Game review
Old Market Simulator
6 / 10
- Developer
- Alcedo Games
- Publisher
- Alcedo Games, Gamersky Games
- Released
- 26 September 2024
- Platforms
- Windows
- Genre
- Co-op-focused farming and market-management simulator
- Monetisation
- One-time purchase, no in-game store or additional currency purchases
- Players
- Online co-op, cross-play supported; playable solo but built primarily around shared worlds
The short version
Old Market Simulator asks you to run a storefront stocked entirely by your own labour — farmed produce, raised livestock, caught fish, crafted goods from a workshop — spread across multiple distinct locations including a tropical island and an earthquake-recovering Roman town. Reviewers who play it with friends consistently describe it as genuinely fun, content-rich, and worth its low price, and the developer's own two-year update history backs up the sense of a studio still actively building the game out. Reviewers going in solo describe a considerably rougher experience: repetitive daily chores with limited automation, a reputation system that can punish players for not stocking items they haven't unlocked yet, and design choices the developer has openly said were built around co-op play rather than solitary sessions. A separate and specific complaint about the studio's use of generative AI in promotional material has also cost the game some real goodwill among former fans, even though this review found no current in-game AI content disclosure on the store page itself.
Biggest strengths
- The sheer variety of production systems is repeatedly praised, with reviewers highlighting farming, livestock, fishing, alchemy, cheese- and jam-making, and metalworking all coexisting within one game rather than the more common single-focus simulator
- Co-op play draws consistently strong praise, with multiple reviewers specifically describing the shared-workload structure as the format the game is genuinely built and balanced around
- The developer has sustained an unusually dense, nearly two-year update cadence, including two major new locations — East Town and a Roman Town Adventure Mode — cross-play support, and continued performance and quality-of-life patches running into 2026
Biggest weaknesses
- Solo play is repeatedly described as considerably worse than co-op, with multiple reviewers reporting the game cannot be paused specifically because the developer designed it around shared worlds, leaving single players facing the same daily workload without a partner to share it
- The reputation and event system draws pointed criticism, with reviewers describing lost reputation points for not stocking items they don't yet have unlocked access to, a design choice several call punishing rather than challenging
- Mid-to-late game repetition is a frequent, specific complaint, with reviewers describing an escalating list of daily chores that doesn't meaningfully change in kind even as the player's operation grows larger
Who it's for: Groups of friends looking for a content-rich, low-stakes co-op management sim to build a shared business in over many sessions. A much harder sell for solo players, who face the same repetitive daily tasks without co-op's shared workload to soften them.
Our recommendation: A strong pick-up for a co-op group at its price, with genuine content depth across farming, fishing, and crafting systems. Solo players should go in with realistic expectations about repetitive daily chores and limited automation before buying.
6 / 10
Old Market Simulator's pitch is bigger than its genre usually attempts: instead of specialising in one production loop, it stitches farming, livestock raising, fishing, and workshop crafting into a single storefront, then spreads that storefront across three distinct locations, from a tropical island to a Roman town rebuilding after an earthquake. That's a genuinely ambitious scope for the market-sim genre, and the review sample reflects real appreciation for it — alongside a consistent, specific complaint about exactly who the game was actually designed for.
A genuinely varied production loop
The breadth of what you can actually make and sell earns the most consistent praise in the sample. "There's you buy stock, however you can also grow your own produce, fish your own fish, raise your own cows/chickens/animals, decorate your store and your living quarters," one reviewer writes, capturing the sheer number of systems layered into one game. Another goes further into specifics: "you can do alchemy, cultivate, care of cattle for meat, fishing, make your own alcohol, spice, cheese, jam, metals, and cooking," framing the variety as a genuine strength against the wave of narrower market-sim competitors the genre has produced recently.
Built for co-op, and it shows
The clearest, most consistent structural complaint in the negative sample is that the game was designed around shared multiplayer worlds in a way that actively works against solo players. "You can not pause the game because the dev said it's a co-op world," one reviewer writes, and several others separately confirm the same design choice creates real friction for anyone playing alone: the same daily list of chores exists whether or not there's a second person around to share it. "This really is more of a co-op game rather than a solo player game," another writes. "When playing with others, it's fun... When playing on my own, I've found this game tremendously difficult and frustrating." This isn't a subtle mismatch — it's a specific, openly acknowledged design decision that reviewers are simply relaying accurately, and it should weigh heavily on any solo buyer's decision.
A reputation system reviewers call punishing
A second specific complaint concerns the game's event and reputation mechanics. "Every time an event rolls around, my shop rep is destroyed because I don't have the items that the event requires in the store," one detailed reviewer writes, describing a system that penalises players for not having unlocked content they couldn't reasonably have access to yet. This reads as a real design gap rather than intended difficulty — punishing a player for a state genuinely outside their control undermines the sense of fair challenge the rest of the game's systems are built to provide.
