Key art for Arisen Force: HeroTest

Game review

Arisen Force: HeroTest

7 / 10

Developer
Lemport
Publisher
Lemport
Released
22 October 2024
Platforms
Windows
Genre
Pixel-art action RPG with hero-collection and party combat
Monetisation
One-time purchase, plus free content updates and a free DLC pack released post-launch
Players
Single-player only

The short version

Arisen Force: HeroTest sends a player-created protagonist to a Time Temple to summon heroes from across history, forming a swappable three-person party to fight through a magic tower's dungeon floors. Reviewers consistently praise the combat itself — flexible weapon-and-skill mixing, any character able to use any weapon type, and a "number goes up" hero-collecting loop several reviewers call genuinely addictive — while criticising a rough launch state, thin equipment variety, and translation quality that ranges from charmingly broken to genuinely confusing. What distinguishes this release most is its developer's response: a documented, near-daily patch cadence in the weeks after launch that fixed a game-breaking one-hit exploit within under two weeks, followed by free content additions and a full rebalancing project still being worked on nearly a year later.

Biggest strengths

  • Combat draws consistent, specific praise for its flexibility — any character can use any weapon type, skills can be freely mixed and reset, and party members can be swapped between active and reserve slots, giving genuine build variety within a beat-em-up frame
  • The hero-collecting structure taps a "number goes up" satisfaction multiple reviewers call out directly, with a roster large enough that several reviewers still discover new favourites dozens of hours in
  • The developer's own Steam events feed shows an unusually fast post-launch response, including numbered patches within two days of the 22 October 2024 launch and a fix for a game-breaking one-hit exploit within eleven days of release

Biggest weaknesses

  • Launch-state bugs were real and specific rather than exaggerated: multiple reviewers independently describe an exploit that let players one-shot every enemy including bosses, along with visual glitches and control issues in the first days after release
  • Localisation quality is inconsistent, with some reviewers calling the English dialogue "incomprehensible Engrish" while others find the same rough translation charming enough not to care, meaning buyer tolerance for this will vary significantly
  • The equipment system is criticised as shallow, with the only meaningful variation within a given weapon class being a numeric "Quality" tier, leading to inventories cluttered with functionally redundant duplicate gear

Who it's for: Fans of squad-based beat-em-ups and hero-collector RPGs who want a distinctive pixel-art anime aesthetic and don't need a strong narrative to stay engaged, and who can tolerate an English localisation that's functional rather than polished.

Our recommendation: A confident recommendation for genre fans given the amount of free content added since launch and the developer's demonstrated willingness to keep fixing and rebalancing the game. Go in expecting minimal story, a fairly shallow equipment system, and some translation rough edges rather than a tightly written RPG.

7 / 10

Arisen Force: HeroTest wears its influences openly: a Time Temple summons heroes from across history to fight a void invasion, a premise close enough to Fate's servant-summoning framework that one reviewer names the comparison directly, wrapped around beat-em-up combat closer to River City Girls or Dragon's Crown than a traditional dungeon crawler. What holds the whole package together, according to a review sample that's remarkably consistent about both its strengths and its early problems, is a combat system flexible enough to keep players engaged well past the game's rough launch state — and a developer that appears to have taken that rough launch state seriously.

Combat that earns the comparisons

The core loop puts a three-person active party, with two more in reserve, through combat rooms and boss fights using a shared pool of weapons and skills that any recruited character can equip. Reviewers repeatedly single this flexibility out as the game's strongest asset: one calls it "a looter RPG that is very light on story and has a heavy focus on combat," describing a system where "any character can use any weapon" and skills can be freely reset and remixed to taste. Another, more effusive, calls the flow "satisfying and direct," specifically appreciating that the minimal story lets them "PLAY a game instead of just watching cutscenes." The hero-collecting layer taps a progression itch several reviewers name directly — one simply writes it "100% scratches that 'number goes up' itch" — and the size of the eventual roster is large enough that reviewers with well over a thousand hours logged still describe finding new favourites.

A rough launch, documented in real time

The negative reviews in this sample aren't vague about what went wrong at launch — they're specific, and the game's own patch history confirms the timeline. Multiple reviewers independently describe a bug that let players one-shot every enemy in the game, including bosses, alongside visual glitches and control issues in the earliest days after release. This review can confirm exactly how quickly that specific problem was addressed: the developer's own events feed shows a patch titled "1.0.08 | One Hit Fixed" dated 2 November 2024, eleven days after the 22 October launch — a fast turnaround for a balance-breaking bug rather than the kind of issue that lingers unaddressed for months, which several other 2024 games covered in this same lane have shown.

