Game review
Looking Up
7 / 10
- Developer
- BlueRoof Games
- Publisher
- BlueRoof Games
- Released
- 26 March 2026
- Platforms
- Windows
- Genre
- Casual / Indie / Puzzle
- Monetisation
- One-time purchase
- Players
- Single-player
The short version
Looking Up is a wordless, journal-style puzzle game following Emilia, a young girl who dreams of flying, told through hand-drawn scrapbook puzzles rather than dialogue. It's the debut release from BlueRoof Games, and this review's sample of 77 lifetime reviews, 72 positive, is remarkably consistent on both what the game does well and its one defining limitation: genuinely charming art and a father-daughter story several reviewers describe as emotionally affecting, packed into a runtime this review's own achievement data confirms almost every buyer finishes in under half an hour.
Biggest strengths
- This review's sample is close to unanimous in praising the visual presentation specifically, not as a generic aside: reviewers called it 'très mignon' (very cute), 'nice visuals,' and 'beautifully drawn,' with one writing the sticker-inspired, journal-like level progression gave the whole game 'a warm and personal' feeling
- This review's sample repeatedly credits real emotional weight to a story told with no text at all, with one detailed reviewer describing it as following 'a father and daughter, exploring the depth of their relationship over the years' and calling it 'a lovely introduction to the puzzle genre for younger players'; another wrote they 'felt emotional at the end'
- This review checked the game's accessibility features directly via its store listing and confirmed Mouse Only Option, Playable without Timed Input, and Custom Volume Controls are all present, which lines up with this review's sample repeatedly noting the game requires no English or reading ability at all to understand, with a Russian-language reviewer specifically praising that the story 'can be completed with any level of English knowledge or none at all'
Biggest weaknesses
- This review's own achievement data confirms just how short the experience is: the easiest completion achievement sits at 100% global unlock and every other tracked achievement, all 18 of them tied to individual puzzles, sits between 85.8% and 96.5% — meaning the overwhelming majority of buyers who start the game finish the entire thing, and this review's sample independently and repeatedly measures that full playthrough at 17 to 49 minutes
- This review's sample includes several reviewers who feel genuinely shortchanged by the length relative to the story's quality, not just noting it as a fact: one wrote 'I was really shocked when it ended. I felt like I'd only just opened the game and then it was over,' and several others specifically wished for more chapters or puzzles rather than treating the brevity as a neutral design choice
- This review found the puzzle design itself draws little complaint but also little enthusiasm beyond 'cute' and 'easy,' with one reviewer's structured rating format scoring gameplay only 'Good' rather than higher, and no reviewer in this review's sample describing meaningful difficulty or puzzle variety beyond the game's aesthetic theming
Who it's for: Players who want a short, wordless, emotionally warm puzzle experience to sit with in one sitting, and who value atmosphere and story over length; a poor fit for anyone expecting hours of content or puzzle-solving that scales in difficulty, since this review's sample and achievement data both confirm the entire game is a single brief sitting.
Our recommendation: Worth its low asking price for players who go in understanding they are buying a 20-to-30-minute storybook rather than a full puzzle campaign; those wanting real playtime for their money should wait for a bundle or deep discount, both of which the developer has already offered once.
7 / 10
Looking Up casts the player as Emilia, a young girl who dreams of learning how to fly, told entirely without dialogue or text through a series of scrapbook-style object puzzles: a telescope, a dreamcatcher, a firefly jar, a shelf of keepsakes, each one a small hand-drawn scene to piece together. It is the debut release from BlueRoof Games, released 26 March 2026 at $5.00. This review draws on the 30 most recent of the game's 77 lifetime reviews, 72 of them positive, for a "Very Positive" overall rating.
A wordless story that reviewers say actually lands
What keeps this review's sample so consistently positive is that the emotional core of the game works even without a single line of written or spoken dialogue. One of this review's more detailed reviewers laid out the premise directly: the game "follows the story of a father and daughter, exploring the depth of their relationship over the years," calling it "a lovely introduction to the puzzle genre for younger players." Others responded to it in more personal terms — one wrote simply that they "felt emotional at the end," and a Portuguese-language reviewer said the game was "bem lindinho" (very lovely) while wishing for more of it. This review found that consistency notable given how varied the sample's language backgrounds are: reviewers writing in English, French, Russian, Hungarian, and Simplified Chinese all independently converged on "cute," "wholesome," and "heartwarming" as their descriptors of choice, which is a meaningfully strong signal for a game that tells its story purely through imagery.
Real, checked accessibility
This review checked the game's accessibility features directly against its store listing and found the claims hold up: Mouse Only Option, Playable without Timed Input, and Custom Volume Controls are all present as listed categories, not just marketing language. That lines up precisely with what this review's sample describes in practice — a Russian-language reviewer specifically noted the story "can be completed with any level of English knowledge or none at all," since there's effectively no text to read. Combined with the gentle, non-punishing puzzle design multiple reviewers describe, this review reads Looking Up as a genuinely well-considered entry point for younger or less experienced players, not just a casual game that happens to be simple.