Repetition, bugs, and mid-game fatigue
Beyond the co-op and reputation issues, reviewers describe a familiar management-sim problem: content that expands in scale without expanding meaningfully in kind. "You push to unlock new stuff to see if maaaaybe there'll be some changes to the tedious and manual tasks that you have to constantly do, but it's just never comming," one writes. A specific, recurring bug also draws repeated complaint — the delivery horse becoming physically stuck against scenery, forcing an entire in-game day to be abandoned and restarted, a frustrating way to lose real progress to a technical issue rather than a design choice.
A generative-AI complaint worth naming carefully
Several reviewers state directly that the developer's use of generative AI in promotional material has cost the game their recommendation, even as they describe genuinely enjoying the game itself. "I saw that it uses gen. AI and I can no longer recommend it... I am not sure if I want to play the game anymore," one writes, and another separately asks bluntly why AI-generated images were used "when the game already has its own charming low poly style." This review takes that complaint seriously, but found no current AI Generated Content Disclosure section on the store page itself — Steam requires this disclosure specifically for AI content used in-game, and its absence here suggests the reviewers' complaints likely concern promotional or marketing assets rather than the actual playable content, a real but narrower distinction worth being precise about rather than treating the two as equivalent.
A studio building forward, not walking away
At least one reviewer suggests the developer is prioritising a new project over finishing this one. The partner-events feed doesn't support that reading: alongside a new game announcement in December 2025, Old Market Simulator itself received a major Roman Town content update the previous month and continued performance and cross-play updates through August 2026 — a studio clearly working on more than one thing simultaneously, rather than one abandoning this title in favour of another.
What the achievement data says about how far solo players actually get
Steam's own completion figures add a useful independent angle to the solo-versus-co-op divide running through this review. An early milestone sits at 62.9%, showing most buyers do get the game started successfully, but the curve falls off steeply from there, with several late-game achievements sitting below 1%. That's a meaningfully steeper drop-off than the game's varied, seemingly approachable production systems would suggest on their own, and it's consistent with the review sample's account of a game whose mid-to-late stretch becomes considerably harder to sustain without a co-op partner sharing the workload — many players evidently get a market up and running, fewer stick around long enough to fully build it out.
Final verdict
Old Market Simulator delivers real, substantial content across an unusually wide set of production systems, and reviewers who play it the way it's built to be played — with friends, sharing the daily workload — describe genuine, sustained enjoyment. Solo players face a rougher version of the same game, fighting a design built around co-op rather than against it, and a punishing reputation system doesn't help. Worth its price for a group looking for a shared project; go in with tempered expectations if you're buying it to play alone.
Pros and cons
Pros
- The sheer variety of production systems is repeatedly praised, with reviewers highlighting farming, livestock, fishing, alchemy, cheese- and jam-making, and metalworking all coexisting within one game rather than the more common single-focus simulator
- Co-op play draws consistently strong praise, with multiple reviewers specifically describing the shared-workload structure as the format the game is genuinely built and balanced around
- The developer has sustained an unusually dense, nearly two-year update cadence, including two major new locations — East Town and a Roman Town Adventure Mode — cross-play support, and continued performance and quality-of-life patches running into 2026
- Multiple reviewers report the game holding their attention for very long stretches, including several logging well over 2,000 minutes, suggesting genuine long-term engagement for its target co-op audience
- At its low price, several reviewers explicitly frame the game as good value even accounting for its rough edges, particularly compared to more expensive competitors in the same genre
Cons
- Solo play is repeatedly described as considerably worse than co-op, with multiple reviewers reporting the game cannot be paused specifically because the developer designed it around shared worlds, leaving single players facing the same daily workload without a partner to share it
- The reputation and event system draws pointed criticism, with reviewers describing lost reputation points for not stocking items they don't yet have unlocked access to, a design choice several call punishing rather than challenging
- Mid-to-late game repetition is a frequent, specific complaint, with reviewers describing an escalating list of daily chores that doesn't meaningfully change in kind even as the player's operation grows larger
- Multiple reviewers report specific bugs, including a recurring glitch where the delivery horse becomes physically stuck against scenery, forcing a full day restart to resolve
- A specific and reputationally damaging complaint concerns the developer's use of generative AI in promotional material, which several longtime fans say has made them unable to keep recommending a game they otherwise enjoyed, though this review found no current AI Generated Content Disclosure section on the store page itself, suggesting the complaint may concern marketing assets rather than in-game content