Game review
Slime Rancher
8 / 10
- Developer
- Monomi Park
- Publisher
- Monomi Park
- Released
- 1 August 2017
- Platforms
- Windows, macOS, Linux
- Genre
- Farming Sim / Life Sim
- Monetisation
- One-time purchase with a small catalogue of cosmetic and soundtrack DLC.
- Players
- Single-player
The short version
You are a rancher on an alien world, armed with a vacuum gun, collecting bouncing slimes and feeding them so they produce currency. It is one of the friendliest, best-looking, most characterful games of its decade, it has sold over five million copies, and it sits at **98.0% positive across 155,976 reviews**.
Its criticism is narrow and consistent: the loop is shallower than the farming games it invites comparison to. Boring appears in 27 of the 100 most-helpful negatives, grind in 18, repetitive in 15 and inventory in 19. But read them by date and something else emerges — **three of the ten most-upvoted negatives were written before the game left Early Access**, and are complaints about missing content that arrived years ago.
Biggest strengths
- Superb art direction and slime design — genuinely joyful to look at and to handle
- The vacpack is a great central verb; sucking and firing slimes never stops being satisfying
- A relaxed, unpressured structure that suits short sessions and younger players
Biggest weaknesses
- The core loop is thin compared with the farming games reviewers keep naming
- Inventory slots are restrictive enough to be a common complaint in their own right
- The world's regions serve mainly as harvesting grounds rather than places
Who it's for: Anyone who wants a warm, low-stakes collection game with genuine charm, especially younger players or anyone burnt out on systems. Not for people who want farming with real economic depth.
Our recommendation: Buy it — at NZ$7.49, and frequently far less, it's one of the easiest recommendations on Steam. Expect fifteen to twenty pleasant hours rather than a hundred, and ignore the top negative reviews, which describe a version of the game that no longer exists.
8 / 10
The two most-upvoted negative reviews of Slime Rancher, at 403 and 317 votes, say the same thing.
The first: "This game is a real gem… As of right now, not much content is in the game yet. I'm sure a lot more is coming but for the moment, it is missing more meat to it."
The second: "While I do enjoy this game enormously, and feel it is a fantastic concept, there simply isn't enough to it or in it to justify the cost."
Both were written in 2016. Slime Rancher left Early Access on 1 August 2017 and received content updates until version 1.4.4 in December 2021. Ten of the hundred most-helpful negatives predate the finished game, including three of the top ten — which means the criticism a shopper sees first is about a build that stopped existing nine years ago.
This keeps happening, and it's why I date every complaint before counting it.
What it actually is
You play Beatrix LeBeau, a rancher on the Far, Far Range. You carry a vacpack — a vacuum gun that sucks up slimes, food and resources and fires them back out — and you use it to fill corrals with bouncing, cheerful creatures who excrete currency when fed correctly.
The central verb is excellent. Sucking a slime off a cliff and firing it into a pen is satisfying in a way that carries the whole game, and the slime designs are a genuine achievement: expressive, readable at a glance, and endlessly combinable into hybrids. "Cute" appears in 32 of a hundred negative reviews, which tells you how hard the art works.
It's also structurally kind. No fail state worth the name, no timers, no pressure — the closest thing to a threat is the Tarr, a corrupting slime that punishes careless mixing, and even that is containable. For a younger player or anyone tired of systems making demands, that's the appeal.
The criticism that survives dating
Strip out the Early Access complaints and a consistent one remains: the loop is shallow.
Boring appears in 27 of a hundred, grind in 18, repetitive in 15, content in 15. A 213-vote review puts the mechanical reality plainly: "This is a management game. You catch slimes, you put them into stables, you feed them and harvest their resources." A 112-hour player — the longest-playing critic in the sample — identifies the structural fault: "The world's areas, while fun to experience for the first time, feel like they only exist to grab slimes and food to bring home and keep there forever."
And twelve of the hundred negatives name another game: Stardew Valley, Harvest Moon, Minecraft, Terraria. That's the seventh game I've reviewed today whose critics measure it against a specific rival, and here the comparison is fair — Stardew Valley offers a genuinely deeper economy, and Slime Rancher's charm is doing work its systems don't.
The other recurring specific is inventory, in 19 of a hundred, with slots in 12: the vacpack holds very little, and a large share of playtime is round trips.
An oddity in the numbers
Negatives by year: 7, 14, 4, 4, 7, 6, 5, 5 — then 19 in 2024, 17 in 2025, 12 in 2026.
That's an unusual shape for a nine-year-old game with a 98% score, and I can't explain it with confidence. What I can say is that the game has been sold extremely cheaply in recent years — one aggregated news item from November 2024 flags it at around two dollars — and arrived on Game Pass in 2021, both of which widen the audience well past the people who sought it out. Correlation, not a demonstrated cause.
Either way the badge is holding: 96 of the last 100 English reviews are positive, with a 15-hour median, which is about the length of a satisfying playthrough. The achievement curve agrees that people finish: 57 achievements, the most common at 78.4%, the median at 29.2%.
Where it stands
Slime Rancher is finished. The last patch was December 2021, it passed five million copies in January 2022, and Monomi Park's attention moved to Slime Rancher 2 in September 2022. For a self-contained NZ$7.49 game that's the right outcome rather than abandonment — there's nothing here waiting to be fixed.
The verdict
Slime Rancher earns an 8. It's charming, distinctive, technically clean across three operating systems, and priced like a rounding error for fifteen to twenty genuinely pleasant hours.
It stops short of a 9 because its critics are right about the ceiling: the ranching economy doesn't develop far, the map is a supply cupboard more than a world, and the inventory limits generate busywork rather than tension. Progression scores a 6 for that.
But the reviews that would most likely put you off are describing a 2016 Early Access build. Judge it on the finished game — and at this price, just buy it.
Pros and cons
Pros
- Superb art direction and slime design — genuinely joyful to look at and to handle
- The vacpack is a great central verb; sucking and firing slimes never stops being satisfying
- A relaxed, unpressured structure that suits short sessions and younger players
- Extremely cheap for the amount of game, and complete rather than ongoing
- Cross-platform on Windows, macOS and Linux, with full controller support
Cons
- The core loop is thin compared with the farming games reviewers keep naming
- Inventory slots are restrictive enough to be a common complaint in their own right
- The world's regions serve mainly as harvesting grounds rather than places
- Content-complete since December 2021, with attention moved to the sequel
- Negative reviews have risen since 2024 despite the score holding