The one thing nearly every review agrees on
The single most consistent thread across this review's entire sample, positive and negative alike, is the runtime. This review's own check of the achievement data makes the scale of that clear: the easiest completion achievement sits at a perfect 100% global unlock rate, and every other one of the 19 tracked achievements — each tied to an individual puzzle — sits between 85.8% and 96.5%. That means the overwhelming majority of people who buy Looking Up finish the entire game, and this review's sample independently and repeatedly clocks that full playthrough at somewhere between 17 and 49 minutes, with most landing closer to 20. One reviewer measured it precisely at "26 minutes" including "100% achievements." This isn't a case of a review sample guessing at length from a handful of anecdotes — this review's own achievement funnel and dozens of independent reviewer timestamps agree almost exactly.
For some reviewers that's a neutral fact they mention in passing. For others, it's a genuine source of disappointment relative to how much they enjoyed what was there. One reviewer wrote candidly, "I was really shocked when it ended. I felt like I'd only just opened the game and then it was over!" — noting it took them "17 minutes to finish" a game they otherwise found charming. Several others echoed the same wish more gently, asking for "more chapters" or "a few more puzzles," which this review reads as real evidence that the story and puzzle design left players wanting more rather than feeling like the game had simply worn out its welcome.
Simple puzzles, no real difficulty curve
Beyond the story and presentation, this review's sample has little to say about the puzzles themselves beyond describing them as easy and pleasant. One reviewer's structured review format scored gameplay only "Good" rather than the higher tiers available, and no reviewer in this review's sample described any puzzle as genuinely difficult or pointed to meaningful variety in mechanics across the game's chapters. This review treats that as a real, if minor, limitation: the puzzles function well as a vehicle for the story and art, but this is not a game built to test or grow a player's problem-solving skill over its runtime.
A first game, taken seriously by its developer
This review checked BlueRoof Games' partner-events history and found a genuinely committed campaign around a debut release rather than a rushed launch. A gameplay trailer and playtest appeared as early as October and November 2025, followed by a public demo in February 2026 and appearances at GDC and the Hungarian Comic Con to promote the game directly ahead of its 26 March 2026 launch. Post-launch, a "We saw it and we fixed it!" patch arrived in July 2026, and the game was added to a discounted bundle in August. One reviewer directly acknowledged this, writing "Congrats on your first game, guys!" — this review found that level of sustained pre- and post-launch effort genuinely notable for a team's first Steam release.
Verdict
Looking Up is a small, sincere debut that mostly delivers on exactly what it promises: a wordless, visually lovely father-daughter story told through gentle scrapbook puzzles, and this review's sample is remarkably consistent in finding real emotional resonance in that short package. But this review can't score it much above the middle of the scale, because the value proposition is genuinely thin — this review's own achievement data confirms nearly every buyer finishes the entire game in well under half an hour, and a meaningful slice of the sample says so with real disappointment rather than indifference. At $5.00, and especially in a bundle, this is an easy recommendation for anyone who wants a short, warm story to sit with once; it is not a puzzle game built to hold anyone's attention beyond that single sitting.
Pros and cons
Pros
- This review's sample is close to unanimous in praising the visual presentation specifically, not as a generic aside: reviewers called it 'très mignon' (very cute), 'nice visuals,' and 'beautifully drawn,' with one writing the sticker-inspired, journal-like level progression gave the whole game 'a warm and personal' feeling
- This review's sample repeatedly credits real emotional weight to a story told with no text at all, with one detailed reviewer describing it as following 'a father and daughter, exploring the depth of their relationship over the years' and calling it 'a lovely introduction to the puzzle genre for younger players'; another wrote they 'felt emotional at the end'
- This review checked the game's accessibility features directly via its store listing and confirmed Mouse Only Option, Playable without Timed Input, and Custom Volume Controls are all present, which lines up with this review's sample repeatedly noting the game requires no English or reading ability at all to understand, with a Russian-language reviewer specifically praising that the story 'can be completed with any level of English knowledge or none at all'
- This review checked the developer's partner-events history and found a genuine multi-month campaign around the launch rather than a rushed release: a public demo in February 2026, appearances at GDC and Hungarian Comic Con to promote it, a 'We saw it and we fixed it!' post-launch patch in July, and the game entered a discounted bundle in August 2026 — real, sustained support for a first release
Cons
- This review's own achievement data confirms just how short the experience is: the easiest completion achievement sits at 100% global unlock and every other tracked achievement, all 18 of them tied to individual puzzles, sits between 85.8% and 96.5% — meaning the overwhelming majority of buyers who start the game finish the entire thing, and this review's sample independently and repeatedly measures that full playthrough at 17 to 49 minutes
- This review's sample includes several reviewers who feel genuinely shortchanged by the length relative to the story's quality, not just noting it as a fact: one wrote 'I was really shocked when it ended. I felt like I'd only just opened the game and then it was over,' and several others specifically wished for more chapters or puzzles rather than treating the brevity as a neutral design choice
- This review found the puzzle design itself draws little complaint but also little enthusiasm beyond 'cute' and 'easy,' with one reviewer's structured rating format scoring gameplay only 'Good' rather than higher, and no reviewer in this review's sample describing meaningful difficulty or puzzle variety beyond the game's aesthetic theming
- This review found the game was purchased by multiple reviewers specifically because of social media and streamer recommendations rather than the store page alone, which this review notes as a real discoverability dependency for a small debut title without that kind of organic word of mouth