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Windows PC game reviews

548 games we have reviewed that run on Windows PC, best first.

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548 reviews

Chronicon

A two-person Swedish studio's pixel-art ARPG stacks skill trees, runes, sockets and artifacts into a genuinely deep build sandbox for the price of a takeaway meal — but the achievement data shows most players never see the endgame that's supposed to justify it.

7 / 10

Reviewed

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Clanfolk

A Scottish Highlands colony sim that deliberately swaps RimWorld's raids and pirate attacks for winters, in-laws and beekeeping — four years into Early Access, with monthly patches still landing and the same comparison still following it everywhere.

7 / 10

Reviewed

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CLICKOLDING

A 40-minute narrative clicker from Strange Scaffold about a masked man who wants to watch you thumb a tally counter — critically adored as a piece of writing about labour and discomfort, and just as consistently criticised by its own reviewers for stretching a five-minute idea across a full session of repetitive clicking.

7 / 10

Reviewed

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Coin Push RPG

A genuinely inventive fusion of arcade coin-pusher physics and idle hero-collection RPG, loved by a real audience for a hybrid nobody else has built properly, undercut by rough English localization and a mid-game grind that several long-term players say goes flat.

7 / 10

Reviewed

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Colony Survival

A voxel colony-building strategy game crossing Minecraft's block-by-block construction with genuine tower-defense stakes, still in Early Access more than nine years after its 2017 debut — sustained by an unusually transparent weekly developer blog and a loyal Very Positive fanbase, with a persistent, still-current complaint that its mid-to-late game never quite matches the promise of its opening hours.

7 / 10

Reviewed

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Cultist Simulator

Weather Factory's card-driven cosmic horror sim deliberately refuses to explain itself -- a design choice its own creators later softened for its 2023 successor after eight years of Steam reviews split almost exactly along the line between players who find that opacity thrilling and those who find it simply punishing.

7 / 10

Reviewed

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Dawnmaker

A two-person studio's tile-placement deckbuilder that plays like a solo board game about rebuilding smog-covered cities around magical lighthouses — genuinely satisfying for a first campaign run, though most reviewers agree it runs out of variety faster than the genre's best comparisons.

7 / 10

Reviewed

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Dinotica

A Cult of the Lamb-shaped roguelite about taming, breeding and battling with dinosaurs that a large majority of players genuinely enjoy for its cute art and satisfying core loop, worn down for a real minority by breeding RNG and small-feeling maps.

7 / 10

Reviewed

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Do Not Feed the Monkeys

Do Not Feed the Monkeys hands you a chair, a bank of hacked security cameras, and one simple rule you're constantly tempted to break — never interact with the people you're watching. Its own reviewers agree the premise and its moral test are genuinely compelling; a real minority argue the resource-management busywork wrapped around that premise gets in its own way.

7 / 10

Reviewed

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Dopamine Eggs

A next-generation clicker where every single upgrade unlocks its own minigame -- an RPG mage adventure, a collectible card battler built from the developer's own 20-year back catalogue of Flash games, and egg-fusion alchemy -- launched 6 August 2026 to a small but unanimously enthusiastic reception, with reviewers already flagging early balance rough edges.

7 / 10

Reviewed

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Fabled Adventure

A hand-painted 2D desktop RPG about exploring enchanted realms, fishing quiet waters and filling out a Knowledge Book of everything you meet — released yesterday, priced under six dollars, and already dropping hints in its own patch notes that "single-player" might not stay the whole story.

7 / 10

Reviewed

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Fading Echo

Emeteria's debut turns into a fluid, chain-reacting sphere and reshuffles reality around you, and that idea alone is worth the price. The kicking-things-off-ledges combat underneath it never catches up.

7 / 10

Reviewed

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FANTASY LIFE i: The Girl Who Steals Time

A beloved, deeply engaging cozy-fantasy RPG sequel that a genuinely enormous share of its own players finish and keep playing — sitting alongside the single most consistent, most heavily-upvoted complaint this review has documented all year, that its marketed co-op is severely restricted, undersold by its own promotional videos, and takes hours just to unlock.

7 / 10

Reviewed

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Farm RPG

A menu-only farming MMO that has quietly run since 2021 with no ads and a genuinely optional shop, propped up by a community wiki so thorough that half the game's actual strategy lives outside the app.

7 / 10

Reviewed

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Felvidek

A hand-painted, alternate-history JRPG about an alcoholic Slovak knight fighting Hussite raiders and folkloric horrors, beloved almost entirely for its art, music, and sheer strangeness — while its own reviewers, even most of the positive ones, agree the turn-based combat underneath is thin and the three-to-four-hour runtime is a tough sell at its price.

7 / 10

Reviewed

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Fidget Spinner RPG

A NZ$5.99 idle RPG that dresses an 11-skill crafting-and-progression system up as a joke about spinning a fidget spinner impossibly fast, from a solo developer who patched constantly through Early Access and then went almost completely silent after the September 2023 1.0 launch.

7 / 10

Reviewed

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FOUNDRY

A calm, good-looking voxel factory game about building robots to sell them — a genre full of hostile worlds and existential stakes, this one just wants you to optimize a conveyor line in peace. Two years into Early Access, that's both its appeal and its ceiling.

7 / 10

Reviewed

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Gemblades

A single-player deckbuilder in the mould of the tabletop games Ascension and Dominion -- draft a deck of gem-powered heroes and race to a victory-point target before the turns run out -- praised almost unanimously for how faithfully and cleanly it translates that board-game feel, with a real, repeated complaint that its five difficulties are cleared too easily to sustain long-term interest yet.

7 / 10

Reviewed

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Gladiator Command

Gladiator Command is a solo-developed ancient-Rome gladiator school management sim with real-time arena combat, and this review's sample finds an addictive, actively-supported Early Access loop that fans compare favorably to Domina — undercut by a genuine, recurring complaint about unfair late-game difficulty spikes that the developer has been visibly working to smooth out for months.

7 / 10

Reviewed

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Gods & Gore

A Greek-mythology tower defense roguelite where you draft cards to build the maze your enemies walk through. A week into Early Access, its loudest complaint — no reason to keep playing between runs — had already been directly answered by a meta-progression patch.

7 / 10

Reviewed

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