Eight fully voice-acted BioWare RPGs wearing an MMO's clothing, fifteen years on and still the best argument for that structure the genre has ever produced. Reviewed with Update 7.9 "Legacy Reborn" current and 8.0 on the public test server.
A five-day-old Early Access boomer-shooter roguelite from a solo developer, blending Ultrakill-style movement combat with Risk of Rain-style item stacking and a boss roster drawn from world mythology — an unusually strong Early Access opening, read here as exactly that rather than a finished verdict.
An auto-battler where you never touch the character directly, animated entirely in ASCII art, and built around Stonescript — a real scripting language for programming your own companion's combat behaviour instead of just watching it fight.
A genuinely excellent, atmospheric successor to one of survival gaming's most beloved titles, selling two million copies in twelve hours — whose launch was immediately overshadowed by a well-documented controversy over an unusually restrictive EULA from publisher Krafton, set against a pre-existing, publicly reported dispute over developer bonuses that the community rallied around in real time.
A pixel-art roguelike duel game that fuses card-based deckbuilding with auto-battler positioning around a single risky idea — every summon draws against an energy cap, and overshooting it triggers backlash against you rather than your opponent.
A cozy pixel-art gathering and crafting game about rebuilding a village, sold on a shelf full of idle games and repeatedly mistaken for one. It isn't. It's a thirty-hour hand-managed crafting loop with a warm story attached, and at six dollars it's one of the easiest recommendations of the summer — for the right player.
A shipwrecked hero levels up by winning minigames, not by clicking through menus. SoulGame Studio's sequel to its cult flash hit turns stat training into the whole game, and that idea is both the best and most exhausting thing about it.
Nightdive Studios' remake of the genre-defining 1994 original remains Very Positive across nearly 13,000 Steam reviews, widely credited as a remarkably faithful, lovingly crafted recreation — a fidelity that cuts both ways, as the review sample consistently describes the remake preserving the original's genuinely cryptic, maze-like navigation right alongside its atmosphere, and this review can confirm the remake's own development nearly collapsed entirely when the project ran out of money partway through.
A first-person open-world RPG built openly in the shape of Skyrim, but set in a bleaker, more literary Arthurian world where night itself turns hostile — ambitious, well-written and visibly under-budgeted in the faces of the people telling its story.
A Scottish-flavoured Dynasty Warriors crossed with Risk of Rain 2, with genuinely praised combat, art direction and co-op carrying a large, consistent Steam review sample past a stingy meta-progression economy and some rough Early Access edges.
Twelve years and eight chapters after launch, The Elder Scrolls Online still lets you start anywhere and stay relevant everywhere. Level scaling bought that freedom; the trade-off is a levelling arc with no real stakes and a monetisation model dense enough to need a spreadsheet. Reviewed with Season One: Return of the Thieves Guild live.
A narrative RPG that plays out across a lifetime, from birth to death, built around a genuinely subversive idea — your choices are gated by the stats your earlier choices built, whether or not that matches how you actually want to roleplay — that reviewers alternately praise as a brilliant deconstruction of choice-based storytelling and criticise as breaking the promise of meaningful choice altogether.
A genuinely frightening co-op horror game that's 93.9% positive — and whose most invested players, with sixty-hour averages, are now leaving negative reviews over the studio's use of AI-generated art.
A tower-defence game, a factory incremental and a scripting sandbox welded into one free island, where the real endgame is writing the AI that plays it for you.
The 2006 Diablo alternative that swapped gothic horror for Greek, Egyptian and Asian mythology, revisited twenty years on through the Anniversary Edition that's now the only way to buy it.
Eleven years old, free now, and still the most tactically interesting shooter ever made — with a store page whose 82% badge is averaging a decade of paid-game reviews against a free-to-play relaunch its own players rate ten points lower.
A one-purchase incremental about drilling through an entire solar system, planet by planet, where the reward for mastering one resource is a permanent buff instead of a bigger number to stare at.
A free browser incremental that has been running since 2015 — trap creatures, build a war economy out of them, and watch a soft-reset loop of zones, portals and heliums turn into one of the deepest progression systems the genre has ever built.
Build a working CPU from NAND gates upward — a genuinely singular idea, sold as education, and 57 of its 100 most-helpful negative reviews say the teaching is the part that doesn't work.
Two Point Studios' museum management sim remains Overwhelmingly Positive across nearly 13,000 Steam reviews, widely credited by longtime series fans as the best entry yet — undercut by a real, remarkably consistent complaint about its "Thieves" mechanic, which recurring reviewers describe as a poorly-tuned frustration distinct from the rest of the game's gentle, decoration- focused design, alongside a real, repetitive "expedition loot-box" content-acquisition loop.
A deep, punishing isometric turn-based RPG built by a single developer for players who remember loving — and being punished by — their first playthrough of Fallout 1, complete with the same build-breaking traps and a genuine wiki dependency to match.
A free, open-source desktop pet with 51,500 reviews at 98.3% — 84% of them Chinese — and a cloud of malware accusations that turn out to trace back to one mundane, long-fixed bug.
A turn-based CRPG that hands you a voidship, a dynasty's fortune and the Imperium's blessing to do almost anything with both — built on a career system that turns absurd by the final act, and shipped rough enough at launch that its current, patched shape is a genuinely different game to review.
A genuinely brutal, spectacular power-fantasy action game that nails the Warhammer 40K Space Marine fantasy — layered with real complaints about DLC pricing, always-online requirements, and a background installer that alarmed players even after the likelier explanation turned out to be more mundane than "malware."