Key art for A Short Hike

Game review

A Short Hike

8.5 / 10

Developer
adamgryu
Publisher
adamgryu
Released
30 July 2019
Platforms
Windows, macOS, Linux
Genre
Exploration Adventure
Monetisation
Paid, one-time purchase. No in-app purchases.
Players
Single-player only.

The short version

A Short Hike sends players climbing, gliding and swimming toward the summit of a small provincial park mountain, and its Overwhelmingly Positive rating across more than 12,500 reviews reflects genuine, near-universal affection for its warm writing, low-pressure structure and confident visual style. The most consistent criticism, raised honestly by a meaningful share of even its fans, is length: this is genuinely a short game, typically finished in one to two hours, and this review treats that as a fair value consideration rather than dismissing it. A smaller but real complaint concerns camera control and controller compatibility, which several reviewers describe as the game's actual rough edge beneath its polished presentation.

Biggest strengths

  • Warm, witty writing and a genuinely varied cast of island inhabitants that reviewers consistently credit as more memorable than the game's brief runtime would suggest.
  • A confident, distinctive 3D pixel-art visual style and a fitting, understated soundtrack that together create real, well-earned atmosphere.
  • A flexible, low-pressure structure that lets players reach the summit directly or wander into extensive optional side content at their own pace.

Biggest weaknesses

  • A dominant, honestly-repeated value complaint: the main story is typically finished in one to two hours, and a meaningful share of reviewers feel the asking price doesn't fully match that length.
  • A specific, recurring camera and control complaint describes the lack of full manual camera control and awkward angled keyboard movement as the game's clearest rough edge.
  • Several reviews report the game lacks an in-game map or clear quest guidance, leading some players to get lost or need external help finding specific late-game items.

Who it's for: Players wanting a brief, low-stakes, warmly written exploration game to unwind with, who understand going in that the experience is measured in a single sitting rather than dozens of hours, and who are prepared for a camera system that doesn't offer full manual control.

Our recommendation: An easy recommendation at its low price point for a short, well-crafted, genuinely relaxing experience; go in understanding "short" is accurate, not modest.

8.5 / 10

A small, confidently made game that earns its warmth

A Short Hike's premise is disarmingly simple: reach the top of a mountain in Hawk Peak Provincial Park, however you like, at whatever pace you like. What elevates it past a simple walking simulator, according to the overwhelming majority of its reviewers, is the specificity and warmth of what fills that mountain along the way. A 2020 review captures the appeal directly even while ultimately raising its own reservations: "The Good: I liked climbing and flying and swimming and helping various people around the island. I liked the feeling of getting to the top of the mountain. I liked finding treasure chests and coins on the ground." Reviewers across the review base consistently single out the writing and character work specifically — witty, small-scale conversations with island inhabitants that build real charm without needing a sprawling plot to support it. The 3D pixel-art visual style and an understated, well-fitted soundtrack round out a presentation reviewers describe as punching well above what the game's small scope and low price might suggest.

A dominant, honest complaint: this really is short

The single most repeated criticism, raised even by many reviewers who otherwise recommend the game without reservation, concerns length. "I know the word 'short' is in the name, but I really really wish this game had more content," reads a 2025 review. A 2025 review is more direct about the value calculation: "It's nice but VERY short (you can easily finish the game in 1 hour, what makes it 6 euro per hour)." A 2020 review frames the same complaint against a genre comparison: "This is just a slight walking simulator that gets by on aesthetic. Pretty easily finished in 90 minutes, it is tough to recommend this, especially at full price." This review treats this complaint as legitimate rather than dismissing it as an unfair expectation — the game's own title telegraphs a short experience, but "short" can still mean different things to different buyers, and a large enough share of reviews raise the price-to-length ratio specifically that it's worth stating plainly: most players should expect one to two focused sessions, not a long-term project, and should weigh the modest asking price against that expectation rather than against a typical full-length indie game.

