Game review
Momento
7 / 10
- Developer
- Fat Alien Cat, Nomo Studio
- Publisher
- Fat Alien Cat & Nomo Studio
- Released
- 6 June 2026
- Platforms
- Windows
- Genre
- Casual, Simulation, Narrative
- Monetisation
- paid
- Players
- false
The short version
Biggest strengths
- The first game in years that a large portion of its review base says genuinely scratches the specific narrative-through-organisation itch left by Unpacking
- Strong, cozy art direction and environmental storytelling that reviewers consistently praise as warm and inviting
- A genuinely creative core hook — decorating a room and choosing meaningful objects that ripple outward across a character's whole life
Biggest weaknesses
- Several reviewers report that in-practice choices feel arbitrary, with only one to three real decision points per level meaningfully branching the story
- The central promise that your choices shape a lifetime is described by multiple critical reviewers as underdelivered relative to how it's marketed
- Zoom and object-snapping controls draw specific, repeated criticism as fiddly and imprecise compared to genre peers
Who it's for: Fans of Unpacking and item-organising narrative games who want a genuine attempt at the same emotional territory, tempered by realistic expectations for how much the choices actually change
Our recommendation: recommended with caveats
7 / 10
Finally, something that scratches the Unpacking itch
Momento's most common point of reference, by an overwhelming margin, is Unpacking — and reviewer after reviewer frames that comparison as high praise rather than a knock. One reviewer wrote that they'd "been waiting for YEARS for a game to scratch the same itch as Unpacking," specifically clarifying they didn't just mean the box-opening mechanics but "something that uses that gameplay to deliver on the narrative element." Another reviewer went further, arguing that "a lot of games have tried to mimic Unpacking over the past few years, but Momento is the only one that's come close because it's the only one whose devs recognised that what made Unpacking special was not the mechanics or the cute art, but the story." That's a meaningful claim from a genre that has seen plenty of imitators, and it's echoed consistently enough across the review base to read as a genuine, shared reaction rather than a one-off.
The art direction and environmental storytelling back that reputation up. Reviewers repeatedly describe the presentation as warm, cozy, and inviting, with one calling it a "wholesome puzzle game, built with a warm atmosphere and a creative, unique approach to storytelling that can easily capture your heart." The central hook — choosing which objects a character keeps and displays, and watching those choices ripple outward into a life story told through photos, notes, and text — is exactly the kind of quietly ambitious idea that earns a devoted following when it lands.
The central promise doesn't always land as intended
Where the reviews genuinely split is over how much the game's choices actually matter, which is a serious question given that "your choices shape a lifetime" is the core marketing promise. One reviewer who wavered between a positive and negative review put the core tension plainly, and a separate, more critical reviewer was blunter still: "The choices feel arbitrary and just feel like they give you stuff rather than a connection to the person." Another reviewer broke the mechanic down concretely: "you have basically 1-3 modals each level that change the level you get next" — a much smaller and more mechanical branching structure than the game's framing around a whole lifetime's worth of consequence might suggest to a new player. One especially direct reviewer summarised their disappointment as the game feeling "like another deeply personal project," but one where "the premise feels pretty undelivered on."
It's worth noting this isn't a universal reaction — several reviewers who compared the game to Unpacking specifically praised how well the story built over multiple playthroughs, and at least one felt the environmental storytelling and photo/note system was a genuine improvement over Unpacking's more purely visual approach. The honest picture is a game whose choice system satisfies players looking for a light structural hook around a strong central narrative, but disappoints anyone expecting the choices themselves to carry the emotional weight.
Fiddly controls and a price some reviewers push back on
Beyond the narrative debate, a specific and recurring mechanical complaint concerns the zoom and object-snapping controls, which multiple reviewers describe as noticeably less precise than the genre's established standard-bearers. One reviewer directly compared the "snapping" mechanics unfavourably to Unpacking, Organized Inside, and Whisper of the House, all cited by name as doing it better. A separate reviewer specifically asked for a brightness option, noting there were "a lot of times where I was wishing that I could turn up the brightness" during play.
Price is the other consistent friction point. At $19.99, several reviewers explicitly weigh the cost against a first playthrough that runs only a few hours, even accounting for additional endings on repeat runs. One reviewer's framing was direct: the game costs "two dollars more than Unpacking's regular price and half as much reason to play it more than once," concluding they couldn't recommend it outside of a discount. That's a fair, specific value complaint rather than a vague one, and it's worth factoring in for anyone deciding whether to buy at full price versus waiting for a sale.
Active post-launch support, including a genuine content update
Momento's development team has kept working on the game well past launch, and that ongoing support is worth weighing alongside the criticisms above. A crash bug specifically affecting some players was patched within days of release, and the studio has continued pushing regular numbered patches through the following months, culminating in a labelled 1.1 "Realities" major update roughly two months after launch and a character glossary addition shortly after that. That's a meaningfully different trajectory than a small narrative game shipping once and going quiet, and it suggests some of the more mechanical complaints — control precision, tutorial clarity, and the handful of reported crashes — are more likely to keep improving than to remain fixed pain points. For players weighing whether to buy now versus waiting, that active support cadence is a reasonable factor in favour of buying in relatively soon, since the version being reviewed today is already meaningfully different from the one at launch.
Verdict
Momento earns its comparisons to Unpacking honestly — its art direction, atmosphere, and ambition to tell a life story through organised objects genuinely land for a large share of its review base, and it's the closest anything has come to that specific emotional territory in years. But its central promise that choices meaningfully shape a life is delivered through a smaller, more mechanical branching structure than the marketing suggests, and fiddly controls plus a relatively high price for its playtime give real reviewers real reasons to hold back a full recommendation. Worth playing for fans of narrative-driven organising games who go in with calibrated expectations about how much agency the choices actually carry, and strongly worth considering at a discount given its price-to-playtime ratio.
Pros and cons
Pros
- The first game in years that a large portion of its review base says genuinely scratches the specific narrative-through-organisation itch left by Unpacking
- Strong, cozy art direction and environmental storytelling that reviewers consistently praise as warm and inviting
- A genuinely creative core hook — decorating a room and choosing meaningful objects that ripple outward across a character's whole life
- Real replayability for players chasing multiple distinct endings, layered on top of a relatively short individual playthrough
Cons
- Several reviewers report that in-practice choices feel arbitrary, with only one to three real decision points per level meaningfully branching the story
- The central promise that your choices shape a lifetime is described by multiple critical reviewers as underdelivered relative to how it's marketed
- Zoom and object-snapping controls draw specific, repeated criticism as fiddly and imprecise compared to genre peers
- At $19.99, several reviewers explicitly flag the price as high relative to the amount of new content on a second or third playthrough