Key art for The Enchanted Cave 2

Game review

The Enchanted Cave 2

6.5 / 10

Developer
dustinaux
Publisher
dustinaux
Released
3 June 2015
Platforms
Windows, macOS, Linux
Genre
Roguelite RPG, Dungeon Crawler
Monetisation
One-time purchase, no DLC or in-game currency
Players
Single-player

The short version

The Enchanted Cave 2 sends the player down a hundred-floor dungeon with permadeath and a New Game Plus structure that carries permanent upgrades forward between runs, wrapped in a relaxed, low-stakes pace multiple reviewers specifically credit over more intense roguelikes. Grown from solo developer Dustin Auxier's beloved free Flash original, its 94% Very Positive rating across 446 reviews reflects real, earned nostalgia. What a consistent minority push back on, in specific and repeated terms, is exactly how much the loop changes as those hundred floors climb — several reviewers say the answer is "not enough," and a real technical complaint about the lack of a mid-run autosave has cost more than one player hours of progress to a simple crash.

Biggest strengths

  • A relaxed, forgiving pace distinguishes it from more punishing roguelikes, with multiple reviewers specifically praising how hard it is to die compared to genre peers, making it approachable for players newer to the format
  • Genuine, earned nostalgia for players who remember the free Flash original on Armor Games or Kongregate, several of whom describe it as one of their most-played games of that era
  • A New Game Plus structure carrying permanent progress between runs gives repeated attempts real long-term purpose rather than resetting to zero each time

Biggest weaknesses

  • Multiple detailed reviews describe the core loop as staying essentially unchanged across all hundred floors, with numbers scaling up but mechanical complexity failing to meaningfully expand — one reviewer states plainly that reaching floor 30 feels identical to floor 5, just bigger
  • The game lacks a mid-run autosave, and several reviewers report losing significant progress — one specifically after defeating the first boss — to a simple crash with no way to recover
  • More than one reviewer who played the free Flash version reports the same specific bugs carrying over into the paid Steam release, arguing the paid version doesn't add enough polish to justify charging for what was previously free

Who it's for: Players who want a genuinely relaxing, low-pressure roguelite dungeon crawler — described by more than one reviewer as easier and gentler than most of the genre — and anyone with fond memories of the free Flash original, are exactly who this is built for. Players wanting escalating tactical complexity as floors progress, or a game that auto-saves mid-run, should read the specific complaints below first.

Our recommendation: A pleasant, low-intensity roguelite worth its low asking price for players who want something relaxing rather than punishing, especially if you remember the free Flash original fondly. Go in expecting the loop to stay largely the same across a hundred floors rather than deepen, and save your progress mentally rather than assuming the game will do it for you.

6.5 / 10

A Flash-era favourite, mostly intact

The Enchanted Cave 2 is solo developer Dustin Auxier's sequel to a free browser game many reviewers here remember specifically and fondly from the Flash era — one describes the original as "not only one of my favorite Flash games of all time, but one of my most-played games of all time." The sequel keeps that DNA largely intact: a hundred-floor dungeon crawl with permanent character death within a run, item crafting from what you find along the way, and a New Game Plus structure where each completed or failed attempt still banks permanent upgrades toward the next. That structure gives the game genuine long-term purpose despite its simple surface — reviewers describe returning across dozens of hours specifically because each run meaningfully strengthens the next, rather than starting from true zero.

What multiple reviewers credit as the game's real distinguishing quality, next to genre peers, is its pace. More than one review specifically frames it as easier and more relaxing than typical roguelikes — "hard to die," in one reviewer's words — recommending it to players who want the genre's structure without its usual edge-of-seat tension. For a category of games often defined by punishing difficulty, that's a deliberate and fairly executed design choice rather than a shortfall, and it's a meaningful reason this game has found an audience beyond hardcore roguelike fans.

A hundred floors, one loop

The specific, most consistent criticism in this corpus is about depth rather than difficulty. Several detailed reviews describe the mechanical loop staying essentially static as the floor count climbs — the same core actions against progressively bigger numbers, rather than new systems or wrinkles being introduced to match the escalating scale. One reviewer's blunt account: reaching floor 30 feels functionally identical to floor 5, "just bigger" numbers on both sides of the fight. That's a specific, fair criticism of pacing rather than a complaint about the genre's difficulty, and it recurs often enough across otherwise-positive and negative reviews alike to treat as a genuine structural limitation rather than a minority taste issue.

