Flood With Friends Review
Nail a Raft Together Before the Water Gets You Flood With Friends drops up to eight players on a shrinking island with a nail gun, a scattered pile of junk, and no instructions. Ch
7.6 / 10
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1090 Crafting & Building games reviewed and scored, best first.
1090 reviews
Nail a Raft Together Before the Water Gets You Flood With Friends drops up to eight players on a shrinking island with a nail gun, a scattered pile of junk, and no instructions. Ch
7.6 / 10
A voxel zombie survival game built entirely around a scheduled siege that arrives on a known clock and gets worse every time. Eleven years in Early Access ended in July 2024 — the core loop is still one of the smartest in the genre, but the years show in how it looks, runs and argues with its own community about what it used to be.
7.5 / 10
A solo developer in Edinburgh shipped a complete, story-driven survival-crafting game straight to 1.0 with no Early Access period — a genuine feat that's earned near-universal respect, complicated only by a real and recurring complaint that the store page sells it as something more open-ended than the tightly linear campaign it actually is.
7.5 / 10
A genuinely well-regarded RTS still actively supported five years on, dragged down by a persistent, multi-year complaint that its pace is tuned for competitive players at the expense of casual ones, plus a cluster of fresh 2025-2026 issues — an anti-cheat update that blocked an adaptive controller, a paid mode quietly removed, and a false-positive cheating ban.
7.5 / 10
A classless sandbox MMORPG where every sword, ship and set of plate armour is player-made — and where losing a fight in the wrong zone means losing all of it. Nine years in, and now on Xbox, the question is whether that risk still teaches or just filters.
7.5 / 10
From Itch.io Demo To A Minecraft-Meets-Terraria Early Access Launch Allumeria launched into Steam Early Access on August 28, 2026, from solo(-ish) developer Infinimelon, closing ou
7.5 / 10
A gorgeous, brilliantly-made extraction shooter that sold 16 million copies and then spent nine months watching its own community turn hostile — with the developers now matchmaking players by how likely they are to shoot you.
7.5 / 10
A beloved co-op space-building sandbox with three distinct eras in its review history — an adored Early Access, a 1.0 launch derailed by an EULA backlash that had nothing to do with the game, and a 2025 wave of long-term fans warning newcomers about DLC and premium currency arriving after a "strategic acquisition."
7.5 / 10
A Chemistry Simulator That Happens to Be a Game Atomcraft launched into full release on Steam on July 23, 2026, from solo-developer-led studio Triplejump, following a demo and Stea
7.5 / 10
A colony sim that turns its whole progression system into a programming lesson — you don't unlock better robots, you unlock better scripts, and the game lives or dies on whether that scripting language can keep up with the colony you build with it.
7.5 / 10
An action-combat MMO where the fighting is closer to a character-action game than a tab-target RPG, the real long-term game is an offline worker economy running nodes and trade routes while you're logged out, and gear upgrades can fail hard enough to destroy the item you spent months building. Ten years old, still getting weekly content, and still the most mechanically dense MMO most players will ever half-understand.
7.5 / 10
A genuinely inventive, deeply creative swordmaking sim paired with unexpectedly strong narrative writing that reviewers repeatedly compare to Disco Elysium and Baldur's Gate, undercut by a specific, repeated complaint that finished blades carry no lasting consequence, a repetitive early-game crafting loop, and pointed criticism that the game markets itself as smithing while offering assembly rather than actual forging.
7.5 / 10
Koji Igarashi's Kickstarter-funded spiritual successor to Symphony of the Night is still a deep, generously-supported Metroidvania seven years on -- but a December 2025 switch to requiring Epic Online Services has visibly dragged its recent review score down from Very Positive to Mostly Positive.
7.5 / 10
A js13k 2024 entry that turns Minesweeper-style tension into a shared cauldron of arithmetic — you and an opponent throw ingredients into the same pot, and whoever pushes its putridity to 13 or drags it down to 0 first loses, all controlled with nothing but a single tap on a card.
7.5 / 10
A factory-automation colony sim where the terrain itself is a resource — you mine the ground you build on, dump waste that physically piles up, and the island's shape becomes a side effect of every production decision. Four years into Early Access, with two to four more to go by the developer's own estimate.
7.5 / 10
Digital Sun's brick-by-brick fortress-defense strategy game turns "height equals strength" into a genuinely inventive building puzzle wrapped in striking dark fantasy art -- loved by most for exactly that, while a real minority call its systems shallower than the building toy suggests once the campaign's difficulty and pacing settle in.
7.5 / 10
A dice-based roguelike that swaps a deckbuilder's cards for customizable dice faces, praised by Slay the Spire and Monster Train veterans as genuinely rivaling those genre standards — undercut by one specific, structural progression choice a substantial share of its own fans call the single worst decision in an otherwise excellent design.
7.5 / 10
A charming, tightly designed card-battler with a genuinely novel single-axis spaceship positioning system, whose own most-upvoted reviews — positive and negative alike — converge on the same honest complaint: not quite enough content or variety to sustain long-term mastery.
7.5 / 10
A breakout-hit combo-scoring puzzle roguelite that plays much closer to Balatro than to any traditional city simulator, with satisfying spatial-placement gameplay and deep meta-progression widely praised by a huge review sample, undercut by a well-corroborated complaint that it's too easy even at maximum difficulty and a genuine, recurring dispute over whether its city-building framing and screenshots represent what's actually being sold.
7.5 / 10
A charming, cheap solo-developed Early Access shopkeeper sim starring a goblin weapon merchant free to haggle, craft and insult rude customers, drawing uniformly positive early reviews for its addictive loop and retro CRT presentation, tempered by a specific reported worker-pathing bug and genuine repetitiveness setting in from its second map onward.
7.5 / 10
The best character-driven strategy game ever made, and the clearest case in gaming of DLC that doesn't just add content but withholds answers. Its players log 117-hour medians and write four-hundred-vote reviews about the storefront.
7.5 / 10
Cupiclaw is a $9.99 claw machine roguelike deckbuilder from developer and publisher Typin, and this review's large Very Positive sample praises its addictive, water-physics-driven core loop while repeatedly flagging real discomfort with a romance storyline several reviewers found genuinely uncomfortable rather than endearing.
7.5 / 10
A rune-socketed action roguelite where the world gets more dangerous the more of it you uncover — a genuinely inventive build system wrapped around a dodge that refuses to behave like the souls-likes it keeps getting compared to.
7.5 / 10
A mazing tower defense that plays like a lost Warcraft 3 custom map brought back with online co-op and a roguelite layer, whose launch-week control complaints and thin tower roster have both been substantially addressed by one of the most active post-launch patch cadences this library has documented.
7.5 / 10