a genuinely well-integrated twist on the bullet-heaven formula rather than a bolted-on gimmick, with several reviewers specifically noting how it narrows and shapes run strategy in interesting ways
  • The roster of distinct playable frogs earns real praise for meaningfully different playstyles and objectives, giving the game more build-defining character variety than its weapon pool alone provides
  • Small, thoughtful touches like an arachnophobia mode and generally charming, cute pixel art draw specific, appreciative mentions across the review sample

Biggest weaknesses

  • The single most repeated complaint across the negative sample is thin weapon and upgrade variety, with multiple reviewers independently reporting they'd seen essentially everything the game offers within two to three runs and describing upgrade paths as linear rather than meaningfully branching
  • Several reviewers directly and unfavorably compare the game's build depth to genre leaders like Vampire Survivors and Brotato, arguing those games sustain build variety and replayability that Pesticide Not Required doesn't match
  • Multiple reviewers report a specific balance problem at higher difficulty levels, describing runs becoming unplayable unless using particular strong characters or getting fortunate upgrade offers, rather than a smooth, fair difficulty curve

Who it's for: Fans of Vampire Survivors-style bullet-heaven games looking for a lighter, more farming-flavored variant with genuine charm, who are comfortable with a shorter content ceiling than genre leaders offer and are buying at a correspondingly modest price.

Our recommendation: A likable, inexpensive bullet-heaven with a genuinely fun farming twist and some real comfort-game appeal, but go in expecting its build variety and challenge to plateau within a handful of runs rather than the dozens of hours genre leaders like Vampire Survivors or Brotato can sustain.

6 / 10

Pesticide Not Required takes the Vampire Survivors formula — survive escalating waves of enemies while auto-attacking weapons pile up around you — and grafts a genuine farming-sim loop onto it: plant crops between fights, fish, mine, and manage a small plot of land as your frog protagonist fends off corrupted insects. It's a likable, distinctive hook, and this review's sample confirms it lands well for a lot of players, while converging with unusual consistency on exactly where the game runs out of things to show you.

A genre hybrid that reviewers genuinely enjoy

The farming twist earns real, specific credit rather than being dismissed as a superficial theme skin. "You play as a frog, and balance between farming, mining, fishing and keeping a swarm of insects at bay. I love the art, the unlockable characters, the upgrades, and how metal it gets in the later stages," one reviewer writes. Another goes further, describing genuine long-term attachment: "This has become my #1 comfort game of all time. Everything makes sense and scratches an itch I didn't know was there. To show my dedication I even collected a Golden Frame for each Frog." A third, more whimsically: "A farming simulator, a roguelite, a survivors-like, and there's frogs. It'd be better if you could press a button to ribbit." Small thoughtful touches earn their own praise too — "Love this game especially the fact that the bugs aren't too creepy and it even has an arachnophobia mode!!!" one reviewer notes, a detail that speaks to real accessibility consideration beyond the core gameplay loop.

The complaint nearly everyone reaches eventually

Where this review's sample gets remarkably consistent is in describing exactly when the game's charm hits a ceiling. "By your third run you've pretty much experienced everything it has to offer. Runs have little variety, only a few different weapons/skills whatever you wanna call them, and they don't upgrade into any interesting paths," one reviewer writes. Another states the comparison to genre leaders directly: "They tried to go the Brotato way, alas, Brotato could get away with monotone arenas by having a flexible progression system coupled with drastically different playstyles provided by its distinct gimmicky characters." A third reviewer with over 1,500 minutes logged — clearly not someone who bounced off immediately — writes with real specificity: "there is a severe lack of variety outside of the individual frogs who mostly seek to railroad you into a particular build rather than force you to be more creative." These aren't complaints from players who misunderstood what kind of game this was; they're detailed critiques from people who engaged deeply and still hit the same wall.

A fair, honest middle-ground review worth including

One review captures the tension between the game's charm and its limits better than most: "Wish this game had a 'Neutral' rating. I love vampire survivor like clones and fell in love with the demo. Sadly, there's just not a lot here to call it a fully fleshed out title. It's super fun with a unique twist on the format. But there aren't enough build options or variety." That reviewer's instinct — that this game deserves neither an enthusiastic recommendation nor an outright dismissal — matches this review's own assessment closely, and it's worth taking seriously as representative of a meaningful middle segment of the audience rather than an outlier.