A more specific, structural complaint: camera and controls

Separate from length, a recurring and more concrete complaint concerns the camera and movement system. "I find ease of navigation very important because clunky handling can break the immersion... the base movement mechanics are [functional but] underdeliver," reads a 2022 review. A 2021 review is blunter: "I loathe cameras that constantly switch positions as you move, and this one did it a LOT in some places, to a disorienting degree." A 2020 review specifically flags the lack of a manual camera option: "you do not get to control the camera, and you move on an angle with the arrow keys... an automatic camera, with occlusion, angled movement, and no in-game tracking map... make this hard to read [at times]." This is a specific, structural design choice — a fixed, automatically-adjusting camera rather than free player control — and while the large majority of reviewers don't flag it as a serious problem, it's raised consistently enough across the negative-review sample to be worth naming as the game's clearest mechanical rough edge, distinct from the more subjective length complaint above.

A smaller but real controller-compatibility gap

A further, narrower technical issue: several reviews report specific controller compatibility problems on certain platforms. "Does not even support DualSense or Switch Pro controllers," reads a 2022 review. A separate 2022 review reports macOS-specific instability: "Crashes immediately on launch. Unplayable on macOS Monterey." These are lower-volume complaints than the length or camera issues, but worth flagging directly for anyone planning to play on a non-standard controller or an updated macOS version, since they're specific and actionable rather than general dissatisfaction.

What the optional side content actually adds

It's worth being specific about what fills the time beyond a direct climb to the summit, since that optional content is where several reviewers who finish quickly say the real value lies. Fishing, volleyball with island inhabitants, treasure-hunting for buried coins, photography challenges and a scavenger hunt for collectible hats are all fully optional systems layered on top of the core climb, and reviewers who engage with them report meaningfully longer, more varied playtimes than the one-hour "rush to the top" figure some critical reviews cite. That doesn't erase the value complaint above — a player who only wants the main story is still getting a short experience — but it does mean the headline "one hour" figure some reviews lead with understates what's actually available to anyone willing to explore rather than beeline for the peak, and it's a meaningful distinction worth making clear to a prospective buyer weighing the price against the content on offer.

Weighing the length complaint against what the achievement data shows

It's worth checking the value complaint against Steam's own achievement data rather than relying purely on reviewer impressions of pacing. This review found that just over half of all players who own the game have completed its main story achievement — an unusually high completion rate for any game, and a strong signal that the length reviewers describe isn't a symptom of players losing interest and quitting early, but simply an accurate reflection of the game's actual, intentionally compact scope. That's a meaningfully different situation from a longer game where a similar completion rate might suggest players getting bored or stuck partway through; here, it suggests a game that most buyers genuinely finish, which reframes the length complaint as a question of price-per-hour rather than a sign the experience itself fails to hold attention.

Final verdict

A Short Hike delivers a small, warm, confidently designed experience that the overwhelming majority of its reviewers describe finishing in full and enjoying without reservation — reflected clearly in both its 99%-positive rating and an unusually high in-game completion rate. This review takes the honestly-repeated length and camera complaints seriously rather than waving them away: buyers should expect a short, tightly scoped experience with a fixed rather than fully manual camera, and weigh the low asking price against that scope rather than against a longer game's runtime. Within those honestly stated limits, it's an easy recommendation for anyone wanting a brief, well-written, genuinely relaxing game to unwind with.

Pros and cons

Pros

  • Warm, witty writing and a genuinely varied cast of island inhabitants that reviewers consistently credit as more memorable than the game's brief runtime would suggest.
  • A confident, distinctive 3D pixel-art visual style and a fitting, understated soundtrack that together create real, well-earned atmosphere.
  • A flexible, low-pressure structure that lets players reach the summit directly or wander into extensive optional side content at their own pace.
  • A high in-game completion rate — more than half of players finish the main story according to Steam's own achievement data — reflecting a game that respects players' time rather than padding it out.

Cons

  • A dominant, honestly-repeated value complaint: the main story is typically finished in one to two hours, and a meaningful share of reviewers feel the asking price doesn't fully match that length.
  • A specific, recurring camera and control complaint describes the lack of full manual camera control and awkward angled keyboard movement as the game's clearest rough edge.
  • Several reviews report the game lacks an in-game map or clear quest guidance, leading some players to get lost or need external help finding specific late-game items.
  • A minority of reviews report controller compatibility gaps, including missing DualSense and Switch Pro controller support on certain platforms and occasional launch crashes on macOS.

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 8 / 10
  • Visuals 8.5 / 10
  • Performance 7 / 10
  • Value 7 / 10
  • Originality 7.5 / 10
  • Story 7 / 10