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Windows PC game reviews

924 games we have reviewed that run on Windows PC, best first.

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924 reviews

Wasteland 3

Some of the best-written quests and dialogue in any CRPG, wrapped around turn-based combat that knows what it's doing — and six years of bug reports that never quite stopped, concentrated almost entirely in the co-op mode it was sold on.

7.5 / 10

Reviewed

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Waterpark Simulator

The week's biggest "new release" is actually a year-old Early Access game that just hit 1.0 — and the 1.0 finally brought the co-op everyone was waiting for. It's funny, generous and hugely popular. It's also a management sim that never lets you stop doing the menial jobs yourself.

7.5 / 10

Reviewed

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Wildfrost

A gorgeously presented card-battler roguelike whose steep, deliberately punishing difficulty split its launch reception sharply — genre veterans defending it as fairly hard rather than broken, newer players describing runs so polarized that skill barely seems to matter.

7.5 / 10

Reviewed

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Witchfire

One of the best-feeling shooters on the market, wired into a progression system that several of its own designers appear to have disagreed about — and, after two years in Early Access, finally close to 1.0.

7.5 / 10

Reviewed

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Wonderia

An alien-planet survival and building sandbox — described by one of its own players as "stitched from Don't Starve, Terraria, Stardew Valley and RimWorld" — that launched into Early Access with a punishing hunger system and has spent thirteen straight days of near-daily patches turning early frustration into a genuinely glowing recent reception.

7.5 / 10

Reviewed

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World of Warcraft

Reviewed with Midnight, the eleventh expansion, current and Season 2 landing this month. A look at what a subscriber actually gets in 2026 — the onboarding path, the sub-plus-shop-plus- expansion cost stack, and whether two decades of accumulated systems still add up to a game worth the monthly fee.

7.5 / 10

Reviewed

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Wuthering Waves

Kuro Games' answer to Genshin Impact swaps careful elemental chemistry for a faster, parry-driven combo system and a stamina-free traversal kit — and two years of patches have turned a rocky, heavily-criticised launch into one of Steam's best-reviewed live-service action RPGs. The question this review actually answers is what that trade costs you.

7.5 / 10

Reviewed

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X4: Foundations

The most completely simulated economy in games, eight years of free updates, and one recurring problem — in a game about giving orders to AI, the AI is what 61 of its hundred negative reviews complain about.

7.5 / 10

Reviewed

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Ys VIII: Lacrimosa of Dana

A shipwreck-survival action RPG that turns rescuing NPCs into a settlement-building system and backs it with some of the fastest, most readable real-time combat Nihon Falcom has ever shipped. The PC version carries genuine baggage from a rough 2018 launch and a since-rewritten English script, but the game underneath both has aged well.

7.5 / 10

Reviewed

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Zenless Zone Zero

HoYoverse's third live-service RPG throws out the open world entirely and bets everything on combat — parries, dodge counters and three-character chain attacks that reward real execution rather than a stat sheet. The review is about whether that trade is worth what the mission structure and the story pacing cost you.

7.5 / 10

Reviewed

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DragonSword : Awakening

An anime open-world action RPG that was built as a mobile gacha game, lost its publisher, won a legal fight to come back as a single-purchase Steam release, and still carries every scar of where it came from — for better and for worse.

7.2 / 10

Reviewed

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Mosaic of The Pharaohs

A NZ$13.25 picross-minesweeper hybrid built around one continuous 60,000-tile puzzle split into 200-plus regions, where over half of owners fight all the way through to full completion — undercut by three of the game's only eleven English negatives independently accusing its Egyptology trivia of being undisclosed AI text.

7.2 / 10

Reviewed

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Abyss Horde

A four-dollar tower defence roguelite where the towers shoot themselves and you pick the upgrades — and whose players are averaging fourteen hours in its first week. The best value on this list, and the most repetitive thing on it.

7 / 10

Reviewed

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AFK Journey

The best-looking hero-collector on mobile pairs a genuinely thoughtful formation-based combat system with a gacha economy that turns its own leaderboards into the biggest reason to spend.

7 / 10

Reviewed

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Ages of Conflict: World War Simulator

A hands-off map simulator where you paint borders, spawn AI-controlled nations and then watch them conquer, ally, revolt and collapse across thousands of simulated years. The scenario tools and Steam Workshop are genuinely excellent; the combat resolution underneath them is close to a coin flip, and that undercuts the "simulator" the title promises.

7 / 10

Reviewed

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Akatori

A staff-wielding metroidvania that took six years to reach Steam, changing developer partway through — smooth movement and near-unanimous praise for its pixel-and-3D art sit alongside a shallow combat loop and a reward economy that gives exploration almost nothing to find.

7 / 10

Reviewed

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