Key art for Kingdom Rush 5: Alliance TD

Game review

Kingdom Rush 5: Alliance TD

Tower DefenseWindowsmacOS

6.5 / 10

Developer
Ironhide Game Studio
Publisher
Ironhide Game Studio
Released
25 July 2024
Platforms
Windows, macOS
Genre
Tower Defense
Monetisation
One-off premium purchase with three additional paid campaign DLC packs sold separately, each adding a further story chapter and roster of towers/heroes rather than cosmetics or convenience items
Players
None. Single-player only, with no leaderboard, co-op or shared-progress feature

The short version

Kingdom Rush 5: Alliance TD does what Kingdom Rush games have reliably done for fifteen years — tight, readable tower defense with hero units and an alliance-versus-empire framing that's new to this entry specifically. That reliability is exactly the problem for a large and vocal slice of the franchise's own long-time fans, who describe this as the series' weakest instalment: a main campaign several reviewers finish in around seven hours, additional story content sold separately as paid DLC rather than bundled, balance complaints about towers and heroes that feel underpowered for much of the game, and a broader sense — after ten-plus years of incremental sequels — that Ironhide isn't pushing the format forward the way it once did. None of that stops the aggregate score from landing comfortably positive, because the core tower defense loop this studio built its name on is still genuinely well made.

Biggest strengths

  • The core tower-and-hero defense loop remains tightly designed and readable, the thing this franchise has consistently gotten right across fifteen years
  • The alliance-between-Linirea-and-the-Dark-Army framing gives this specific entry a fresh narrative hook even where the underlying mechanics stay familiar
  • Accessible enough for newcomers to the series while still offering real tactical depth for players willing to engage with tower placement and upgrade paths carefully

Biggest weaknesses

  • The main campaign runs roughly seven hours for many players, and additional story content is sold separately as three paid DLC campaigns rather than included with the base purchase
  • At NZ$28.99 for the base game, several long-time fans specifically compare the price unfavourably to the same content's mobile pricing, calling the Steam premium hard to justify
  • Multiple reviewers, some with over a decade of history with the series, describe this as the weakest Kingdom Rush entry, citing a lack of meaningful innovation across recent instalments

Who it's for: Newcomers to the Kingdom Rush series, or fans who haven't burned out on the format, looking for solid, familiar tower defense; less recommended for long-time series veterans hoping for meaningful evolution rather than another iteration on the same template.

Our recommendation: Solid on its own terms, but go in with the specific expectation of a short main campaign at a premium price, and budget for the campaign DLC if you want the fuller experience — that combined cost is worth knowing before buying rather than after.

6.5 / 10

Few tower defense franchises have Kingdom Rush's staying power. Ironhide Game Studio has published mainline entries since 2011, and by the time Alliance TD arrived in July 2024, the series had well over a decade to refine its specific formula: linear lanes, upgradeable towers, hero units that level up across a campaign, and boss fights that demand real tactical repositioning rather than just bigger numbers. Alliance TD's hook is a new one for the series — Linirea's usual defenders and the Dark Army they've spent four games fighting are forced into an uneasy truce against a greater threat — and on its own mechanical terms, it delivers exactly the tight, readable tower defense the franchise is known for. What makes this entry worth a closer look is the specific and pointed way a meaningful slice of the series' own long-time fanbase has pushed back against it.

What still works

The fundamentals are intact. Placing towers, managing upgrade paths, and positioning hero units against escalating enemy waves is exactly as engaging as previous entries, and newcomers with no history with the series will find a well-made, accessible tower defense game with real tactical depth once they engage with it seriously. The alliance framing gives this specific entry a narrative hook the series hasn't used before, and the fifteen-year anniversary content Ironhide shipped in July 2026 — alongside consistent sale support and publisher promotion — points to a studio that's still genuinely invested in the franchise rather than coasting on its name alone.

