Key art for Bee Island

Game review

Bee Island

6.5 / 10

Developer
Lemma Arts
Publisher
Lemma Arts
Released
25 August 2023
Platforms
Windows
Genre
Simulation, Strategy, Tower Defense
Monetisation
One-time purchase. No advertisements, no microtransactions.
Players
Solo or online co-op

The short version

Bee Island casts you as the defender of a beehive, researching technology, assigning worker bees to gather resources, and arming your colony with ballistae, machine guns and eventually anti-aircraft rockets and nuclear weapons against escalating waves of hornets and other insect raiders. Released 25 August 2023 by Lemma Arts, it sits Very Positive with English-speaking players, 86.5% across 816 reviews, built on real, widespread enthusiasm for just how original the core idea is. The persistent complaint working against a higher score is that it launched as a full release while reviewers describe an experience with the rough edges of an Early Access title: a single sandbox map at launch, missing basic settings like windowed mode, unclear resource and combat information, and bugs — including a tutorial softlock still being reported as recently as 2025 and a lost-progress issue on exit — that have persisted well past launch rather than being ironed out quickly.

Biggest strengths

  • The core concept — commanding a beehive's defenses against escalating insect raids while researching technology and managing worker bees — is repeatedly praised as a genuinely fresh twist on the tower-defense and base-building formula, drawing comparisons to "a breath of fresh air" for the genre
  • Visual presentation and the specific charm of controlling bees and insect-scaled weaponry draws consistent praise even from reviewers otherwise critical of the game's rough edges
  • Multiple branching endings and a genuine choice between diplomatic and military-focused playstyles give the short core campaign real replay value

Biggest weaknesses

  • The game launched as a full release while multiple reviewers explicitly argue it should have stayed in Early Access — citing a single available sandbox map at launch, no windowed-mode option, and a rough tutorial as evidence the release came before the game was ready
  • A specific, reproducible progress-loss bug is reported as recently as 2025: exiting without manually saving can erase hours of progress, with one reviewer specifically losing 6.5 hours this way
  • A separate, serious bug reported multiple times as recently as 2025 softlocks new players at an early tutorial building-limit screen, with no known workaround across several attempted save files according to affected reviewers

Who it's for: Tower-defense and base-building fans looking for a genuinely fresh twist on the format, who can tolerate real rough edges in exchange for a concept few other games have attempted.

Our recommendation: Worth it for the originality alone, especially at a discount; go in expecting the feel of an ambitious Early Access project rather than a fully polished full release, and save your progress manually before exiting.

6.5 / 10

Introduction

Tower defense and base-building have been combined many times before, but rarely around a premise as specific and charming as this one. Bee Island, released 25 August 2023 by Lemma Arts, casts you as the last line of defense for a beehive under siege from hornets, ladybugs and other insect raiders, arming worker bees with everything from simple ballistae up through anti-aircraft rockets and, eventually, nuclear weapons. It sits Very Positive with English-speaking players, 86.5% across 816 reviews, and the reception is built on something this review's research found genuinely rare: near-unanimous agreement that the core idea itself is a real, worthwhile novelty in a crowded genre.

An idea reviewers keep calling "fresh"

The praise in this review's sample is remarkably consistent in what it credits. One reviewer calls it simply "fun. Innovative. And reasonably priced," describing it as "a breath of fresh air" for the tower defense genre specifically. Another, in a more elaborate format review, marks the gameplay as "very good" and specifically singles out being able to control bees and insect-scaled defenses as unique among the base-building games they'd played. Branching story paths and multiple endings — choosing between diplomatic resolution and continued military escalation — give the otherwise short campaign a real reason to replay, and reviewers who tried the co-op mode consistently describe defending a hive with friends as a highlight, even though it isn't the game's primary marketed focus.

Shipped like Early Access, sold as finished

Set against that goodwill, the single most pointed complaint in this review's sample concerns how the game was released rather than what it contains. One of the most-upvoted reviews states it directly: "This game needs to be moved to Early Access... As a full release, which is how it is being sold, it is utter garbage and bordering on being a scam," citing a single available sandbox map, a missing windowed-mode toggle, and an underdeveloped tutorial as evidence the release came before the game was actually ready. A separate reviewer makes a related but distinct point about value, estimating the entire main campaign takes two to three hours to finish and arguing the price should reflect that scope more honestly. Neither complaint is really about the underlying design — both are about the gap between what a "full release" implies and what actually shipped.

