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Windows PC game reviews

924 games we have reviewed that run on Windows PC, best first.

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924 reviews

WorldBox - God Simulator

A god-game sandbox where civilizations of humans, orcs, elves and dwarves grow, fight and collapse almost entirely on their own while you throw lightning, plagues and dragons at them. Nearly five years into Steam Early Access, it's still one of the most purely enjoyable toyboxes in PC gaming — as long as you never expected it to have an ending.

8 / 10

Reviewed

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7 Days to Die

A voxel zombie survival game built entirely around a scheduled siege that arrives on a known clock and gets worse every time. Eleven years in Early Access ended in July 2024 — the core loop is still one of the smartest in the genre, but the years show in how it looks, runs and argues with its own community about what it used to be.

7.5 / 10

Reviewed

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AETHUS

A solo developer in Edinburgh shipped a complete, story-driven survival-crafting game straight to 1.0 with no Early Access period — a genuine feat that's earned near-universal respect, complicated only by a real and recurring complaint that the store page sells it as something more open-ended than the tightly linear campaign it actually is.

7.5 / 10

Reviewed

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Age of Empires II: Definitive Edition

A quarter-century-old RTS landmark, still played and beloved by a genuinely intergenerational audience — and, since early 2025, at the center of a real controversy among its own most dedicated veterans over new Three Kingdoms civilizations they say abandon the series' historical design philosophy.

7.5 / 10

Reviewed

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Albion Online

A classless sandbox MMORPG where every sword, ship and set of plate armour is player-made — and where losing a fight in the wrong zone means losing all of it. Nine years in, and now on Xbox, the question is whether that risk still teaches or just filters.

7.5 / 10

Reviewed

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All Hail the Orb

A solo-developed, short, deliberately silly incremental about worshipping a mysterious orb and recruiting cultists to do the clicking for you — charming enough to earn 95% positive reviews, and refreshingly willing to end rather than pad itself out with an unnecessary prestige loop.

7.5 / 10

Reviewed

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Archon Soul

A hand-illustrated roguelike deckbuilder that swaps cards for dice — you don't collect relics so much as permanently rebuild the six faces of your own dice — landing close enough to Slay the Spire and Dicey Dungeons that its own reviewers keep naming both games unprompted.

7.5 / 10

Reviewed

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ARC Raiders

A gorgeous, brilliantly-made extraction shooter that sold 16 million copies and then spent nine months watching its own community turn hostile — with the developers now matchmaking players by how likely they are to shoot you.

7.5 / 10

Reviewed

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Assassin's Creed Black Flag Resynced

Ubisoft rebuilt Assassin's Creed IV: Black Flag from the ground up on the current Anvil engine rather than simply upscaling it, and the parts that made the 2013 original a fan favourite — Edward Kenway, the Jackdaw, the whole rotten, beautiful Caribbean — survive the trip largely intact. What doesn't survive as cleanly is some of the combat identity Ubisoft chose to strip out along the way.

7.5 / 10

Reviewed

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Assassin's Creed Odyssey

The most beautiful open world Ubisoft has built, and the clearest case study in gaming of a cash shop reaching backwards into a game's design. Eight years on it costs NZ$19.99 and holds 89% — but the level gates it built around its XP boosters are still exactly where they were.

7.5 / 10

Reviewed

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ASTRONEER

A beloved co-op space-building sandbox with three distinct eras in its review history — an adored Early Access, a 1.0 launch derailed by an EULA backlash that had nothing to do with the game, and a 2025 wave of long-term fans warning newcomers about DLC and premium currency arriving after a "strategic acquisition."

7.5 / 10

Reviewed

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Avowed

Obsidian trades the open world it once pitched for four dense, handcrafted regions of Eora, and the trade mostly pays off — sharp first-person combat and companions with real opinions, wrapped around a plague mystery that resolves faster than it deserves to.

7.5 / 10

Reviewed

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Backpack Hero

Backpack Hero turns the inventory screen itself into the entire combat system — item shape, orientation and neighbouring slots decide what a fight looks like, not a separate stats page. A look at whether that idea, and the game built around it, survived the jump from a free browser prototype to a finished commercial release the developer has since gone quiet on.

7.5 / 10

Reviewed

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Barotrauma

A submarine survival-horror sim where the alien monsters outside are rarely the reason a run ends badly — its own review corpus is unusually consistent that the biggest threat is the crew, whether through griefing, incompetence, or seven years of accumulated engine jank.

7.5 / 10

Reviewed

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Berry Bury Berry

A genuinely bizarre, endlessly quotable first-person incremental game about growing berries and sacrificing them to a sentient hole — Overwhelmingly Positive across more than 8,000 reviews and driven to virality by a streamer discovery, with an honest, consistent minority complaint that its horror-tinged mystery and mid-game unlock tree don't live up to the strength of its opening hook.

7.5 / 10

Reviewed

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Big Hops

A charming, wildly inventive indie 3D platformer from a small team, its tongue-swinging, free-climbing movement earning direct, specific comparisons to Super Mario Odyssey and A Hat in Time — undercut by real, honestly documented technical rough edges, including soft-locks and physics inconsistencies, that an exceptionally responsive developer has spent months patching at a near-daily cadence since launch.

7.5 / 10

Reviewed

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Big Walk

A co-op game about walking and talking with friends, from the Untitled Goose Game studio — shipped two days ago without a separate voice volume slider, so half its reviews are the same polite request written 1,400 different ways.

7.5 / 10

Reviewed

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Birdwatching Notebook

A desktop-postcard idle game about attracting and photographing over 130 real bird species, charming enough to convert players who weren't birdwatchers or idle-game fans going in — held back at launch by a genuinely rough technical start that the developer has spent the months since steadily patching away.

7.5 / 10

Reviewed

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Black Desert Online

An action-combat MMO where the fighting is closer to a character-action game than a tab-target RPG, the real long-term game is an offline worker economy running nodes and trade routes while you're logged out, and gear upgrades can fail hard enough to destroy the item you spent months building. Ten years old, still getting weekly content, and still the most mechanically dense MMO most players will ever half-understand.

7.5 / 10

Reviewed

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Bloodmoon Survivors

A horde-survival roguelite that makes you actually fight, forcing constant swaps between melee and ranged weapons against enemies built to resist whichever one you're not holding — a deliberate answer to the genre's reputation for playing itself.

7.5 / 10

Reviewed

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Bongo Cat

A free cat that drums your taskbar every time you press a key — 107,572 reviews at 96.6%, 5.8 million downloads in year one by the developer's own count, and an achievement ladder that climbed to 25 million bongos and broke its own completionists.

7.5 / 10

Reviewed

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Captain of Industry

A factory-automation colony sim where the terrain itself is a resource — you mine the ground you build on, dump waste that physically piles up, and the island's shape becomes a side effect of every production decision. Four years into Early Access, with two to four more to go by the developer's own estimate.

7.5 / 10

Reviewed

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