X4: Foundations
The most completely simulated economy in games, eight years of free updates, and one recurring problem — in a game about giving orders to AI, the AI is what 61 of its hundred negative reviews complain about.
7.5 / 10
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288 Crafting & Building games reviewed and scored, best first.
288 reviews
The most completely simulated economy in games, eight years of free updates, and one recurring problem — in a game about giving orders to AI, the AI is what 61 of its hundred negative reviews complain about.
7.5 / 10
A shipwreck-survival action RPG that turns rescuing NPCs into a settlement-building system and backs it with some of the fastest, most readable real-time combat Nihon Falcom has ever shipped. The PC version carries genuine baggage from a rough 2018 launch and a since-rewritten English script, but the game underneath both has aged well.
7.5 / 10
A hands-off map simulator where you paint borders, spawn AI-controlled nations and then watch them conquer, ally, revolt and collapse across thousands of simulated years. The scenario tools and Steam Workshop are genuinely excellent; the combat resolution underneath them is close to a coin flip, and that undercuts the "simulator" the title promises.
7 / 10
A post-apocalyptic colony sim where the city is a physics object first and a spreadsheet second — every beam, platform and tower obeys weight and tension, and the rising and falling tide can take a whole district down with it.
7 / 10
Campaign for votes by day, fight the incumbent's gangs by night, and steal each boss's supernatural power when you beat them. A genuinely novel roguelike from the Anomaly Agent studio — one day old, visibly unfinished, and carrying a 97% score that needs reading carefully.
7 / 10
A one-person city-building survival game from 2014 that still holds a Very Positive Steam rating across 37,800-plus reviews, built on a genuinely unusual pitch — no money, no skill trees, no combat — that a decade of players keep bumping up against the same mid-game ceiling to enjoy.
7 / 10
An atmospheric, deliberately opaque occult-librarian sim from the Cultist Simulator team — genuinely singular writing and world-building, wrapped around a learning curve so steep and under-explained that a large share of its own reviewers describe needing external spreadsheets just to keep up.
7 / 10
A one-day-old, solo-developed turn-based castle-builder that spent over a year in a public demo before launch — 70-plus buildings, 90-plus technologies and 50-plus historical Crusade-era Lords for a budget price, tested so far by exactly one Steam reviewer.
7 / 10
A two-person Swedish studio's pixel-art ARPG stacks skill trees, runes, sockets and artifacts into a genuinely deep build sandbox for the price of a takeaway meal — but the achievement data shows most players never see the endgame that's supposed to justify it.
7 / 10
A voxel colony-building strategy game crossing Minecraft's block-by-block construction with genuine tower-defense stakes, still in Early Access more than nine years after its 2017 debut — sustained by an unusually transparent weekly developer blog and a loyal Very Positive fanbase, with a persistent, still-current complaint that its mid-to-late game never quite matches the promise of its opening hours.
7 / 10
A gorgeous, Kickstarter-backed farming sim whose "1.0" release in late 2023 shipped with main quests literally marked "work in progress" — a real, widely-documented letdown for long-time backers that the game has spent the time since quietly living down.
7 / 10
A creature-taming roguelike deckbuilder with a genuinely distinctive hook — recruit your enemies into your deck instead of collecting pre-made cards, then lose them permanently if they die in battle — undercut for a meaningful slice of players by steep, RNG-heavy difficulty spikes that a dedicated "Difficulty Update" only partly resolved.
7 / 10
A factory-and-colony sim where the automation isn't belts or menus of orders but a real node-based programming language you wire up yourself, one behavior graph per unit. The most technically ambitious game in its genre, and honest proof of how much that ambition costs at the door.
7 / 10
Meta Interaction's 2018 semi-idle RPG buries a genuinely deep itemization system — talent trees, enchanting, reforging, scrolls, gem sockets — under rough localization and RNG that can make its best ideas exhausting to reach.
7 / 10
A Kickstarter-funded spiritual successor to Suikoden, built by the genre veterans who created it, that delivers on its hundred-recruit army-building promise while carrying a rough English localization and a completionist grind that its own Steam reviews argue about at length.
7 / 10
A hand-painted 2D desktop RPG about exploring enchanted realms, fishing quiet waters and filling out a Knowledge Book of everything you meet — released yesterday, priced under six dollars, and already dropping hints in its own patch notes that "single-player" might not stay the whole story.
7 / 10
A chaotic, systemically fun open-world shooter set against an American cult uprising — increasingly reviewed less on its own merits than on a 2025 Ubisoft EULA change that reviewers say gives the publisher the right to revoke access to games players already paid for.
7 / 10
A menu-only farming MMO that has quietly run since 2021 with no ads and a genuinely optional shop, propped up by a community wiki so thorough that half the game's actual strategy lives outside the app.
7 / 10
A text-based football world generator where you don't pick a lineup or call a tactic — you only approve or reject the transfers clubs propose, then watch decades of invented history unfold. A genuinely different angle on football management, launched with a five-review Steam page and some sharp early complaints about its own core promise.
7 / 10
A calm, good-looking voxel factory game about building robots to sell them — a genre full of hostile worlds and existential stakes, this one just wants you to optimize a conveyor line in peace. Two years into Early Access, that's both its appeal and its ceiling.
7 / 10
A hand-drawn roguelite about drilling planet cores and ploughing the profits back into a growing mining corporation — a genuinely addictive loop wrapped around a confusing interface and a late game that never quite finds a second gear.
7 / 10
A survival-crafting game that replaces its genre's usual menu-driven fiddling with a diegetic system — you inspect your own wounds, dig leeches out with your fingers and physically reach into your pack for a fire kit — built around a sanity mechanic that can hallucinate you to death. A separate, heavily narrative Story Mode sits alongside the open sandbox and has drawn specific, credible criticism for how it depicts the Amazon's indigenous Yabahuaca people.
7 / 10
Klei Entertainment's deck-building roguelite wraps card combat and card-based negotiation around real narrative choice — praised widely for its writing and world, while a consistent, thoughtful minority argue the cards underneath don't hold up to the genre's best.
7 / 10
A free roguelike RPG port of a long-running mobile game — with the microtransactions stripped out, a year of updates its own reviewers said would never come, and only 49 English reviews to judge it by.
7 / 10