Montabi Review
Slay the Spire, Pokemon, and Mega Man Battle Network Walk Into a Bar Montabi, from Indonesian solo-turned-small-team developer Mankibo and publisher Akupara Games, launched on Stea
8 / 10
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1090 Crafting & Building games reviewed and scored, best first.
1090 reviews
Slay the Spire, Pokemon, and Mega Man Battle Network Walk Into a Bar Montabi, from Indonesian solo-turned-small-team developer Mankibo and publisher Akupara Games, launched on Stea
8 / 10
A fifteen-year-old medieval sandbox that still sits at Overwhelmingly Positive across over 135,000 reviews, built on a mounted-combat system nothing else has fully replicated and a modding scene that arguably did more for the game's longevity than its own campaign design.
8 / 10
A genetics-driven frog-breeding sim from one half of the APICO team, built around discovering and cross-breeding dozens of frog species across a waking and a dreaming world -- beautifully drawn and warmly received, with real friction in its navigation, inventory and pacing that a year and a half of updates hasn't fully resolved.
8 / 10
A top-down sandbox RPG that spent six years in Early Access building the one system that actually separates it from the Terraria-likes around it — recruit settlers, hand them jobs, and your colony keeps working while you're off fighting something in a cave.
8 / 10
The most complete redemption story in gaming, a decade on. The 2016 launch reviews and the 2026 ones are describing almost different games — and the newest wave of criticism has nothing to do with the old one.
8 / 10
An ARPG's worth of build synergy packed into an Asteroids cabinet, at thirteen dollars and 96% positive. The one thing standing between it and everybody is the control scheme — and that's a deliberate choice the game is literally named after.
8 / 10
A ragdoll physics sandbox at 98.7% positive with a Workshop full of community mods — and a February 2026 incident where one of those mods spread itself across the Workshop and had to be shut down.
8 / 10
A Farming Idler That Lives on Your Taskbar, Not Your Screen The desktop-companion idler has become a small, crowded genre since games like Rusty's Retirement proved that people
8 / 10
A free-to-play inventory-management roguelite about a cursed adventurer trapped inside a cooking pot, fighting "suspiciously beautiful" monsters for loot. Its English review sample is perfectly clean — 32 reviews, all positive — and its only real complaint is that a recent balance pass made a beloved game noticeably harder.
8 / 10
A Watercolor Scroll You Build With Your Own Hands Qianli: The Vastscape Scroll takes the hex-tile placement formula popularized by games like Dorfromantik and repaints it entirely
8 / 10
An emotionally overwhelming, near-universally acclaimed western epic — undermined for over six straight years by a mandatory launcher that reviewers say can prevent you from playing even the offline single-player campaign, and a 2024 "Labor of Love" award many felt the game's own neglect made absurd.
8 / 10
A turn-based wizard roguelike so uncompromising that its most-earned achievement sits at 24.5% — and whose only real critics are the people who loved the last one.
8 / 10
An incremental mining game that turns "swing the pickaxe" into a real progression system — eight hand-designed layers, a 150-node permanent skill tree, and a four-hour runtime that ends before the loop wears out its welcome.
8 / 10
Eight years after release and still getting a major update every month, Rust remains the most uncompromising survival game ever made — and the one whose own veterans write the funniest negative reviews about how much of their lives it took.
8 / 10
A falling-sand physics factory game — every grain, drop and spark is a simulated resource — that went into Early Access on 13 August 2026 to a near-unanimous reception, backed by Hooded Horse and pre-release press comparing it to Factorio, Terraria and Noita all at once.
8 / 10
A decade in Early Access ends with Drilling Thunder, a genuinely substantial 1.0 update that finally gives Scrap Mechanic's celebrated building physics a full story campaign — while leaving the host-dependent multiplayer that has bugged players since 2016 exactly as it was.
8 / 10
Asymmetric's prohibition-era, Lovecraft-flavoured follow-up to the award-winning West of Loathing -- Overwhelmingly Positive on its own considerable merits, with a review sample so consistently framed against its beloved predecessor that "not quite West of Loathing" is practically this game's second title.
8 / 10
A pure factory-automation puzzle stripped of combat, scarcity and even failure, where the only opponent is a shape's own geometry. The tightest version of this genre's core loop yet built, and a useful test of what's left once every source of friction is removed.
8 / 10
The definitive modern Civilization for most players, thanks to two expansions that meaningfully deepened its district-and-diplomacy foundation — carrying an old, now-dated controversy over a data-collection policy update, and a genre-standard but real DLC bill for anyone chasing the complete roster.
8 / 10
A lovingly built retro CRPG that fuses Ultima-era pixel art with genuine Lovecraftian horror and tabletop-inspired tactical combat, beloved for a first half that critics call nearly flawless, held to a lower score mostly by a well-documented back-half quality drop and controller support that stayed broken after a real fix attempt.
8 / 10
One of the most-loved games on Steam at 98% across 155,976 reviews — and the two loudest criticisms on its store page are complaints about an Early Access build it left behind nine years ago.
8 / 10
A beloved, deceptively accessible 2D rocket-building and orbital-mechanics sandbox that grew from a mobile hobby project into one of Steam's most consistently praised simulators, held back only by a real multi-year content drought its developer has only recently broken.
8 / 10
A tile-by-tile spaceship colony sim where you build the hull, route the gas pipes, and keep a crew of civilians fed, breathing, and sane while you search a procedural galaxy for a new home. Reached 1.0 in May 2026 after six years in Early Access.
8 / 10
A cozy management game about dying, and one of the few games that earns the crying its reviews describe. The management half is fetch quests and minigames — which is the honest thing to tell you, because the store page sells it the other way round.
8 / 10