Game review
The Wide Open Sky is Running out of Catfish
8.5 / 10
- Developer
- ZIPIT! Games
- Publisher
- ZIPIT! Games
- Released
- 27 March 2026
- Platforms
- Windows
- Genre
- Indie / Adventure / Narrative
- Monetisation
- One-time purchase
- Players
- Single-player
The short version
The Wide Open Sky is Running out of Catfish puts players on the back of a giant ancient catfish drifting through the sky, spawning fish out of clouds and photographing them while working through a quietly devastating story about death, growing up, and how people disagree about both. This review's sample is completely unanimous, 75 reviews and not a single negative one, and its enthusiasm holds up under scrutiny: reviewers praise specific writing choices, name concrete mechanical frustrations rather than vague complaints, and repeatedly describe crying at the ending of what is, on its surface, a game about photographing imaginary fish. This review finds a small, rough-edged, deeply sincere game that more than earns its unanimous reception.
Biggest strengths
- This review's sample is completely unanimous, 75 positive reviews and zero negative ones, and its praise is consistently specific rather than generic — reviewers repeatedly single out the writing, the music, and a particular story beat rather than offering blanket enthusiasm
- Multiple reviewers independently described the story as an allegory for growing up and reconciling with death, with one calling it 'an incredible allegory for the transition between childhood and adulthood,' and another praising it as 'a lovely little game about two completely opposite points of view regarding death, and maybe, just maybe, taking a more nuanced approach to it all'
- This review credits the game's worldbuilding details for grounding an absurd premise: reviewers repeatedly called out the in-game computer and its blog posts, and a witches' 'council' that communicates exclusively by fax, as small, funny, well-observed touches that make a talking-catfish setting feel oddly real
Biggest weaknesses
- This review's sample repeatedly singles out one specific minigame, tied to catching or collecting bubbles/'nosies,' as the weak point of an otherwise strong gameplay loop, with one reviewer calling it 'one of the worst videogame mechanics ever put to code' while still recommending the game as a whole
- More than one reviewer in this review's sample reported the controller experience as unpolished at launch, describing it as 'insanely twitchy' before manually lowering the sensitivity, a complaint this review notes the developer partially addressed in a post-launch hotfix but that may still affect players who pick the game up without adjusting settings first
- This review's sample repeatedly describes the game as short, generally clustering around 6 to 9 hours for a full playthrough at $14.99, and at least one reviewer specifically wished for an easier way to see the game's other ending without a full second playthrough
Who it's for: Fans of narrative-forward cozy games like Spiritfarer or A Short Hike who don't mind a rough, intentionally retro PS1-style visual presentation and some genuinely twitchy controller sensitivity, looking for a short, emotionally direct story about loss told through an absurd and charming premise.
Our recommendation: A strong recommendation, backed by this review's fully unanimous sample, for anyone drawn to small, sincere narrative games; the caveats are minor and specific enough — an awkward minigame, some control tuning, and a short runtime — that this review considers them worth accepting for what reviewers consistently describe as a story that actually lands.
8.5 / 10
The Wide Open Sky is Running out of Catfish puts players in the role of Jet, a witch's daughter living on the back of a giant, ancient, flying catfish drifting through a sky where fish and sea creatures are conjured out of clouds rather than water. The core loop combines light puzzle-solving with photography, spawning creatures and capturing them on camera while working through a cast of neighbors, a witches' bureaucracy that communicates by fax, and a story that turns out to be about far more than fish. It's developed and published by ZIPIT! Games, released 27 March 2026 at $14.99. This review draws on all 75 of the game's lifetime reviews, every single one of them positive.
A story reviewers keep calling an allegory
This review's sample doesn't just like The Wide Open Sky is Running out of Catfish, it keeps trying to articulate exactly what the story is doing, and lands on remarkably consistent language. One reviewer called it "an incredible allegory for the transition between childhood and adulthood and working through its messiness." Another described it more directly as "a lovely little game about two completely opposite points of view regarding death, and maybe, just maybe, taking a more nuanced approach to it all," specifically praising a central disagreement between Jet's mother and the wider setting about how to face mortality. A third summed up the game's tone as "a meditation on the impermanence of everything around us — to embrace that our rivers will run their course and to hold tight to what we love most along our way." This review finds that degree of consistent, considered language across independent reviewers unusual, and reads it as strong evidence the writing is doing exactly what it sets out to do.
Small, funny details that make an absurd world feel real
What repeatedly stands out in this review's sample isn't just the big emotional beats but the specific worldbuilding choices that ground them. More than one reviewer called out the in-game computer and its blog posts as a favorite detail, with one writing "I loved that you could explore some of their blogs and you got these little pocket stories by reading what they're blogging about, the way their personality comes together." Another highlighted "the society of witches' legal team that communicates exclusively by fax" as one of several "grace notes" that "help this world seem real even though it is intrinsically absurd." This review considers these exactly the kind of small, specific touches that separate a game with genuine voice from one merely borrowing a cozy-game aesthetic.
