Game review
Dinotica
7 / 10
- Developer
- XA Studio
- Publisher
- Celestial Studio
- Released
- 12 August 2025
- Platforms
- Windows
- Genre
- Survival Roguelite RPG
- Monetisation
- One-time purchase. No microtransactions found in the store listing or reviews.
- Players
- Single-player and co-op, including LAN, split-screen and Remote Play Together.
The short version
Dinotica borrows its silhouette openly from Cult of the Lamb -- a cute, dark-tinged roguelite combat loop wrapped around a home base you build up between runs -- and swaps its cult of followers for dinosaur companions you capture, breed and raise instead. It sits at Very Positive, 94.3% of 106 reviews, most of them written during its year in Early Access, and its fans are candid about the comparison: reviewers repeatedly describe it as "Cult of the Lamb meets Palworld" and mean it as praise, crediting the game with taking familiar pieces and still making something that hooks them for dozens of hours.
The negative sample is small but specific: breeding, the system several reviewers say should be the game's centrepiece, is criticised even by fans as too RNG-dependent and grindy; maps and expeditions are called small and easy by some; and there are scattered but real reports of multiplayer crashes during co-op sessions. The game exited Early Access into a full 1.0 release on 12 August 2026, one year to the day after it entered -- this review largely reflects the Early Access build most reviewers actually played, since the 1.0 release is too recent for its own review sample yet.
Biggest strengths
- A likeable, cute art style and dinosaur companion designs that draw consistent praise even from reviewers with real reservations about other systems
- A genre mashup -- roguelite combat, base building, creature capturing and breeding -- that a clear majority of reviewers say works better together than any one piece would alone, several explicitly crediting it above the games it borrows from
- Real completionist engagement -- reviewers logging 60-plus hours through the game's hardest difficulty tier report a satisfying arc through to the current top-level content
Biggest weaknesses
- Dinosaur breeding, repeatedly named by reviewers as the system that should be the game's centrepiece, is criticised as "pure RNG grind of the worst kind" even by players who otherwise recommend the game
- Expedition maps are reported as small and, at least on default difficulty, too easy by some reviewers, undercutting the roguelite variety the format usually promises
- Scattered but real reports of multiplayer sessions crashing without an error message, ending co-op runs abruptly
Who it's for: Fans of Cult of the Lamb, Palworld or creature-collecting roguelites who want a cute, approachable co-op game to build a base and breed dinosaurs in short sessions. Less suited to anyone wanting either a mechanically original take on the genre or deep, structured monster breeding rather than a heavily randomised one.
Our recommendation: A solid, likeable genre mashup at NZ$19.71 for fans of what it's borrowing from -- just go in aware that reviewers, including happy ones, consistently flag the breeding system and map size as the two things most in need of the post-1.0 attention the developers appear to keep giving it.
7 / 10
Dinotica doesn't hide what it's borrowing from. Drop a cute, faintly dark-humoured roguelite combat loop into a home base you build up between runs, and Cult of the Lamb comparisons write themselves -- so much so that Dinotica's own reviewers make the comparison constantly and mostly mean it warmly. What XA Studio adds is dinosaurs: capture them, breed them, raise a settlement of prehistoric companions instead of cultists. The game entered paid Early Access on 12 August 2025 and, in a tidy piece of timing, exited to a full 1.0 release exactly one year later, on 12 August 2026 -- meaning this review is written the day after launch, largely on the evidence of the Early Access period that shaped almost its entire review base of 106, sitting at Very Positive with 94.3% approval.
A familiar shape, worn well
Reviewers are unusually direct about naming Dinotica's influences, and it doesn't seem to bother most of them. "Cult of the Lamb meets Palworld and it works!" reads one representative review; "great game, kind of like Cult of the Lamb but with dinos," reads another, giving it a 9/10 anyway. A third widens the reference list further: "it feels like a blend of Cult of the Lamb and Vampire Survivor with a sprinkle of PokeMayns" -- a description that captures the actual loop reasonably well: roguelite run-based combat, base and settlement management, and Pokémon-style creature capturing and breeding, stitched together rather than any one system being the star. What makes that combination land for most reviewers, rather than reading as a checklist of borrowed parts, is presentation -- the cute art style and dinosaur companion designs draw consistent, specific praise even from reviewers who have real complaints about the systems underneath.
