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Crafting & Building reviews

1090 Crafting & Building games reviewed and scored, best first.

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1090 reviews

Cozy Marbles

A genuinely delightful, intuitive marble-run sandbox that reviewers across every age group describe as a love letter to childhood marble tracks, widely praised for its accessible building tools and satisfying physics, held back by a handful of specific quality-of-life gaps, an occasional crash tied to piece placement, and content locked behind grinding some reviewers would rather see purely cosmetic.

8 / 10

Reviewed

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Crashlands 2

A visually spectacular sequel to a beloved mobile-turned-PC crafting RPG that Butterscotch Shenanigans has supported with an unusually relentless year of updates, held back at launch by mobile-first controls and a text-heavy script that its own most detailed critics — many of them the original's biggest fans — argue buried the sequel's real improvements.

8 / 10

Reviewed

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Decks of Dexterity

A roguelike that fuses bullet-hell dodging with Slay the Spire-style deckbuilding, released after years of public betas on GX Games with a devoted community, praised almost unanimously for its unique genre blend and replayability despite thin story content and a few progression-breaking quest bugs.

8 / 10

Reviewed

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DREDGE

A fishing-and-exploration horror hybrid that reviewers rate Overwhelmingly Positive and keep recommending anyway, even while its single loudest, most consistent critique — a spectacular opening that the game never quite develops — shows up inside a striking share of its own five-star reviews.

8 / 10

Reviewed

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Dungeon Keeper Gold

Bullfrog's 1997 dungeon-management classic, still playing the villain better than almost anything made since — re-released on Steam in March 2024 as an unmodified DOSBox port that the community immediately routes around with a free fan-made engine.

8 / 10

Reviewed

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Dwarf Fortress

A genre-defining colony sim capable of genuinely unmatched emergent storytelling, undercut by a UI that even loyal thousand-hour players still call clunky, a brutal onboarding curve, and real, well-documented performance and bug problems that persist years after its celebrated Steam release.

8 / 10

Reviewed

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EVE Online

A single-shard spaceship MMO where losses are permanent, the economy is entirely player-built, and your character keeps training on a real-world clock whether you're logged in or not. Twenty-three years old, recently rebranded by its own studio, and still the sharpest argument in the genre for why risk has to be real to mean anything.

8 / 10

Reviewed

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Grounded

Obsidian shrinks you to the size of an ant and lets that single premise reshape exploration, combat and crafting all at once. Nearly four years after 1.0, the backyard is still one of the smartest survival maps in the genre — even as Obsidian's attention has visibly moved on to the sequel.

8 / 10

Reviewed

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Human: Fall Flat

A decade-old physics-puzzle co-op favorite still getting free content updates today — and still, nearly a decade later, drawing a specific, sustained complaint from Linux owners about a 2018 platform decision that's never been reversed or clearly explained.

8 / 10

Reviewed

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I Was a Teenage Exocolonist

A coming-of-age sci-fi RPG about growing up on an alien world across ten years and card- battle skill checks, praised by a huge share of its own audience as genuinely moving, undercut for a specific minority by a replay-driven structure several reviewers say betrays its own central promise that choices carry across lives.

8 / 10

Reviewed

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Kittens Game

A free browser incremental that hides its difficulty in storage caps and the calendar rather than big numbers — you are never fighting an enemy in Kittens Game, you are fighting your own granary.

8 / 10

Reviewed

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Last Epoch

The action RPG that turned build crafting into something you can actually read and steer — fifteen masteries, a specialization tree on every skill, and deterministic crafting — held back by a campaign nobody replays and an endgame that runs out of new ideas before you do.

8 / 10

Reviewed

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Lies of P

A Belle Époque retelling of Pinocchio that wears its Bloodborne influence on its sleeve, then earns the comparison with a weapon-assembly system and a guard-timing mechanic good enough to stand on their own.

8 / 10

Reviewed

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Mashina review

From the creators of Judero, this stop-motion digging adventure sends a friendly robot beneath a whimsical claymation world to mend her community, earning near-unanimous praise for its handcrafted charm and soundtrack even as some reviewers wish its short, simple gameplay loop went deeper.

8 / 10

Reviewed

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Metal Gear Solid V: The Phantom Pain

Hideo Kojima's final Metal Gear as series director delivers what reviewers consistently call some of the best stealth mechanics ever made, wrapped around an open world whose back half is widely acknowledged, even by fans, as visibly unfinished following Kojima's public split from Konami — a split compounded a decade later by a mid-2026 Denuvo DRM addition that reviewers report caused real performance problems and broke a long-running modding community.

8 / 10

Reviewed

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Milling machine simulator

An exceptionally well-supported, expert-verified milling and lathe simulator that real machinists and trade students praise for its accuracy, backed by one of the most sustained update records this lane has found, let down only by a steep learning curve that leaves true beginners with too little guidance.

8 / 10

Reviewed

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Mindustry

A factory game where your conveyor belts double as your ammo supply, so a bottleneck in copper isn't a spreadsheet problem, it's a hole in your wall. Free and open source on Android and itch.io, a paid one-off on Steam, and one of the most distinctive marriages of automation and tower defence around.

8 / 10

Reviewed

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