Infinity Nikki
A genuinely beautiful open-world dress-up game whose Steam score is a permanent record of the worst month in its life — and whose players describe it, accurately, as both a work of art and a predatory gacha.
6.5 / 10
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546 games we have reviewed that run on Windows PC, best first.
546 reviews
A genuinely beautiful open-world dress-up game whose Steam score is a permanent record of the worst month in its life — and whose players describe it, accurately, as both a work of art and a predatory gacha.
6.5 / 10
A gorgeous dieselpunk RTS built on Company of Heroes mechanics, weighed down at launch by buggy campaign missions and a confusing edition structure — and shadowed years later by multiplayer servers quietly switched off and Kickstarter backers still reporting unfulfilled pledges.
6.5 / 10
A solo-developer SRPG about running a guild of summoned adventurers, seven months into Early Access with a genuinely rare trait for the genre — a developer who ships updates almost every fortnight and replies to reviews within the hour.
6.5 / 10
Raise bees on floating islands, crossbreed them for traits, and rebuild a supply of honey for a dying Earth. A lovely, meditative idea shipped without an Early Access label straight into a week of blocking bugs — and patched fast enough that its Steam rating has been climbing ever since.
6.5 / 10
A competent, familiar entry in a fifteen-year-old tower defense franchise that still lands well with newcomers, while a genuine and specific chorus of long-time fans call it the weakest Kingdom Rush yet — too short at full price, too reliant on paid campaign DLC, and too close to a decade of prior instalments to feel like real evolution.
6.5 / 10
A solo-developer, first-person turn-based deckbuilding roguelike that launched into Early Access on 6 August 2026 with three classes, over 100 relics and a ten-tier ascension ladder already in place — reviewed the following day, with zero user reviews yet to check the pitch against and achievement stats that resolve to roughly two reporting accounts.
6.5 / 10
A tiny, tightly-designed precision platformer built around one deceptively simple subversion — a full jump kills you on landing — whose clever, knowledge-gated progression earns strong praise from puzzle-minded players and provokes genuine frustration from a substantial minority who found the same premise punishing rather than fun.
6.5 / 10
A free, game-jam-born satirical incremental about escalating a lemonade stand into a factory, a skyscraper and eventually the climate itself, genuinely charming for its short one-sitting runtime but held back for most of its life by real bugs the solo developer has only recently and decisively fixed.
6.5 / 10
A cute, cheap, well-optimised roguelite platformer from Cygames that almost everyone finishes quickly and almost everyone enjoys while it lasts -- its own fans and critics agree on a lack of build variety and replay value more than they disagree on anything else.
6.5 / 10
A VR-exclusive rhythm game that puts a symphonic orchestra in front of you and hands you the baton, tracking real conducting gestures instead of Beat Saber-style slashing, earning real praise for its novelty and even qualified respect from actual conductors, tempered by widespread hardware-compatibility problems and a monetization model that locks much of its most popular music behind paid DLC.
6.5 / 10
A Blank Map and a Very Big Toolbox MapCity entered Early Access on September 15, 2026 from solo developer Permadyn Interactive, and it opens with a warning most city builders don&#
6.5 / 10
The original 2D side-scrolling MMORPG is still running twenty-three years after its Korean debut, still free to download, and still built around a gear-enhancement gamble severe enough that a Korean regulator fined its publisher for hiding how it worked.
6.5 / 10
A roguelite that turns inventory management from a chore between fights into the fight itself — and a look at whether a design built entirely around loot-shuffling has held up through more than a year of patches that keep rewriting its own rules.
6.5 / 10
A Windows-98-styled incremental about building a weapons manufacturer from a single hand-cranked bullet press to a nuke, undone late by an achievement wave that broke 100% completion for a lot of the players who loved it most.
6.5 / 10
A factory-automation game that replaces mining with monster-farming — kill enemies for resources, funnel the drops into furnaces and assemblers, defend the pipeline with towers — praised for a genuinely fresh hook and criticized at launch for feeling more like a polished demo than a finished game, with real post-launch work since narrowing that gap.
6.5 / 10
A deckbuilding RPG with forty advanced classes, a hand-built dark-fantasy world and one mechanic that dominates every conversation about it — Shadow Invasions that drop enemies with triple the health of anything else in the zone on top of you, unannounced, over and over.
6.5 / 10
A gladiator-management tactics roguelite that streamlines its predecessor into a Slay the Spire-style node map, drawing real praise for addictive "one more turn" tactical combat while a real share of the original's fans mourn the visual-novel management flavour that got stripped away in the process.
6.5 / 10
A genuinely charming, Kickstarter-funded solo-developer adventure that channels Zelda and A Short Hike into a cozy island exploration story — nearly every reviewer loves what's here, and nearly every reviewer also says there isn't enough of it for the asking price.
6.5 / 10
A free semi-idle RPG that builds a genuinely deep class-and-itemization sandbox — six classes, twelve specializations, three layers of gear tinkering — and then locks most of it behind a level-35 wall where the gold and rune economy stops keeping up.
6.5 / 10
A medieval colony sim that pitches itself as Crusader Kings' court intrigue crossed with RimWorld's colonist simulation -- a genuinely funny, genuinely ambitious generator of noble-house disasters, still rough enough after two years in Early Access that plenty of its own fans are telling each other to wait.
6.5 / 10
An XCOM-style Viking tactics RPG with genuinely praised writing that launched in a technical state its own reviewers compared to Early Access — and has spent the months since visibly recovering as negative-review volume collapsed following a string of patches.
6.5 / 10
Morteshka's first-person Slavic folk-horror walking sim sends a smith into a match-lit fever dream of fairy tales in search of evil, earning a "Very Positive" score for its striking monochrome art and voice acting, tempered by shallow puzzles and a very short runtime.
6.5 / 10
A live-action interactive drama about a double-agent infiltrating a collaborationist spy agency in Japanese-occupied Shanghai in 1939, built on genuine branching and a day-cycle resource system, undercut by a narrative its own dedicated audience says leans far harder into romance than the espionage thriller it was sold as.
6.5 / 10
The roguelike that Shattered Pixel Dungeon forked from, sold on Steam by the original creator himself — as a largely untouched 2015 mobile port with a decade-old bug its own store page still doesn't mention.
6.5 / 10