Key art for Star Trucker

Game review

Star Trucker

6.5 / 10

Developer
Monster and Monster
Publisher
Raw Fury
Released
3 September 2024
Platforms
Windows
Genre
Space Trucking Simulation
Monetisation
One-time purchase plus optional cosmetic DLC packs and a soundtrack; no gameplay content is sold separately

The short version

Star Trucker, from small studio Monster and Monster and publisher Raw Fury, puts you behind the wheel of a rocket-powered rig hauling cargo between space stations, managing fuel, hull integrity, and a cast of CB-radio truckers along the way. It released 3 September 2024 to a Mostly Positive 79.0% across 3,418 English reviews. This review's read of the negative sample finds a specific, dateable story rather than an even spread of complaints: the game launched without any way to remap its controls — a failure severe enough that reviewers reported it as outright blocking play for a player with a physical disability — and Monster and Monster shipped a fix within about ten weeks. What's left afterward is a genuinely distinctive, if imperfect, simulation the developer has kept actively supporting for nearly two years.

Biggest strengths

  • A genuinely distinctive premise — Americana trucking culture transplanted into zero-gravity space hauling — that reviewers across the board call charming and atmospheric
  • Monster and Monster shipped custom control mapping just ten weeks after launch, directly answering the accessibility failure that dominated opening-week criticism
  • Nearly two years of continued, substantive updates confirmed via Steam's own announcement feed, including mid-session difficulty settings and a HUD overhaul, running into mid-2026

Biggest weaknesses

  • At launch, the game shipped with no control remapping at all, and multiple reviews from launch day describe this as a hard accessibility blocker rather than ordinary inconvenience — one 353-vote review states it made the game "impossible for me to play" due to a physical disability
  • A consistent complaint across the negative sample is that "trucking" oversells the experience — most jobs are short hops of roughly a mile between jump gates rather than sustained open-road driving
  • The ship can't move laterally or vertically under player control, which a recurring group of reviewers call an odd and limiting choice for a game built around driving

Who it's for: Simulation fans who want a slower, more atmospheric take on the trucking genre with a survival layer bolted on; a weaker fit for anyone expecting genuine long-haul open-road driving, since most jobs are short hops between jump gates, or anyone hoping for freer ship movement than the game's fixed thrust axes allow.

Our recommendation: A charming, distinctive simulation with real early-access-style rough edges that the developer has spent nearly two years sanding down — check current patch notes before buying if control remapping or difficulty balance were ever a concern for you, since both have already been addressed.

6.5 / 10

Introduction

Star Trucker's pitch is genuinely charming: take the mundane, meditative appeal of long-haul trucking sims, keep the CB-radio chatter and roadside diner atmosphere, and set the whole thing in zero gravity between star systems. Made by small studio Monster and Monster and published by Raw Fury, it launched 3 September 2024 and sits today at a Mostly Positive 79.0% across 3,418 English reviews. Reading through the negative sample in full turns up a story with a clear before and after, rather than one flat complaint: this game's opening weeks were genuinely marred by a serious accessibility failure, and the two years since have been spent, credibly, fixing it and everything around it.

Space trucking, with an asterisk

Community tag votes describe the game's ambition accurately — Transportation, Space Sim, Driving, Survival, Atmospheric — and when it lands, reviewers say so warmly: hauling cargo through hyper-highways, managing a genuinely tactile set of ship systems, and listening to fellow truckers' chatter over the radio create a mood few other games attempt. The most common specific complaint, though, is that the marketing oversells the "trucking" part. Several detailed reviews point out that most jobs amount to short hops of roughly a mile between jump gates rather than sustained open-road driving — "you don't really truck around and explore, you shoot from one station to the next," as one puts it, only half-joking that the game should be called "Star Parker." A related, recurring complaint concerns the ship's movement itself: your rig can't move laterally or vertically under direct player control, a deliberate design choice several reviewers find genuinely limiting for a game whose whole hook is driving.

