Key art for Airport Security Sucks!

Game review

Airport Security Sucks!

6.5 / 10

Developer
JakeHub, Metater
Publisher
Jatater Worldwide
Released
5 June 2026
Platforms
Windows
Genre
Action, Casual, Indie, Simulation
Monetisation
Premium, one-time purchase
Players
Online PvP, Online Co-op

The short version

Biggest strengths

  • Genuinely funny, absurd premise executed with real commitment to the bit
  • Excellent value for a full lobby of friends over voice chat
  • Sandbox and werewolf-style alternate modes add variety beyond the core loop

Biggest weaknesses

  • Public matchmaking lobbies are widely reported as chaotic in a bad way, not the intended fun kind
  • Several items and interface elements remain untranslated in non-English languages
  • Some gadgets on the security side are reported as underpowered or unclear in purpose

Who it's for: Groups of friends looking for a loud, absurd party game to play together over voice chat, rather than solo players or those hoping for a polished simulation.

Our recommendation: Recommended at $7.99 for a group of friends willing to lean into the chaos; approach public lobbies with lowered expectations.

6.5 / 10

Airport Security Sucks! released on Steam on June 5, 2026 from developers JakeHub and Metater, published under Jatater Worldwide, priced at $7.99. The premise is straightforward and deliberately silly: one side plays power-tripping TSA agents, using voice commands, a K9 unit, and various "compliance devices" to catch smugglers; the other side tries to blend into the crowd, disguise contraband, and get through the checkpoint without getting caught.

Chaos as a feature, not a bug

The game's core appeal is unmistakable within minutes of reading its own review section: this is a game built for absurd, emergent moments with friends rather than a tightly balanced competitive experience. Reviewers describe hiding contraband in increasingly ridiculous places, triggering unintended physics interactions, and generally discovering shenanigans the developers likely didn't script but clearly designed room for, as the actual draw, repeatedly rating the game highly not for polish but for how reliably it generates a genuinely funny story to tell afterward. That's a real design achievement even when it reads as crude on the surface; getting a group of players to laugh together consistently is harder than it looks, and this game's review section is full of players doing exactly that.

Value is a frequently cited strength too. At $7.99, several reviewers explicitly note that the price undersells how much fun a full lobby gets out of the game, framing it as an easy buy-in for a group game night rather than a serious singleplayer investment. Beyond the core airport-checkpoint loop, sandbox and alternate modes, including a werewolf-style social deduction variant on at least one map, extend the game's legs past its initial hook.

Where the intended chaos turns into the wrong kind

The clearest, most consistent criticism concerns public matchmaking. Multiple reviewers draw a sharp line between playing with a coordinated group of friends, described near-universally as excellent, and joining random public lobbies, described as disorganized, frequently overrun by players not engaging with the game's actual rules, and in some accounts populated heavily by younger players whose behavior undercuts the experience for others. That's a meaningful caveat for anyone considering a solo purchase expecting to find community through matchmaking alone; this is, by its own player base's account, a bring-your-own-friends game first and a pickup-group game a distant second.

Smaller but recurring complaints include incomplete localization, with some interface elements and item descriptions remaining in English even when a language is otherwise supported, and specific complaints about security-side tools, automated detection gadgets among them, feeling underpowered or unclear in what they're actually meant to accomplish relative to the smuggling side's more clearly telegraphed toolkit. One recurring practical annoyance also worth flagging: interacting with certain in-world objects, a vending machine among them, automatically drops whatever item a player is currently holding, a small friction point that shows up in multiple reviews as a minor but persistent irritation during otherwise chaotic, fast-paced rounds.

A premise that lands because it commits

What separates a genuinely funny premise from a merely edgy one is follow-through, and Airport Security Sucks! generally commits to its bit rather than coasting on shock value alone. The K9 unit, voice-commandable and described by multiple reviewers as "problematic" in the affectionate sense, giving it genuine personality rather than functioning as a simple detection tool, is a specific example of the game investing real design effort into a joke rather than just stating the premise and stopping there. Compliance devices on the security side and the range of concealment options available to smugglers similarly suggest a team that iterated on the core cat-and-mouse loop rather than shipping the bare minimum implied by the title. One reviewer's blunt summary, "critically speaking this is a terrible game, but its an absolute gem with a group of friends who share the exact same sense of humor," captures the honest trade-off better than any marketing copy could: this is not a game trying to be objectively excellent by traditional design standards, it's trying to be a reliable comedy machine for the right audience, and by its own player base's account, it succeeds at that narrower goal.

Community translation and an actively engaged playerbase

One detail worth flagging as a genuinely positive signal: community members have taken it upon themselves to help translate the Steam store page and act as informal localization correctors for the Chinese-language audience specifically, volunteering their contact details in reviews for exactly that purpose. That kind of grassroots community investment doesn't happen around games people are lukewarm on, and it points to a playerbase more engaged than the game's crude comedic surface might suggest to an outsider skimming the store page. Combined with a "seen it on a streamer's channel" discovery pattern several reviewers describe, word of mouth through both organic community effort and content creators appears to be doing real work keeping the lobby populated, worth noting for anyone concerned about a party game's biggest practical risk: an empty matchmaking queue a few months after launch.

Verdict

In short, Airport Security Sucks! is exactly the kind of game its title and premise suggest: crude, loud, and very funny with the right group, considerably less compelling without one. For $7.99 split across a full voice-chat lobby of friends, it's an easy recommendation and one of the better values in this particular genre this year. Solo players hoping matchmaking alone will deliver the same experience should adjust expectations accordingly, or wait to see whether public-lobby moderation improves.

Pros and cons

Pros

  • Genuinely funny, absurd premise executed with real commitment to the bit
  • Excellent value for a full lobby of friends over voice chat
  • Sandbox and werewolf-style alternate modes add variety beyond the core loop
  • Emergent, unintended shenanigans are frequently cited as the best moments

Cons

  • Public matchmaking lobbies are widely reported as chaotic in a bad way, not the intended fun kind
  • Several items and interface elements remain untranslated in non-English languages
  • Some gadgets on the security side are reported as underpowered or unclear in purpose
  • Thin as a solo or small-group experience outside a coordinated full lobby

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 7 / 10
  • Visuals 6 / 10
  • Sound 6.5 / 10
  • Value 7.5 / 10
  • Originality 8 / 10
  • Multiplayer 6 / 10