Balance problems compound the variety complaint

Beyond thin content, several reviewers describe genuine balance issues at higher difficulty tiers. "This game starts to become unplayable at higher levels unless you use the base frog or getting really lucky that the upgrades match the frog you picked," one reviewer writes, a complaint distinct from the general variety critique — it suggests the game's difficulty curve doesn't scale fairly across its different playable characters. A separate reviewer documents a specific, repeatable technical problem: a Unity crash tied to one particular character whose damage scales with maximum health, compounded by the absence of an autosave that would prevent redoing an entire level after each crash.

What the achievement data confirms about character balance

Steam's own completion figures back up the balance concern directly. Early, broadly accessible achievements sit comfortably around 76-81%, but character-specific win-condition achievements range as low as 3.9% and 4.4% for particular frogs — a spread wide enough to confirm that certain playable characters are genuinely harder to win with than others, rather than simply offering equally viable alternate playstyles. That data lines up precisely with reviewer reports that some frogs "railroad you into a particular build" more successfully than others.

A confirmed record of exceptional ongoing support

None of this review's criticisms should be read as a game abandoned by its developer. Pesticide Not Required's partner-events feed documents remarkably sustained attention across more than two years: a free prologue and public demos well before launch, a March 2024 release, a new-character content update later that year, weapon-fusion content and multi-language localization updates through 2025, and — as recently as late 2026 — a demo for an apparent spiritual successor. Whatever the content-depth criticisms in this review's sample, they don't stem from developer neglect.

Final verdict

Pesticide Not Required is a genuinely charming, well-supported bullet-heaven roguelite whose farming-sim twist earns real affection, held back by a widely and specifically documented shortage of build variety that most engaged players report exhausting within just a few runs. At its modest price, it's a fair, low-risk pickup for genre fans wanting something lighter and more comfort-focused than Vampire Survivors or Brotato — just don't expect it to sustain the dozens of hours those genre leaders can.

Pros and cons

Pros

  • The farming-sim elements — planting crops, fishing, mining — are consistently praised as a genuinely well-integrated twist on the bullet-heaven formula rather than a bolted-on gimmick, with several reviewers specifically noting how it narrows and shapes run strategy in interesting ways
  • The roster of distinct playable frogs earns real praise for meaningfully different playstyles and objectives, giving the game more build-defining character variety than its weapon pool alone provides
  • Small, thoughtful touches like an arachnophobia mode and generally charming, cute pixel art draw specific, appreciative mentions across the review sample
  • Steam's own partner-events feed documents exceptionally sustained multi-year post-launch support, including weapon-fusion content updates, multi-language localization, and a 2026 spiritual-successor demo, confirming genuine ongoing developer investment rather than a quick cash-and-run release
  • At its low price, several reviewers frame even a content-light experience as a fair trade, with at least one describing hundreds of hours of genuine comfort-game enjoyment despite acknowledging the game's content ceiling

Cons

  • The single most repeated complaint across the negative sample is thin weapon and upgrade variety, with multiple reviewers independently reporting they'd seen essentially everything the game offers within two to three runs and describing upgrade paths as linear rather than meaningfully branching
  • Several reviewers directly and unfavorably compare the game's build depth to genre leaders like Vampire Survivors and Brotato, arguing those games sustain build variety and replayability that Pesticide Not Required doesn't match
  • Multiple reviewers report a specific balance problem at higher difficulty levels, describing runs becoming unplayable unless using particular strong characters or getting fortunate upgrade offers, rather than a smooth, fair difficulty curve
  • At least one reviewer documents a specific, repeatable crash tied to one particular playable character (the frog whose damage output scales with maximum health), with no autosave to prevent redoing an entire level after each crash
  • Achievement data shows an unusually wide spread between different characters' win-condition achievements, from 80.8% down to as low as 3.9% for certain frogs, corroborating reviewer reports that some playable characters are considerably harder to win with than others rather than offering comparably balanced alternate playstyles

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 5.5 / 10
  • Progression 5 / 10
  • Value 6.5 / 10
  • Originality 7.5 / 10
  • Replayability 4.5 / 10
  • Interface 6.5 / 10