Localisation quality splits the room

Where the game's rough edges are less clearly resolved is its English writing. Reviews land on both sides of this sharply: one dismisses the dialogue outright as "incomprehensible Engrish, makes no sense," while another, playing the same build, writes with visible enthusiasm, "I DON'T KNOW WHAT'S GOING ON IN THE STORY CAUSE IT'S NOT ENGLISH BUT WHO CARES WHEN THIS GAME GOT GREAT GAMEPLAY." That gap matters for a buyer trying to calibrate expectations: this isn't a case where reviewers disagree about whether the translation is rough — everyone seems to agree it is — the disagreement is entirely about how much that roughness affects overall enjoyment, and that answer appears to depend heavily on how much a given player cares about following the story at all.

Gear that doesn't reward collecting it

A more structural complaint concerns the equipment system underneath the combat. One reviewer explains the core issue plainly: "the only variation within a weapon's class... is Quality," meaning drops within the same weapon type are functionally identical besides a numeric tier, and inventories fill up fast with items that offer no real build diversity beyond a bigger number. Combined with a separate complaint that starting weapon selection locks in immediately without a chance to test it first, this suggests the itemisation layer hasn't kept pace with the combat and skill systems it's meant to support — a real gap in an otherwise loot-driven genre, even if it doesn't undermine the moment-to-moment fighting itself.

A tower that occasionally gets in combat's way

A separate, more specific structural criticism, offered by a Chinese-language reviewer with over 700 minutes logged, argues that the magic tower's dungeon floors periodically interrupt the game's best asset with detours that don't belong there: navigating winding layouts and unsealing blocked stones breaks the combat rhythm the reviewer otherwise enjoys, and they suggest the game would be stronger leaning fully into an arcade-style, fight-focused structure rather than mixing in traditional dungeon-crawling puzzle elements. It's a narrow complaint compared to the launch bugs or translation quality, but a specific one from an engaged player rather than a passing gripe.

A developer that kept building afterward

What separates this release from several others covered in this lane is what happened after the initial patch cycle settled down. The developer added a substantial free "Large DLC" pack and new crossover characters within the game's first two months, framed explicitly as a "Community Appreciation" gesture rather than a paid expansion. Further updates continued into 2025, including a "2.0 Update Plan" announced in January and a full "Reborn Project," publicly tracked and referred to on the store page itself as the "PhoeniX Plan," still being worked toward as of September 2025 — nearly a year after launch. A minor compatibility patch as recent as February 2026 rounds out a picture of continued, active attention rather than a studio that shipped once and moved on.

Final verdict

Arisen Force: HeroTest is a scrappy, occasionally rough hero-collector beat-em-up whose combat system earns the genre comparisons its reviewers reach for, and whose developer has backed that combat with an unusually fast and sustained support record — fixing a game-breaking exploit within days, adding free content within months, and still publicly working toward a further rebalancing pass nearly a year on. The equipment system's shallowness and an English localisation that ranges from charmingly rough to genuinely unclear are real, ongoing limitations rather than launch-week hiccups that have since disappeared. But for a genre fan willing to look past minimal story and some translation friction, the combat itself, and the amount of free content layered onto it since October 2024, make this one of the more reasonable value propositions covered in this lane this year.

Pros and cons

Pros

  • Combat draws consistent, specific praise for its flexibility — any character can use any weapon type, skills can be freely mixed and reset, and party members can be swapped between active and reserve slots, giving genuine build variety within a beat-em-up frame
  • The hero-collecting structure taps a "number goes up" satisfaction multiple reviewers call out directly, with a roster large enough that several reviewers still discover new favourites dozens of hours in
  • The developer's own Steam events feed shows an unusually fast post-launch response, including numbered patches within two days of the 22 October 2024 launch and a fix for a game-breaking one-hit exploit within eleven days of release
  • Substantial free content has been added since launch, including a "Large DLC" pack and new crossover characters in the game's first two months, plus a further rebalancing project ("PhoeniX Plan") still active as of September 2025
  • Reviewers consistently describe the content-to-price ratio as generous, with several logging over 1,000 minutes of play and still recommending the game specifically on value grounds

Cons

  • Launch-state bugs were real and specific rather than exaggerated: multiple reviewers independently describe an exploit that let players one-shot every enemy including bosses, along with visual glitches and control issues in the first days after release
  • Localisation quality is inconsistent, with some reviewers calling the English dialogue "incomprehensible Engrish" while others find the same rough translation charming enough not to care, meaning buyer tolerance for this will vary significantly
  • The equipment system is criticised as shallow, with the only meaningful variation within a given weapon class being a numeric "Quality" tier, leading to inventories cluttered with functionally redundant duplicate gear
  • Story content is intentionally minimal, which a majority of reviewers treat as a positive given the combat focus, but leaves the game with little to offer players who want the narrative hooks the "summon heroes across time" premise implies
  • At least one detailed review describes the magic tower's dungeon floors as interrupting otherwise satisfying combat flow with backtracking puzzle sections built around unsealing blocked paths, arguing the game would be stronger as a more direct, arcade-style progression through fights

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 7.5 / 10
  • Progression 6 / 10
  • Value 8 / 10
  • Originality 6.5 / 10
  • Interface 6 / 10
  • Story 4.5 / 10