Browse by genre

Crafting & Building reviews

288 Crafting & Building games reviewed and scored, best first.

Browse the reviews

288 reviews

Ostranauts

Six years in Early Access, and the 1.0 landed this week. You play a broke shipbreaker with a loan and a flying coffin, building a ship out of salvage one bolt at a time. Nothing else does what it does — and its own most devoted players think it needed another year.

7.5 / 10

Reviewed

Read review of Ostranauts

Pacific Drive

A haunting, atmospheric car-survival roguelike whose single biggest obstacle to a wider audience isn't its horror or its driving physics — it's a save system that a large, consistent share of reviewers say makes the game genuinely incompatible with an interrupted life.

7.5 / 10

Reviewed

Read review of Pacific Drive

Path of Achra

A dark-fantasy roguelike where you spend an hour designing a character and about eight minutes watching them win — 98% positive, and its critics and its store page agree on exactly what it is.

7.5 / 10

Reviewed

Read review of Path of Achra

Re:Night

A Kickstarter-funded tactics/deckbuilding roguelike that launched to a small, entirely non-English review sample — this review translated and read all fourteen of them in full to find a genuinely praised elemental-tactics system with one sharp, specific complaint about shop RNG.

7.5 / 10

Reviewed

Read review of Re:Night

shapez

The 2020 game that started the shape-cutting automation genre, built by stripping Factorio down to logistics alone — no combat, no scarcity, no enemies. Cheap, historically important, and rougher than the sequel it spawned.

7.5 / 10

Reviewed

Read review of shapez

Sons Of The Forest

Endnight's sequel to The Forest is the best-looking survival-horror island you can build a base on, and its rockiest reviews — mostly written in the first weeks after launch — argued a beautiful map was hiding surprisingly little to actually do. Recent sentiment suggests the gap between the two has narrowed since.

7.5 / 10

Reviewed

Read review of Sons Of The Forest

Stacklands

A village builder where everything — villagers, berries, houses, monsters — is a card on a table, and you craft by dragging one onto another. Twelve dollars, 96% positive, genuinely inventive. Then your table fills up and there is no way to automate anything.

7.5 / 10

Reviewed

Read review of Stacklands

Subnautica 2

A genuinely excellent, atmospheric successor to one of survival gaming's most beloved titles, selling two million copies in twelve hours — whose launch was immediately overshadowed by a well-documented controversy over an unusually restrictive EULA from publisher Krafton, set against a pre-existing, publicly reported dispute over developer bonuses that the community rallied around in real time.

7.5 / 10

Reviewed

Read review of Subnautica 2

Suncraft

A cozy pixel-art gathering and crafting game about rebuilding a village, sold on a shelf full of idle games and repeatedly mistaken for one. It isn't. It's a thirty-hour hand-managed crafting loop with a warm story attached, and at six dollars it's one of the easiest recommendations of the summer — for the right player.

7.5 / 10

Reviewed

Read review of Suncraft

The Elder Scrolls Online

Twelve years and eight chapters after launch, The Elder Scrolls Online still lets you start anywhere and stay relevant everywhere. Level scaling bought that freedom; the trade-off is a levelling arc with no real stakes and a monetisation model dense enough to need a spreadsheet. Reviewed with Season One: Return of the Thieves Guild live.

7.5 / 10

Reviewed

Read review of The Elder Scrolls Online

To The Core

A one-purchase incremental about drilling through an entire solar system, planet by planet, where the reward for mastering one resource is a permanent buff instead of a bigger number to stare at.

7.5 / 10

Reviewed

Read review of To The Core

Two Point Museum

Two Point Studios' museum management sim remains Overwhelmingly Positive across nearly 13,000 Steam reviews, widely credited by longtime series fans as the best entry yet — undercut by a real, remarkably consistent complaint about its "Thieves" mechanic, which recurring reviewers describe as a poorly-tuned frustration distinct from the rest of the game's gentle, decoration- focused design, alongside a real, repetitive "expedition loot-box" content-acquisition loop.

7.5 / 10

Reviewed

Read review of Two Point Museum

Waterpark Simulator

The week's biggest "new release" is actually a year-old Early Access game that just hit 1.0 — and the 1.0 finally brought the co-op everyone was waiting for. It's funny, generous and hugely popular. It's also a management sim that never lets you stop doing the menial jobs yourself.

7.5 / 10

Reviewed

Read review of Waterpark Simulator

Wildfrost

A gorgeously presented card-battler roguelike whose steep, deliberately punishing difficulty split its launch reception sharply — genre veterans defending it as fairly hard rather than broken, newer players describing runs so polarized that skill barely seems to matter.

7.5 / 10

Reviewed

Read review of Wildfrost

Wonderia

An alien-planet survival and building sandbox — described by one of its own players as "stitched from Don't Starve, Terraria, Stardew Valley and RimWorld" — that launched into Early Access with a punishing hunger system and has spent thirteen straight days of near-daily patches turning early frustration into a genuinely glowing recent reception.

7.5 / 10

Reviewed

Read review of Wonderia

More genres

Full A–Z index →