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Crafting & Building reviews

1090 Crafting & Building games reviewed and scored, best first.

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1090 reviews

Heroes of Hammerwatch

Heroes of Hammerwatch turns the original Hammerwatch's four-player arcade dungeon crawl into a roguelite with a persistent town to rebuild between runs. Seven years and two paid expansions later, the question isn't whether there's enough content — there plainly is — it's whether the grind holding all of it together is a deliberate long game or the thing that wears players out first.

7.5 / 10

Reviewed

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Idle Deepcore

Bluehood Games' incremental mining sim nails the first ten hours — hand-mining gives way to smelteries, upgrade trees and a claimable world map of parallel dig sites at a fair one-time price. The prestige layer that's supposed to carry the back half is where players keep hitting a wall.

7.5 / 10

Reviewed

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IGNOBLE

A brutal, run-based action roguelite about harvesting blood, bones and marrow from enemies to fuel a deckbuilt skill tree -- labelled an "incremental" on its own store page, which a vocal minority of early reviewers say is actively misleading given how demanding the real-time combat is, against a much larger group calling it one of the most addictive releases of 2026.

7.5 / 10

Reviewed

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Indemon Tales

A solo-developed dungeon-crawling RPG about a captured human building trust within a monster camp, praised for real crafting depth and heartfelt writing — its genuine launch-era friction (dark caves, a weak AI companion, punishing softlocks) has been directly and repeatedly addressed across one of the longest, most actively sustained patch cycles this lane has documented.

7.5 / 10

Reviewed

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Infinite Cards

Infinite Cards is solo developer Tubby Turtle Studios' roguelike deckbuilder built around procedurally generated cards, and this review's large, heavily positive sample keeps circling the same tension — a genuinely compelling MTG-meets-Slay-the-Spire loop with real long-term depth, wrapped in openly AI-generated card art that a striking number of reviewers name specifically and still choose to look past.

7.5 / 10

Reviewed

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Keep Her Safe

An Early Access survival shooter that blends looter-shooter loot systems with flexible tower defence, tasking you with defending a rocket project against zombie hordes during an acid rain apocalypse, drawing an early Very Positive reception for its layered base-building and mercenary systems, tempered by one detailed critical account calling out weak enemy AI and low-effort tutorial art.

7.5 / 10

Reviewed

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Kenshi

A squad-based open-world RPG with no main quest, no level cap on how far you can fall, and an engine that has been fighting its own interface since a Steam Early Access launch in March 2013 — five and a half years before the "release date" most storefronts show. Its systemic freedom is genuinely unmatched; its performance and UI never caught up to the ambition.

7.5 / 10

Reviewed

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Kingdoms and Castles

Kingdoms and Castles asks a simple question — grow a hamlet into a walled kingdom while vikings, dragons, and rival AI kingdoms try to burn it down — and has spent nearly nine consecutive years answering it with free major updates, from Steam Workshop support to VR to a 2025 dragon-taming system. It has also, in that same nine years, never shipped a tutorial, and its own reviewers are still arguing about whether the core loop underneath all that content was ever as deep as the update list makes it look.

7.5 / 10

Reviewed

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Kingdom Two Crowns

The third and most complete entry in the minimalist Kingdom series — a side-scrolling micro-strategy game about riding a horse, throwing coins and watching a kingdom grow — is Very Positive across 10,000-plus reviews, and genuinely loved, but shares a specific, long-documented builder-AI bug with its predecessors that several reviewers say has survived multiple sequels unfixed.

7.5 / 10

Reviewed

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Liquidation

A classic Warcraft III-and-StarCraft-flavoured RTS from a solo developer who spent three to five years building it with a community of beta testers before MicroProse stepped in to publish its Early Access launch — and reviewer after reviewer reaches for the exact same comparison to describe it.

7.5 / 10

Reviewed

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Lootun

A five-dollar semi-idle RPG that sends three-adventurer teams into dungeons on their own while you sort, salvage and re-gear what they drag back — and a look at whether that loop still has somewhere to go once the opening classes stop being new.

7.5 / 10

Reviewed

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Mabinogi

Twenty-two years before "life-skill game" became a genre, Mabinogi built one — a rank-based skill system and an ageing/rebirth loop that still let a character who never fights become a genuinely finished build, currently mid-transplant into a new Unreal Engine 5 body.

7.5 / 10

Reviewed

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Million Depth

Japanese studio Cyber Space Biotope, published by PLAYISM, delivers a time-freezing, weapon-crafting roguelite about a girl descending a million-floor-deep abyss across three branching timelines, earning enthusiastic, specific praise for its genuinely novel combat mechanic and Steins;Gate-flavoured mystery narrative from a Very Positive review base, tempered by a detailed minority raising pointed complaints about a punishing late-game difficulty spike and an underbaked roguelike layer.

7.5 / 10

Reviewed

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Monster Train

A vertical, three-floor twist on the deckbuilding roguelike that Slay the Spire built, still sitting Overwhelmingly Positive on Steam more than five years after launch — and still worth playing on its own terms, even with the numbers showing exactly where its late-game balance stops holding up.

7.5 / 10

Reviewed

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Moonlighter

Moonlighter splits itself between a dungeon-crawling roguelite and a shop-management sim, and the two halves are tied together by a genuinely clever idea — you set your own prices and read the customers to find out if you got it right. The question worth answering eight years on is whether that idea, and the combat around it, still hold up once the spreadsheet gets written.

7.5 / 10

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Ni no Kuni II: Revenant Kingdom

Level-5's sequel swaps Studio Ghibli's direct involvement for a hybrid of open-world action RPG and kingdom-building sim -- gorgeous and generous with content, but eight years on its combat, story and half-baked army battles are the recurring complaints even among fans who put hundreds of hours into it.

7.5 / 10

Reviewed

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No Rest for the Wicked

Moon Studios spent over two years turning a thin, contentious Early Access launch into a nearly complete game — hand-painted world, precision souls-like combat, a real town to build up, and co-op that only actually arrived in January 2026 — with the full 1.0 release now dated for October 2026.

7.5 / 10

Reviewed

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