Recettear: An Item Shop's Tale
The game that invented the shopkeeper RPG, sixteen years old and still 96% positive. Every buy-low-sell-high game since owes it something — and most of them dropped the one idea that made it work.
8 / 10
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869 games we have reviewed that run on Windows PC, best first.
869 reviews
The game that invented the shopkeeper RPG, sixteen years old and still 96% positive. Every buy-low-sell-high game since owes it something — and most of them dropped the one idea that made it work.
8 / 10
An emotionally overwhelming, near-universally acclaimed western epic — undermined for over six straight years by a mandatory launcher that reviewers say can prevent you from playing even the offline single-player campaign, and a 2024 "Labor of Love" award many felt the game's own neglect made absurd.
8 / 10
A survival-horror triumph in its first half and a widely-debated tonal collapse in its second, wrapped around Capcom's biggest launch of the year — Overwhelmingly Positive across more than 100,000 Steam reviews and 8 million copies sold, while a large, detailed share of that same sample argues the game falls apart exactly when it should be building toward its climax.
8 / 10
A gorgeous, genre-blending horror-action sequel to Resident Evil 7 — beloved broadly, but facing a real, consistent identity debate from series fans who miss the tighter, scarier tone that came before it, plus a launch-week DRM performance problem that's echoed the franchise's reputation years later.
8 / 10
A turn-based wizard roguelike so uncompromising that its most-earned achievement sits at 24.5% — and whose only real critics are the people who loved the last one.
8 / 10
A third-person roguelite where every pickup multiplies the last one while a fixed difficulty clock keeps climbing underneath you — number-go-up design wearing a shooter's clothes. Reviewed against the game's full history, including the DLC launch Gearbox itself admitted put the PC version "in a really bad place," and the year it took to fix.
8 / 10
An incremental mining game that turns "swing the pickaxe" into a real progression system — eight hand-designed layers, a 150-node permanent skill tree, and a four-hour runtime that ends before the loop wears out its welcome.
8 / 10
The sequel that fixed nearly everything wrong with the original — and got criticised for it. Its sharpest reviewers say the classes are now too balanced and every run plays the same. Both things are true, and that's the interesting part.
8 / 10
Cup Dog Games' debut strips the Soulslike down to nothing but boss fights, built around a Focus-and-Mark system that turns every encounter into a duel over who blinks first — and then asks its best players to do the whole thing again without getting hit once.
8 / 10
Eight years after release and still getting a major update every month, Rust remains the most uncompromising survival game ever made — and the one whose own veterans write the funniest negative reviews about how much of their lives it took.
8 / 10
A co-op drug-empire sim that turned into one of the biggest word-of-mouth hits of the past two years, built almost single-handedly and beloved for exactly the reasons Breaking Bad was — right up until the empire is built and there's nothing left to do with it.
8 / 10
A decade in Early Access ends with Drilling Thunder, a genuinely substantial 1.0 update that finally gives Scrap Mechanic's celebrated building physics a full story campaign — while leaving the host-dependent multiplayer that has bugged players since 2016 exactly as it was.
8 / 10
A solo-developed, critically adored twin-stick shooter from a Housemarque alumnus, widely hailed by its own fanbase as a spiritual successor to Geometry Wars — Overwhelmingly Positive on Steam with a 93 Metascore, undercut for many players by a steep, unevenly tutorialised difficulty curve that even genre veterans describe as a genuine barrier to entry.
8 / 10
A top-down action-roguelite from the studio behind Dungreed, built around a Tetris-style artifact inventory that turns loadout planning into its own puzzle game — dense, generous with content, and let down late by a damage-sponge final boss and a steep endgame DPS wall.
8 / 10
A pure factory-automation puzzle stripped of combat, scarcity and even failure, where the only opponent is a shape's own geometry. The tightest version of this genre's core loop yet built, and a useful test of what's left once every source of friction is removed.
8 / 10
You move to Shenzhen, take a job building circuits, and read a manual you're expected to print out — and the most-upvoted negative review, at 905 votes, recommends it anyway.
8 / 10
The definitive modern Civilization for most players, thanks to two expansions that meaningfully deepened its district-and-diplomacy foundation — carrying an old, now-dated controversy over a data-collection policy update, and a genre-standard but real DLC bill for anyone chasing the complete roster.
8 / 10
One of the most-loved games on Steam at 98% across 155,976 reviews — and the two loudest criticisms on its store page are complaints about an Early Access build it left behind nine years ago.
8 / 10
A small Paris studio built a turn-based CRPG on Dungeons & Dragons' free 5.1 rules document rather than a paid brand license, and the result plays closer to an actual tabletop session than any of its bigger-budget rivals — verticality, light and darkness included — while looking and sounding like exactly the smaller production it is.
8 / 10
A visually extraordinary, deeply personal Southern Gothic folktale from Compulsion Games, praised almost universally for its art, music and story, undercut by a real, consistently repeated complaint that its combat grows tedious well before the credits roll — released into a genuinely poignant real-world backdrop in which Xbox reportedly began shutting down the studio that made it only months after publicly celebrating its Peabody Award win.
8 / 10
The game that started a genre, fifteen years old, and the lowest-rated of the seven engineering puzzlers in this library — which turns out to say more about being first than about being worst.
8 / 10
A tile-by-tile spaceship colony sim where you build the hull, route the gas pipes, and keep a crew of civilians fed, breathing, and sane while you search a procedural galaxy for a new home. Reached 1.0 in May 2026 after six years in Early Access.
8 / 10
A potato-powered clicker that spends its idle timers on story instead of retention, and then does the one thing almost nothing in the genre does — it actually finishes.
8 / 10
A cozy management game about dying, and one of the few games that earns the crying its reviews describe. The management half is fetch quests and minigames — which is the honest thing to tell you, because the store page sells it the other way round.
8 / 10