Marvel's Spider-Man: Miles Morales
An excellent, warm, considerably shorter Spider-Man game — and 42 of its 100 most-helpful negative reviews reach for the same word to explain why they're annoyed: DLC.
7.5 / 10
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924 games we have reviewed that run on Windows PC, best first.
924 reviews
An excellent, warm, considerably shorter Spider-Man game — and 42 of its 100 most-helpful negative reviews reach for the same word to explain why they're annoyed: DLC.
7.5 / 10
A superb remaster of one of the best sci-fi trilogies ever made, wrapped in a DRM requirement so unpopular it dominates the negative reviews almost completely — a single-player game bought on Steam that still won't run without a separate EA login.
7.5 / 10
A party-based incremental RPG that hands you only the healer and makes that the whole point — 200-plus skill-tree nodes built around keeping a self-sufficient, self-important party alive, wrapped in a tight four-hour campaign that starts stronger than it finishes.
7.5 / 10
Overhype Studios' turn-based tactical RPG follow-up to the beloved Battle Brothers trades its predecessor's medieval mercenary band for a strike force fighting an unknown threat on a lawless sci-fi frontier — Very Positive on Steam and widely praised as a genuinely fresh spin on the XCOM formula, held back by a specific, restrictive supply system and timed-mission design that fans and critics alike agree feels at odds with careful tactical play.
7.5 / 10
A solo developer's take on RuneScape-style skilling, rebuilt as a multiplayer idle game with a real player-driven economy — and a cow theme it commits to with a straight face.
7.5 / 10
A visually stunning metroidvania whose reviews split sharply on one specific mechanic — permanent health loss tied to the story — that several players call the moment the game turns from a favorite into a frustration, and others say isn't nearly as punishing as it's made out to be.
7.5 / 10
Capcom's biggest Monster Hunter yet strips away almost everything that used to make the series hard to love — and a lot of what used to make it worth loving. A phenomenal hunt loop wrapped around a launch-year PC performance crisis and an endgame that shipped thinner than the marketing suggested.
7.5 / 10
A vertical, three-floor twist on the deckbuilding roguelike that Slay the Spire built, still sitting Overwhelmingly Positive on Steam more than five years after launch — and still worth playing on its own terms, even with the numbers showing exactly where its late-game balance stops holding up.
7.5 / 10
Moonlighter splits itself between a dungeon-crawling roguelite and a shop-management sim, and the two halves are tied together by a genuinely clever idea — you set your own prices and read the customers to find out if you got it right. The question worth answering eight years on is whether that idea, and the combat around it, still hold up once the spreadsheet gets written.
7.5 / 10
The finest medieval battle simulator ever built, wrapped in a sandbox its own fans say is thinner than the 2010 game it replaced. Its most-upvoted negative review is a list of features Warband had and this doesn't.
7.5 / 10
A hundred-and-eighteen-hour median playtime and 92% of recent reviews positive — this is one of the best crafting RPGs anyone has made. It also sells a multiplayer mode with no story in it, and NZ$122 of small DLC on top of a NZ$70 game.
7.5 / 10
A genuine revival of one of action gaming's most demanding franchises, co-developed by PlatinumGames and Team Ninja, launching to widespread praise for its combat within days of the death of series creator Tomonobu Itagaki — undercut by a real, consistently repeated identity debate among longtime fans over how much of the game feels like Platinum's own house style rather than classic Ninja Gaiden.
7.5 / 10
Moon Studios spent over two years turning a thin, contentious Early Access launch into a nearly complete game — hand-painted world, precision souls-like combat, a real town to build up, and co-op that only actually arrived in January 2026 — with the full 1.0 release now dated for October 2026.
7.5 / 10
A NZ$7.39 plinko roguelike about making numbers get bigger, 97.4% positive — and 56 of its 100 most-helpful negative reviews are about the same thing: you are not really in control.
7.5 / 10
Barrel Smash Studios' two-person Early Access debut drowns the world and asks you to build a colony on whatever's still floating — rafts, sinking islands, shark attacks and a corporate conspiracy buried in scavenged bunkers, all wrapped around a Rimworld-flavoured survivor sim.
7.5 / 10
The long-awaited official Steam release of one of indie RPG history's most influential cult classics — a surreal, unsettling 2008 RPG Maker game credited as a direct inspiration for Undertale, Deltarune, Omori and OneShot — undercut for longtime fans by a completely replaced soundtrack, a change with a specific, well-documented and genuinely sympathetic reason behind it.
7.5 / 10
A deeply weird, deeply charming farming and creature-collector hybrid that resolves disputes with dance battles instead of combat — arriving on Steam years late and still trailing a genuinely ugly 2019 controversy that has little to do with the game itself.
7.5 / 10
A co-op mining sim where the underground has no fixed layout, bolted onto a genuine factory-automation game — dig your own tunnels with a squad of up to four, then turn what you find into a production line with conveyor belts, robots, and delivery contracts.
7.5 / 10
Six years in Early Access, and the 1.0 landed this week. You play a broke shipbreaker with a loan and a flying coffin, building a ship out of salvage one bolt at a time. Nothing else does what it does — and its own most devoted players think it needed another year.
7.5 / 10
A haunting, atmospheric car-survival roguelike whose single biggest obstacle to a wider audience isn't its horror or its driving physics — it's a save system that a large, consistent share of reviewers say makes the game genuinely incompatible with an interrupted life.
7.5 / 10
A properly uncompromising immersive sim — hack it, sneak it, or shoot it, in a grimy 2038 California run by a secret society. The most divisive thing in it is the save system, and that's not an oversight. It's the design.
7.5 / 10
A demon-infested crusade that hands out nine ways to stop being human, wrapped around the most tabletop-faithful, least newcomer-friendly ruleset the CRPG revival has shipped — and a strategic army layer a large share of its own audience wishes it could turn off.
7.5 / 10
A dark-fantasy roguelike where you spend an hour designing a character and about eight minutes watching them win — 98% positive, and its critics and its store page agree on exactly what it is.
7.5 / 10
A fully text-based, single-player MUD revival with Steam Workshop mod support — reviewed against its complete English sample plus a translated look at its small Chinese-language negative sample, whose UI complaints this review found the developer had already fixed by name.
7.5 / 10