What long-time fans are actually saying

The negative review sample here is unusually coherent for a game sitting at an aggregate 88% positive score, and it's worth taking that coherence seriously rather than dismissing it as scattered grumbling. The most common specific complaint is length and structure: several reviewers report finishing the main campaign in around seven hours, and note that additional story content — full campaigns, not minor add-ons — is sold separately as paid DLC rather than included with the NZ$28.99 base purchase. One reviewer puts the mobile-versus-Steam price gap directly: "I would say it's worth purchasing on your phone for 6.99. 20 dollars c'mon Ironhide." Another calls out the same structural issue from a different angle: "It's fun, very nice. However it's extremely short and require you to buy more campaigns."

Layered on top of that is a broader, more existential complaint from players who've followed the series for years. "After numerous releases of Kingdom Rush over 10+ years, it's quite disappointing to see the lack of innovation," one review states. Another, more bluntly: "99% of all games in this series is copy and paste." One long-time fan's review carries a title that sums up the tone across much of the negative sample: "A Disappointing Sequel." These aren't complaints about a badly made game — they're complaints from people who clearly know the franchise well and feel this specific entry doesn't earn its place in a series they've valued for a long time.

A handful of more concrete design complaints round out the picture. Several reviewers describe specific towers and heroes as underpowered or close to useless for large stretches of the campaign, undermining the roster variety the series is known for. A "tower delete" mechanic tied to certain boss encounters — where a heavily-upgraded tower can be wiped out entirely — draws particular frustration, with one reviewer calling for the series to "stop with the tower delete mechanic" after losing gold-intensive investments to a single hit. And a smaller but telling complaint: the in-game encyclopedia present in earlier Kingdom Rush titles is reportedly missing here, forcing players to search externally for information the series has traditionally surfaced in-game.

Weighing the two pictures

Both things can be true at once, and the review sample makes a genuinely good case for that reading: Alliance TD is a competently made, accessible tower defense game that will land well with players new to the series or without deep expectations shaped by a decade of prior entries, and simultaneously a specific letdown for the franchise's most invested fans, who have real, detailed reasons for feeling that way rather than reflexive nostalgia. The aggregate 88% positive score reflects the first group more than the second, and it's worth reading the negative sample directly rather than assuming an 88% score means there's nothing substantive to it.

Where this leaves a buyer

At NZ$28.99 for a roughly seven-hour main campaign, with three additional campaigns sold separately at NZ$7.39 each, the full Alliance TD experience runs meaningfully more than the base price suggests — worth factoring into a purchase decision up front rather than discovering after finishing the included content. Newcomers to Kingdom Rush, or fans who haven't tired of the format, will likely find a well-made, accessible tower defense game here. Long-time series veterans specifically hoping this entry pushes the fifteen-year-old formula somewhere new should read the "worst installment" reviews carefully before buying — on the evidence of the review sample, that specific disappointment is a real and recurring pattern, not an outlier.

Pros and cons

Pros

  • The core tower-and-hero defense loop remains tightly designed and readable, the thing this franchise has consistently gotten right across fifteen years
  • The alliance-between-Linirea-and-the-Dark-Army framing gives this specific entry a fresh narrative hook even where the underlying mechanics stay familiar
  • Accessible enough for newcomers to the series while still offering real tactical depth for players willing to engage with tower placement and upgrade paths carefully
  • A genuinely long-running franchise with a real fifteen-year track record, celebrated with its own anniversary content in July 2026, backing up its broad Very Positive reception

Cons

  • The main campaign runs roughly seven hours for many players, and additional story content is sold separately as three paid DLC campaigns rather than included with the base purchase
  • At NZ$28.99 for the base game, several long-time fans specifically compare the price unfavourably to the same content's mobile pricing, calling the Steam premium hard to justify
  • Multiple reviewers, some with over a decade of history with the series, describe this as the weakest Kingdom Rush entry, citing a lack of meaningful innovation across recent instalments
  • A specific balance complaint recurs: some towers and heroes feel underpowered or borderline useless for large stretches of the campaign, and a "tower delete" boss mechanic that erases heavily-upgraded towers draws pointed frustration
  • The series' usual in-game encyclopedia — present in earlier entries — is reported missing here, forcing players to look up mechanics externally rather than in-game

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 7 / 10
  • Progression 6 / 10
  • Value 5.5 / 10
  • Originality 5 / 10
  • Replayability 6 / 10
  • Interface 5.5 / 10