Game review
Death Must Die
7 / 10
- Developer
- Realm Archive
- Publisher
- Realm Archive
- Released
- 14 November 2023
- Platforms
- Windows
- Genre
- Roguelite, Bullet Heaven, Fantasy
- Monetisation
- One-time purchase. No advertisements or microtransactions.
- Players
- Single-player
The short version
Death Must Die is a roguelite bullet-heaven from Realm Archive, entering Early Access 14 November 2023, in which players descend into the underworld as a Greek-mythology-flavoured hero, blending Vampire Survivors-style horde combat with Diablo-esque gearing and Hades-style god powers. It sits at a lifetime Very Positive 90.1% across 21,673 reviews, with recent sentiment holding at an equally strong 91.1%. This review reads a substantial share of both samples across the game's nearly three-year Early Access history and finds a genuinely beloved core formula — several reviewers rank it above bigger-budget genre entries — increasingly overshadowed by one specific, dated concern: the pace of development has slowed dramatically, missed roadmap targets repeatedly, and recent content additions draw complaints for moving away from what made the game fun in the first place.
Biggest strengths
- The core hybrid formula — Vampire Survivors-style horde survival, Diablo-style item and talent depth, Hades-style god power selection — draws consistent, enthusiastic praise, with several reviewers calling it more fun than bigger-budget action RPGs
- Extremely strong value at its low asking price, with reviewers citing well over 100 hours of enjoyment for a NZ$10.49 purchase
- Build variety and synergy discovery are praised repeatedly as the game's strongest hook, rewarding experimentation across hero, god power and gear combinations
Biggest weaknesses
- Development has moved at an unusually slow pace for an Early Access title this well-received, with reviewers across 2024, 2025 and 2026 independently describing missed roadmap timelines and long stretches — one reviewer cites six months — without meaningful communication
- Multiple reviewers report the game's more recent content acts (Act II and Act III specifically) move in the wrong direction, describing tougher, grindier pacing that undercuts the fast, power- fantasy feel that made earlier content popular
- Even loyal, long-time players increasingly describe the game as feeling abandoned or "half-baked," with several stating they can no longer recommend it to new players despite personally enjoying their own time with it
Who it's for: Fans of Vampire Survivors-style horde combat who want genuine build depth and don't mind buying into an Early Access game whose finish line keeps moving; a poor fit for anyone who wants a complete, actively-progressing game right now.
Our recommendation: A genuinely excellent value at its low price for the content that exists, but go in with clear eyes about the development pace — this has been "almost there" for the better part of three years.
7 / 10
Introduction
Death Must Die sends a Greek-mythology-inspired hero into the underworld to hunt down Death himself, blending Vampire Survivors-style horde survival with Diablo-flavoured gearing and a Hades-style pantheon of god powers to build around. Developed by Realm Archive, it entered Early Access 14 November 2023 and, nearly three years later, remains there. It sits at a lifetime Very Positive 90.1% across 21,673 reviews, with recent sentiment holding at an equally strong 91.1%. This review reads a substantial share of both samples across that full history and finds a formula this review's own sample repeatedly calls genuinely excellent, increasingly weighed down by one specific, well-documented concern.
A formula reviewers keep comparing to genre giants
Where this review's sample agrees almost universally is on the core loop's quality. Reviewers independently describe the same three-way blend — "gameplay: vampire survivor, inventory: diablo or similar, characters: hades" — and the comparison holds up as a genuine compliment rather than a lazy shorthand. One widely-upvoted review states plainly that Death Must Die delivered "more meaningful play time, entertainment and FUN" than the entirety of Diablo 4, a striking claim from a NZ$10.49 Early Access title against a full-price genre flagship. Build variety, synergy discovery and the satisfaction of assembling a genuinely broken combination draw consistent praise across years of reviews, and value is essentially undisputed — reviewers routinely report 100-plus hours from a purchase that costs less than a coffee run.
A finish line that keeps moving
Set against that, this review's clearest and most consequential finding concerns pace. Reviewers across 2024, 2025 and into 2026 independently describe the same frustration: roadmap timelines missed repeatedly, long stretches with minimal communication, and a development cadence that feels increasingly at odds with how well-loved the existing content is. One 2026 reviewer states the game "is developed at such a slow pace that it might as well be abandoned," noting the original planned release date has been missed "by years." Another, checking in after roughly two years away, reports "nothing has changed since that time" and specifically declines to recommend what they call "abandonware," despite personally still enjoying it. A gap of six months without developer communication drew a specific complaint in October 2025. None of this reads as players turning on the game itself — it reads as growing frustration with a promise of completion that keeps receding.
Content updates that some reviewers say made things worse
Compounding the pacing concern, several reviewers report that the game's more recent content acts specifically move away from what made earlier content fun. A 2025 review describing the Act III update calls it "a BIG step but in the wrong direction," arguing the genre's core appeal — fast, free movement and a genuine power fantasy — has been replaced by slower, more punishing pacing. An earlier reviewer makes a near-identical point about Act II, describing "exceptionally grindy content" with enemies whose attacks are difficult to read or anticipate. This is a more specific and more concerning pattern than slow development alone: it suggests the additions themselves, not just their pace, are drawing genuine design pushback from the existing fanbase.
Final Verdict
Death Must Die built one of the more genuinely beloved hybrid formulas in this library's roguelite coverage, and at its price, the content that exists remains an excellent value on its own terms. What keeps this review from scoring it higher is a real, well-documented and increasingly urgent concern running through years of its own review history: a development pace that has repeatedly missed its own targets, content additions some longtime fans say actively undermine the game's core appeal, and a growing chorus of previously enthusiastic players openly wondering whether it will ever leave Early Access. Buy it for what exists today and you'll likely get real value; buy it expecting the finished game its roadmap has promised for years, and this review's own sample suggests tempering that expectation considerably.
Pros and cons
Pros
- The core hybrid formula — Vampire Survivors-style horde survival, Diablo-style item and talent depth, Hades-style god power selection — draws consistent, enthusiastic praise, with several reviewers calling it more fun than bigger-budget action RPGs
- Extremely strong value at its low asking price, with reviewers citing well over 100 hours of enjoyment for a NZ$10.49 purchase
- Build variety and synergy discovery are praised repeatedly as the game's strongest hook, rewarding experimentation across hero, god power and gear combinations
- The developer has continued shipping patches and seasonal content across the game's entire Early Access lifespan, including as recently as December 2025
Cons
- Development has moved at an unusually slow pace for an Early Access title this well-received, with reviewers across 2024, 2025 and 2026 independently describing missed roadmap timelines and long stretches — one reviewer cites six months — without meaningful communication
- Multiple reviewers report the game's more recent content acts (Act II and Act III specifically) move in the wrong direction, describing tougher, grindier pacing that undercuts the fast, power- fantasy feel that made earlier content popular
- Even loyal, long-time players increasingly describe the game as feeling abandoned or "half-baked," with several stating they can no longer recommend it to new players despite personally enjoying their own time with it
- Content volume at launch was thin, with early reviewers reporting a single map and shallow build variety in the opening Early Access release