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Windows PC game reviews

548 games we have reviewed that run on Windows PC, best first.

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548 reviews

Boba Simulator : Idle Shop Management

A charming, cheap cat-run boba tea shop sim that earned a loyal following in its first five months of Early Access, then went quiet — no update since April 2023, no save mid-shift, and a growing pile of reviews from players who love what's there and are giving up waiting for the rest.

6 / 10

Reviewed

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Brighter Shores

Andrew Gower's post-RuneScape MMO is a genuinely inventive skilling game trapped inside a world that emptied out within weeks of launch, and twenty months of steady patches still haven't fixed either problem.

6 / 10

Reviewed

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Can Your Otaku Cabinet Grow a Beautiful Girl?

An adult-oriented, Vampire Survivors-style bullet-heaven roguelite about rescuing and nurturing flower-themed girls in a miniature otaku-cabinet world, whose reviewers consistently describe the core survivors combat as average at best and the real draw as its generous, AI-illustrated animated intimate scenes.

6 / 10

Reviewed

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C.A.R.D.S. RPG: The Misty Battlefield

A tactics-and-deckbuilding hybrid from Way of the Samurai developer ACQUIRE that launched with a genuinely broken design decision — one shared deck powering an entire mismatched squad — patched into something more coherent within days, though a premium price and additional paid character DLC still leave reviewers split on value.

6 / 10

Reviewed

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Chainsaw

A moody, RPG Maker-style psychological horror RPG about a man, a chainsaw and a city that stops being safe — with striking presentation and a real-time-interrupt combat twist, undercut by roughly an hour of Episode 1 content, scattered balance and a store page that's still openly asking players for feedback on "the demo."

6 / 10

Reviewed

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Corner Market

An Early Access idle shop sim built to be ignored — it lives in the corner of your monitor, restocks its own shelves and asks for a glance every twenty minutes. Charming, three dollars, and currently carrying a save bug that can wipe a 76-hour store.

6 / 10

Reviewed

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Cultivation Idle

A cheap, three-week-old Early Access idle RPG built around the Chinese xianxia cultivation fantasy — Qi Refining, spirit fields, forging flying swords — patched almost daily by its small studio, and still rough enough that its own early players are split on whether the grind serves the theme or just gets in its way.

6 / 10

Reviewed

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Doll Impostor

A prolifically updated co-op horror detective game about identifying a killer doll before dawn, whose huge, still-growing content library and genuine fan devotion are tempered by persistent multiplayer crash bugs, allegations of AI-generated art creeping into recent updates, and a specific, sourced controversy over the publisher's own branding that multiple reviewers describe as disrespectful toward Indigenous people.

6 / 10

Reviewed

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Duet Night Abyss

A free-to-play action RPG that launched with a genuinely rare promise — no gacha for characters or weapons — and won real goodwill for it, before its own launcher distributed actual credential-stealing malware to players twice in the space of a month.

6 / 10

Reviewed

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Enclave

A 2002 dual-campaign medieval action RPG from Starbreeze that lets players fight through the same conflict from the Light and Dark sides, whose combat draws some of the most extreme, directly opposed reactions of any review sample this session found — "satisfying and skill-based" to some, "the worst combat I have ever seen in an RPG" to others.

6 / 10

Reviewed

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FEED THE AI

A polished, self-aware short incremental about raising an AI into a Tyrant, Rational or Protector — well-loved for launching genuinely finished, and specifically accused by more than one reviewer of being paced to just outlast Steam's refund window.

6 / 10

Reviewed

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Fossilfuel 2

A cheesy, Resident Evil-and-Turok-inspired dinosaur survival horror shooter from a small studio that improved meaningfully on its predecessor, undercut at launch by a genuinely buggy save system and repetitive level design, with two years of ongoing patches since narrowing the gap.

6 / 10

Reviewed

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Hearth and Hamlet

A breakout cozy kingdom-builder that sold itself as a city builder and delivered a mostly linear clicker with real charm — plus a specific worker-recruitment mechanic two reviewers found genuinely uncomfortable.

6 / 10

Reviewed

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Homeworld 3

A visually striking return for the space-RTS series that lands as Mixed on Steam — the dominant complaint, especially from reviewers who backed the game via its 2015 Fig crowdfunding campaign, is a weak, restrictive campaign, and the developer itself confirmed in November 2024 that the game's final planned update would indeed be its last as it moved on from the title.

6 / 10

Reviewed

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Homicipher

A horror-otome point-and-click adventure built around a genuinely inventive hook — decipher an invented monster language purely from context and gesture — that earned a devoted, meme-fuelled fanbase, undercut by widely reported post-launch developer conduct issues and endings many players describe as unfinished.

6 / 10

Reviewed

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ICARUS

A genuinely well-designed session-based survival game from DayZ creator Dean Hall, buried under eighteen separate paid DLC packs that together cost more than six times the base game itself — and it's the single loudest complaint in the game's entire review history.

6 / 10

Reviewed

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Idle Research

A free chemistry-themed incremental from a solo mobile developer, with real scale on Android and iOS and a stalled, near-invisible Steam release that has sat in Early Access for four years while its developer's attention has moved to an unannounced sequel.

6 / 10

Reviewed

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Idle Startup

A free-to-play incremental about growing a one-person garage venture into a tech empire, with a genuinely honest monetisation model let down by a midgame economy that stops making sense and a content well that runs dry fast.

6 / 10

Reviewed

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Idle Xanxia

An Early Access cultivation-themed idle RPG that has built a genuinely dedicated niche following — some players logging thousands of hours — around its Dao and Aspect build systems, held back by extremely slow pacing multiple long-term players confirm barely changes after 100+ hours, a rebirth mechanic one detailed review calls fundamentally broken by design, and real technical issues including a reported save-data-loss risk.

6 / 10

Reviewed

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