The one mechanic everyone agrees doesn't work
For a completely unanimous review sample, this review's reading found real, specific criticism inside otherwise five-star reviews, most consistently aimed at a single minigame. One reviewer, while still strongly recommending the game, wrote bluntly that "nosies might be one of the worst videogame mechanics ever put to code," adding that unlike every other "fishing" minigame in the game, which felt "fun and creative," this one "detracted from the experience a lot and didn't feel congruent with the rest of the gameplay loop." This review takes that kind of precise, isolated criticism from an otherwise enthusiastic reviewer more seriously than vague complaints, since it points at one fixable weak point rather than a broader problem with the game.
Rough controls, and a developer who visibly fixed some of them
This review's sample flagged launch-week control issues more than once, with one reviewer writing the game "felt insanely twitchy with a controller and I had to dial the sensitivity way down." Checking ZIPIT! Games' own partner-event history against that complaint turned up a direct match: a 29 March hotfix, two days after launch, explicitly listed "Fixed Mouse sensitivity issues" among its changes, alongside fixes for fish "swimming through the ground" and achievement consistency. The studio kept going from there, shipping five separate patches through 20 April covering grammar, puzzle tweaks in the game's Australis region, and inventory visibility for collected shells. This review credits a small studio that clearly kept listening and patching for a full month after release, even if the original controller tuning shouldn't have needed a fix in the first place.
What the achievements confirm about how people actually play
The Wide Open Sky is Running out of Catfish tracks 18 Steam achievements, several tied directly to completing specific regions — the Gulf, the Archipelago, and Australis — and this review checked the global completion data to see how far players typically get. A striking 40.2% of players have earned "ACH_VOID_PHOTO," a single memorable photography moment, while only 12.8% have earned "ACH_COMPLETE_ALL_PP," full completion across every region. This review reads that gap as consistent with what its sample describes: a story-forward game most players finish once for its narrative high points rather than one built around systematic completion, which fits a cast of reviewers who keep talking about the ending rather than the completionist grind.
A short game, and a story some wanted to revisit differently
The most common practical complaint in this review's sample is length and structure rather than quality. Reviewers consistently reported playthroughs in the 6-to-9-hour range, and at least one wished for an easier way to see the game's other ending "without having to play the entire videogame again," calling it a "mini-gripe" precisely because the game is so short. This review agrees that's a fair, minor structural complaint rather than a real flaw, but flags it clearly for players expecting a longer runtime at a $14.99 price point.
Verdict
The Wide Open Sky is Running out of Catfish is a small, strange, deeply sincere game about riding a giant catfish through the clouds that turns out to be really about growing up and making peace with loss, and this review's completely unanimous sample backs that up with specific, considered praise rather than blanket enthusiasm. One clumsy minigame, some launch-week control tuning that the developer has since partly addressed, and a short runtime are real, named costs, but they sit inside a game reviewers keep describing as something that caught them off guard and stuck with them. This review finds that combination — genuine craft, an unusually consistent emotional response, and a small studio that kept patching — more than earns a strong recommendation.
Pros and cons
Pros
- This review's sample is completely unanimous, 75 positive reviews and zero negative ones, and its praise is consistently specific rather than generic — reviewers repeatedly single out the writing, the music, and a particular story beat rather than offering blanket enthusiasm
- Multiple reviewers independently described the story as an allegory for growing up and reconciling with death, with one calling it 'an incredible allegory for the transition between childhood and adulthood,' and another praising it as 'a lovely little game about two completely opposite points of view regarding death, and maybe, just maybe, taking a more nuanced approach to it all'
- This review credits the game's worldbuilding details for grounding an absurd premise: reviewers repeatedly called out the in-game computer and its blog posts, and a witches' 'council' that communicates exclusively by fax, as small, funny, well-observed touches that make a talking-catfish setting feel oddly real
- ZIPIT! Games shipped five separate patches in the first month after launch, including targeted fixes for mouse sensitivity, fish clipping through the ground, and achievement consistency, which this review found directly answers specific control and polish complaints raised independently in this review's review sample
- The game's 18 Steam achievements map cleanly onto its regional structure — separate completion achievements for the Gulf, the Archipelago, and Australis areas — and the low completion rate on the 'ACH_COMPLETE_ALL_PP' achievement (12.8%) alongside a much higher rate for taking a single memorable photo (40.2% for 'ACH_VOID_PHOTO') matches this review's sample's description of a game people finish once for the story rather than fully complete
Cons
- This review's sample repeatedly singles out one specific minigame, tied to catching or collecting bubbles/'nosies,' as the weak point of an otherwise strong gameplay loop, with one reviewer calling it 'one of the worst videogame mechanics ever put to code' while still recommending the game as a whole
- More than one reviewer in this review's sample reported the controller experience as unpolished at launch, describing it as 'insanely twitchy' before manually lowering the sensitivity, a complaint this review notes the developer partially addressed in a post-launch hotfix but that may still affect players who pick the game up without adjusting settings first
- This review's sample repeatedly describes the game as short, generally clustering around 6 to 9 hours for a full playthrough at $14.99, and at least one reviewer specifically wished for an easier way to see the game's other ending without a full second playthrough
- This review found the game supports English only, with no other language options in its store listing, and its intentionally rough, low-polygon PS1-style visual presentation is explicitly flagged by at least one reviewer in this review's sample as something 'some people may have an adverse reaction to'