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Crafting & Building reviews

1090 Crafting & Building games reviewed and scored, best first.

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1090 reviews

Oceaneers

Barrel Smash Studios' two-person Early Access debut drowns the world and asks you to build a colony on whatever's still floating — rafts, sinking islands, shark attacks and a corporate conspiracy buried in scavenged bunkers, all wrapped around a Rimworld-flavoured survivor sim.

7.5 / 10

Reviewed

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Orebits

A physics-based mining incremental where players bounce a pickaxe through asteroids, praised unanimously by an early review sample for its polish, audio and satisfying upgrade paths, with one honest caveat about grind and content variation as runs stretch on.

7.5 / 10

Reviewed

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Ostranauts

Six years in Early Access, and the 1.0 landed this week. You play a broke shipbreaker with a loan and a flying coffin, building a ship out of salvage one bolt at a time. Nothing else does what it does — and its own most devoted players think it needed another year.

7.5 / 10

Reviewed

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Pacific Drive

A haunting, atmospheric car-survival roguelike whose single biggest obstacle to a wider audience isn't its horror or its driving physics — it's a save system that a large, consistent share of reviewers say makes the game genuinely incompatible with an interrupted life.

7.5 / 10

Reviewed

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Painting PC

A cozy painting sandbox wrapped in a light commission-and-reputation career loop, praised for its relaxing free-painting feel and genuinely satisfying progression, with small tool-control gaps and minor bugs the main things standing between it and a fully polished experience.

7.5 / 10

Reviewed

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Path of Achra

A dark-fantasy roguelike where you spend an hour designing a character and about eight minutes watching them win — 98% positive, and its critics and its store page agree on exactly what it is.

7.5 / 10

Reviewed

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Path of Idle: Old Gods Rising

A Lovecraftian idle RPG that spent months as a well-loved free demo before its 12 August 2026 launch -- an auto-battling, town-building, gear-crafting incremental that early buyers call one of the deepest idle games in years, with a real complaint underneath the praise about a stat and customisation system that gets overwhelming fast.

7.5 / 10

Reviewed

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Potionomics

A witch-run potion shop, a card-based haggling minigame that critics singled out as genuinely clever, and a debt-clock structure so demanding that fewer than one in five players who own it have ever actually paid it off -- an IGF audience-award winner whose charm and its exhausting pace turn out to be the same design decision.

7.5 / 10

Reviewed

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Q-UP

Everybody House Games, the studio co-founded by Frank Lantz of Universal Paperclips fame alongside James Lantz of Babble Royale, delivers a coin-flip eSports satire that turns a literal 50/50 chance into a surprisingly deep build-crafting incremental game, earning enthusiastic, specific praise for its writing and mechanical depth from a Very Positive review base, tempered by a smaller, detailed minority who found the joke wears thin once its optimal builds are solved.

7.5 / 10

Reviewed

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Raft

A co-op ocean survival game about building a floating home from scavenged debris while fending off sharks, Very Positive across more than 130,000 reviews — a genuinely excellent multiplayer experience overshadowed in late 2022 by a publicly disclosed, remotely exploitable security vulnerability, since patched, and a recurring complaint that its late-game story arc trades open building for linear jumping puzzles.

7.5 / 10

Reviewed

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REINCARNAGE Review

A Free Boomer Shooter With Teeth REINCARNAGE, released August 31, 2026 by solo developer and publisher CUPPAKILL, is a hand-drawn first-person arena shooter set in the same "X

7.5 / 10

Reviewed

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Re:Night

A Kickstarter-funded tactics/deckbuilding roguelike that launched to a small, entirely non-English review sample — this review translated and read all fourteen of them in full to find a genuinely praised elemental-tactics system with one sharp, specific complaint about shop RNG.

7.5 / 10

Reviewed

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Replicube

Code golf, but you can see exactly what you're building Replicube hands players a reference 3D voxel image and a Lua code editor, then asks them to write the shortest, most eff

7.5 / 10

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Repterra Review

Base-Building Survival, Now With Teeth Repterra takes the wave-survival base-building formula popularized by They Are Billions and asks a simple question: what if the endless horde

7.5 / 10

Reviewed

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Ribbit Rogue

A dice-building roguelike about frog adventurers fighting through a corrupted swamp, praised for genuinely deep dice-and-item synergy and excellent Steam Deck support, but marked down by specific quality-of-life gaps and at least one reviewer who found its systems opaque.

7.5 / 10

Reviewed

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Rune Factory: Guardians of Azuma

A fresh, simplified take on the farming-fantasy-action RPG series that plays well for newcomers and won an enormous, healthy Steam audience, but whose own review base — dominated by reviewers who've played every prior entry — argues repeatedly that the series' deeper systems were stripped out rather than modernised.

7.5 / 10

Reviewed

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Saints Row: The Third

Volition's absurdist open-world crime comedy, widely considered the series' tonal and commercial peak, still draws genuine affection more than a decade later — tempered by a specific, dated-server-related stuttering bug, a region-locked censored version for some countries, and a recurring reviewer recommendation to buy this original rather than its pricier, Epic-exclusive remaster.

7.5 / 10

Reviewed

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Seclusa

A cozy East African wildlife photography sandbox drawing deeply personal, emotional praise from nature and photography enthusiasts for its beautifully modelled animals and relaxing lodge life, undercut by a specific, cross-language corroborated late-game pivot into tedious card-grinding, a disabled-by-default autosave that cost at least one player hours of progress, and honest complaints about limited species variety.

7.5 / 10

Reviewed

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shapez

The 2020 game that started the shape-cutting automation genre, built by stripping Factorio down to logistics alone — no combat, no scarcity, no enemies. Cheap, historically important, and rougher than the sequel it spawned.

7.5 / 10

Reviewed

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