A separate, more technical complaint concerns saving. The Enchanted Cave 2 has no mid-run autosave, and multiple reviewers report losing meaningful progress — in one case, immediately after clearing the game's first boss — to a simple crash with no recovery option. Paired with reports from players who owned the free Flash version that the same specific bugs carried over unchanged into the paid Steam release, the corpus's overall message is consistent: the core game is genuinely well-loved, but the specific things that would separate a fair free browser game from a fully realised paid product — save reliability, escalating mechanical depth, quality-of-life travel options — haven't fully arrived.

A small, notable credit worth naming

One detail worth surfacing on its own: The Enchanted Cave 2's entire soundtrack was composed by Grant Kirkhope, known for scoring Banjo-Kazooie, GoldenEye 007 and other well-remembered games. For a solo-developer roguelite priced under NZ$15, that's a genuinely notable piece of talent attached to the project, and it goes some way toward explaining why the game's presentation punches above its otherwise simple pixel-art weight — several reviewers mention the music specifically as more memorable than they expected going in, even when the same review goes on to criticise the gameplay's lack of depth.

That pedigree shows in specifics rather than just reputation — Kirkhope's score for The Enchanted Cave 2 was released as its own standalone album, and video-game-music enthusiasts have singled out individual tracks, like its boss theme, for dedicated attention years after the game's release. For a genre where most small dungeon crawlers rely on stock or serviceable audio, having a name-recognition composer producing genuinely distinctive work is a real point of quality this review corpus doesn't spend much time discussing, likely because it simply works well enough not to draw complaints — the highest compliment a game's music can receive in a review is often silence about it.

Quality-of-life gaps

Beyond the missing autosave, reviewers name a consistent set of smaller quality-of-life omissions that compound across a hundred-floor run: no quick-travel option back to floors already cleared, and no way to skip encounters the game itself recognises as trivial — fights where the player takes zero damage, repeated purely as a formality. Neither gap is severe on its own, but multiple reviewers independently raise both, suggesting they're a real, felt friction across long play sessions rather than a one-off nitpick. For a game whose core loop already draws criticism for staying static across its full length, the absence of tools to speed through the parts everyone agrees are trivial makes that repetition land harder than it otherwise might.

Verdict

The Enchanted Cave 2 is a well-loved, low-stakes roguelite that earns its 94% Very Positive rating through genuine nostalgia and a deliberately relaxed pace that sets it apart from harsher genre peers — real, specific qualities rather than vague charm. It's also honestly limited in ways its own long-time fans describe consistently: a hundred-floor structure that doesn't meaningfully deepen as it climbs, a missing autosave that's cost real players real hours, and bugs some reviewers say never got fixed between the free and paid versions. At its low price, that's a fair trade for a relaxing dungeon crawl rather than a demanding one — just don't expect floor 80 to ask anything different of you than floor 20 did.

Pros and cons

Pros

  • A relaxed, forgiving pace distinguishes it from more punishing roguelikes, with multiple reviewers specifically praising how hard it is to die compared to genre peers, making it approachable for players newer to the format
  • Genuine, earned nostalgia for players who remember the free Flash original on Armor Games or Kongregate, several of whom describe it as one of their most-played games of that era
  • A New Game Plus structure carrying permanent progress between runs gives repeated attempts real long-term purpose rather than resetting to zero each time
  • At NZ$12.39, reviewers weighing cost against dozens of hours of content generally call it fair value for a simple, well-executed loop

Cons

  • Multiple detailed reviews describe the core loop as staying essentially unchanged across all hundred floors, with numbers scaling up but mechanical complexity failing to meaningfully expand — one reviewer states plainly that reaching floor 30 feels identical to floor 5, just bigger
  • The game lacks a mid-run autosave, and several reviewers report losing significant progress — one specifically after defeating the first boss — to a simple crash with no way to recover
  • More than one reviewer who played the free Flash version reports the same specific bugs carrying over into the paid Steam release, arguing the paid version doesn't add enough polish to justify charging for what was previously free
  • Late-game and New Game Plus balance draws a specific complaint from at least one detailed review, describing the difficulty curve there as poorly tuned compared to the well-balanced first playthrough
  • Quality-of-life gaps recur across reviews — no quick-travel to previously visited floors, no option to skip trivial zero-damage encounters — that several reviewers say would meaningfully improve pacing without changing the game's core identity

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6.5 / 10
  • Sound 7.5 / 10
  • Progression 5.5 / 10
  • Value 6.5 / 10
  • Originality 5.5 / 10
  • Replayability 5 / 10