A launch that locked out its own players

The single dominant story in Star Trucker's launch-week reviews has nothing to do with genre framing and everything to do with a real, serious oversight: the game shipped 3 September 2024 with no way to remap its controls at all. That drew a wave of high-vote complaints within hours of launch — 353, 191, 133, 119, and 111 votes among the top negatives, every one of them dated to launch week — and the most serious of them isn't about preference. "The game does not allow you to remap the controls," reads the 353-vote review, "which makes it impossible for me to play the game with my physical disability." That is a genuine accessibility failure this review treats as the central fact of Star Trucker's opening reception, not a footnote. What happened next matters just as much: Steam's own announcement feed confirms Monster and Monster shipped "Update 1.0.43.0 - Custom Control Mapping" on 14 November 2024, roughly ten weeks after launch. Every keybinding complaint in this review's full negative sample is dated between September and November 2024 — none appear in 2025 or 2026 — which is the clearest evidence available that the fix actually resolved the problem players were reporting.

An unforgiving economy, patched over time

A second, related thread concerns balance rather than accessibility: several detailed reviews describe the survival-management layer — fuel, air filters, hull integrity, a gravity compensator that needs constant attention — as harsh enough at recommended difficulty to soft-lock entire playthroughs. One reviewer with 57 hours invested describes dying and having the game's own waypoint system then guide them into locking their main story progress out of order, leaving no way to finish without restarting. This, too, looks like a launch-era problem the developer has since addressed rather than ignored: Steam's patch history shows a "Mid-Session Difficulty Settings" update in July 2025, letting players adjust the survival layer's harshness without restarting a save, alongside a HUD overhaul in October 2025 aimed at legibility complaints. Dev blogs continue as recently as June 2026, describing this as an actively maintained, nearly-two-year project rather than a game shipped and abandoned.

What the DLC actually is

One complaint worth checking against the current facts rather than repeating at face value: a 202-vote review from April 2025 objected to the idea of "basic content like more jobs/cargo" being sold as DLC rather than added free. Checking the store page's current DLC listing directly finds six items — a Heavy Duty cosmetic pack, a seasonal Hallow's Eve pack, an Amped Customization pack, a free SteelSeries promotional pack, a free owner's manual, and a paid soundtrack. None of them are gameplay content, jobs, or cargo types. Whatever plan that early reviewer was reacting to, it isn't what shipped — Star Trucker's actual monetisation, checked today, is limited to cosmetics and music on top of a single upfront price.

Final Verdict

Star Trucker earns real credit for what it set out to do and, just as importantly, for how it has handled getting there wrong the first time. Its launch-week failure to offer control remapping was a genuine accessibility problem this review won't soften, and it's fair for that memory to still weigh on the game's reputation. But it's also fair to weigh the fix: a real patch within ten weeks, a difficulty-balance update addressing the harshest survival complaints, and continued substantive support running into a third year. If the specific limitations here — short hops rather than long hauls, fixed thrust axes, an unforgiving economy at default settings — sound like dealbreakers, this isn't the trucking game you're picturing. If an atmospheric, slower simulation with real ongoing developer support sounds appealing, Star Trucker is in meaningfully better shape today than its opening weeks suggested.

Pros and cons

Pros

  • A genuinely distinctive premise — Americana trucking culture transplanted into zero-gravity space hauling — that reviewers across the board call charming and atmospheric
  • Monster and Monster shipped custom control mapping just ten weeks after launch, directly answering the accessibility failure that dominated opening-week criticism
  • Nearly two years of continued, substantive updates confirmed via Steam's own announcement feed, including mid-session difficulty settings and a HUD overhaul, running into mid-2026
  • Every piece of paid DLC currently on the store is cosmetic or the soundtrack — no gameplay content, jobs, or cargo types are sold separately, despite an early complaint to the contrary

Cons

  • At launch, the game shipped with no control remapping at all, and multiple reviews from launch day describe this as a hard accessibility blocker rather than ordinary inconvenience — one 353-vote review states it made the game "impossible for me to play" due to a physical disability
  • A consistent complaint across the negative sample is that "trucking" oversells the experience — most jobs are short hops of roughly a mile between jump gates rather than sustained open-road driving
  • The ship can't move laterally or vertically under player control, which a recurring group of reviewers call an odd and limiting choice for a game built around driving
  • Several detailed reviews describe the survival-management layer (fuel, air filters, hull integrity) as unbalanced enough at launch to soft-lock a playthrough entirely, including one player who says a waypoint bug permanently blocked their main story progress

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6 / 10
  • Progression 5.5 / 10
  • Value 6.5 / 10
  • Originality 7 / 10
  • Interface 6 / 10
  • Accessibility 6.5 / 10