Engagement runs deep for its fans. One reviewer, having logged around 60 hours and cleared the game's hardest available difficulty tier (the Time-Space Rift's single-player challenge mode), writes a considered pros-and-cons account while still recommending it "even in its current EA state" -- exactly the kind of thorough, invested feedback that signals a real hook rather than a novelty that wears off fast.
The breeding system: the game's own reviewers want more from it
The most consistent, specific critique in Dinotica's review sample isn't about a broken system -- it's about an underbaked one that reviewers clearly wish were the centrepiece it's positioned to be. "Breeding dinos is pure RNG grind of the worst kind," reads one blunt negative review from a reviewer with over 84 hours logged -- someone who evidently kept playing despite the frustration. A detailed positive review makes essentially the same point more constructively: "breeding monsters seems like it should be a way bigger priority. The actual gameplay needs to take a bit of a backseat, because it's repetitive as holy hell." Others echo it in passing -- "need more dino design and skills randomness. Kinda repetitive, grind" -- suggesting a genuine, widely felt gap between what the creature-breeding half of the pitch promises and what the current systems deliver in practice.
A related, smaller complaint concerns scope: some reviewers describe expedition maps as small and, at default settings, too easy -- "if you like the idea of playing a Survivors game in a shoebox, then this is for you," reads one pointed negative review, which also reports the developers being unresponsive to forum bug reports at the time it was written. Scattered reports of multiplayer crashes without error messages appear across the sample too, a real if inconsistent technical complaint for a game that leans on co-op as a selling point.
The harsher read: not enough of its own idea
A smaller group of reviewers push further than "derivative but well done" into genuine disappointment with how closely the game hews to its inspiration. "Cult of the Lamb with no soul," reads the sharpest review in the sample, arguing Dinotica pairs "nearly identical gameplay" to Cult of the Lamb with "a soulless prehistoric skin and a bunch of safe... humor" rather than a distinct identity of its own. That's a minority position relative to the review sample as a whole, but it's articulate and specific enough to be worth weighing, especially for anyone who's already put real hours into Cult of the Lamb and is deciding whether Dinotica offers something meaningfully different rather than the same loop restated.
Verdict
7.0 out of 10. Dinotica takes an openly borrowed structure -- roguelite combat plus home-base management, Cult of the Lamb's clearest fingerprint -- and builds something likeable and genuinely sticky on top of it, helped by charming art and a dinosaur-taming hook that lands for the large majority of the people who've tried it. Its own fans are the ones pointing hardest at where it falls short: a breeding system that's more randomised grind than the meaningful centrepiece its premise promises, and expedition content some find too small and too easy. The game only exited Early Access into 1.0 yesterday, so whether the developers have addressed either complaint in the finished release is something this review can't yet confirm -- but on the year of evidence available, this is a genre mashup worth a look for the price, with real, specific room still to grow.
Pros and cons
Pros
- A likeable, cute art style and dinosaur companion designs that draw consistent praise even from reviewers with real reservations about other systems
- A genre mashup -- roguelite combat, base building, creature capturing and breeding -- that a clear majority of reviewers say works better together than any one piece would alone, several explicitly crediting it above the games it borrows from
- Real completionist engagement -- reviewers logging 60-plus hours through the game's hardest difficulty tier report a satisfying arc through to the current top-level content
- Active, communicative developers that several reviewers credit with regular updates during the Early Access period
Cons
- Dinosaur breeding, repeatedly named by reviewers as the system that should be the game's centrepiece, is criticised as "pure RNG grind of the worst kind" even by players who otherwise recommend the game
- Expedition maps are reported as small and, at least on default difficulty, too easy by some reviewers, undercutting the roguelite variety the format usually promises
- Scattered but real reports of multiplayer sessions crashing without an error message, ending co-op runs abruptly
- A distinct minority view that the game leans too heavily on Cult of the Lamb's established format without enough of an idea distinctly its own, most sharply put by one reviewer as "Cult of the Lamb with no soul"