Bugs that outlasted the launch window

More concerning than the presentation gap is that several specific, reproducible bugs are still being reported years after release rather than being a launch-week footnote. A 2025 review describes losing 6.5 hours of progress after exiting without manually saving, explicitly warning future buyers to save before quitting. A separate cluster of 2025 reviews reports a tutorial softlock at the point where the game explains building limits, with affected players reporting that starting new save files and toggling the tutorial on and off didn't resolve it. A 2024 review describes a different, equally serious issue: an update reportedly broke the construction-priority queue, leaving bees unwilling to build new structures even at the highest priority setting, making that reviewer's endgame currently unplayable despite otherwise loving the game. None of these read as a single unlucky player's hardware problem — each is corroborated by the surrounding context of similar complaints in nearby reviews.

An interface that assumes too much

A quieter but consistently mentioned complaint concerns basic information the game withholds from players trying to make strategic decisions. One detailed, more recent review lists the gaps specifically: no visible resource income rate, no way to check a building's cost or construction time before placing it, no stats displayed for individual bees or towers, and no quick-select or hotkey system for managing a large, sprawling base once dozens of buildings are in play. None of these are complex features to imagine — they're the kind of information most strategy games treat as baseline — and their absence here is repeatedly cited as undercutting an otherwise engaging decision-making loop.

A developer building in public

To Lemma Arts' credit, this doesn't read as an abandoned project — several reviewers specifically frame their criticism as advice for an ongoing project rather than a verdict on a finished one, and at least one reviewer explicitly cites planned future updates as a reason for staying positive despite the current content gaps. Community-hub discussion referenced by one detailed reviewer suggests the developer has been directly engaged with players testing the game and writing its manual, a level of visible back-and-forth that's rare for a release this size. That context matters for how to read the harsher reviews in this sample: several are written less like a final judgment and more like a beta-tester's punch list, naming specific systems — skill trees, targeting priority for defenses, boss waves, entirely new base environments like underwater or space settings — that reviewers would like to see added rather than dismissing the game's foundation as unsalvageable.

Final Verdict

Bee Island earns its Very Positive score honestly: the underlying idea of commanding a beehive's defenses is genuinely original, charming, and well-liked by the people who've played it. What keeps this review from scoring it higher is that this library's research consistently found the same pattern — a full-price, full-release game carrying the specific rough edges of a project that launched before it was ready, with real, persistent bugs still being reported years after release rather than patched away quickly. Recommended for tower-defense fans specifically drawn to its originality, ideally at a discount, and with a firm habit of saving manually before you quit.

Pros and cons

Pros

  • The core concept — commanding a beehive's defenses against escalating insect raids while researching technology and managing worker bees — is repeatedly praised as a genuinely fresh twist on the tower-defense and base-building formula, drawing comparisons to "a breath of fresh air" for the genre
  • Visual presentation and the specific charm of controlling bees and insect-scaled weaponry draws consistent praise even from reviewers otherwise critical of the game's rough edges
  • Multiple branching endings and a genuine choice between diplomatic and military-focused playstyles give the short core campaign real replay value
  • Co-op support lets friends defend a hive together, and reviewers who used it describe it as a highlight of the experience despite it not being the game's main advertised focus

Cons

  • The game launched as a full release while multiple reviewers explicitly argue it should have stayed in Early Access — citing a single available sandbox map at launch, no windowed-mode option, and a rough tutorial as evidence the release came before the game was ready
  • A specific, reproducible progress-loss bug is reported as recently as 2025: exiting without manually saving can erase hours of progress, with one reviewer specifically losing 6.5 hours this way
  • A separate, serious bug reported multiple times as recently as 2025 softlocks new players at an early tutorial building-limit screen, with no known workaround across several attempted save files according to affected reviewers
  • The interface withholds basic information reviewers say a strategy game shouldn't: no visible resource income rate, no way to see a building's cost or construction time before placing it, and no way to check a bee's or tower's stats to compare options
  • The main campaign is short — reviewers estimate roughly two to three hours to reach an ending — and a 2024 update reportedly broke the construction-priority queue for at least one detailed reviewer, who describes the bug as making the endgame currently unplayable for them specifically

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 7.5 / 10
  • Progression 5.5 / 10
  • Value 6.5 / 10
  • Originality 8 / 10
  • Multiplayer 6 / 10
  • Interface 4 / 10