Shards of Order
A dark fantasy RPG that replaces turns and mana with a shared deck and a countdown clock — every card you play buys time against the enemy's next move, and every hero draws from the same pool of cards.
7.5 / 10
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1090 Crafting & Building games reviewed and scored, best first.
1090 reviews
A dark fantasy RPG that replaces turns and mana with a shared deck and a countdown clock — every card you play buys time against the enemy's next move, and every hero draws from the same pool of cards.
7.5 / 10
A city builder that abandons the colonist as its unit of decision and manages a population instead — tens of thousands of citizens, an empire beyond the walls, and an interface that makes you earn every bit of that scale.
7.5 / 10
Endnight's sequel to The Forest is the best-looking survival-horror island you can build a base on, and its rockiest reviews — mostly written in the first weeks after launch — argued a beautiful map was hiding surprisingly little to actually do. Recent sentiment suggests the gap between the two has narrowed since.
7.5 / 10
A solo-developed spellcrafting roguelike in the tradition of Noita, praised for a genuinely well-executed combo system that lets players build increasingly absurd spell chains — held back at launch by an uneven difficulty curve and a heavy-handed privacy policy, both of which the developer has since directly revised.
7.5 / 10
A village builder where everything — villagers, berries, houses, monsters — is a card on a table, and you craft by dragging one onto another. Twelve dollars, 96% positive, genuinely inventive. Then your table fills up and there is no way to automate anything.
7.5 / 10
An auto-battler where you never touch the character directly, animated entirely in ASCII art, and built around Stonescript — a real scripting language for programming your own companion's combat behaviour instead of just watching it fight.
7.5 / 10
A co-op dwarven mine-by-day, defend-by-night roguelite that arrived in Early Access with 100,000 wishlists behind it and immediately delivered on the hype — reviewers keep shouting Rock and Stone, and the one real complaint is that a single class is currently doing all the digging.
7.5 / 10
Firefly Studios brings its beloved 2002 castle-sim back with genuinely new content, long-requested Skirmish and Co-op modes, and day-one Workshop support, overcoming a rocky launch week to become one of the best-received Stronghold releases in years.
7.5 / 10
Read review of Stronghold Crusader: Definitive Edition Review
A genuinely excellent, atmospheric successor to one of survival gaming's most beloved titles, selling two million copies in twelve hours — whose launch was immediately overshadowed by a well-documented controversy over an unusually restrictive EULA from publisher Krafton, set against a pre-existing, publicly reported dispute over developer bonuses that the community rallied around in real time.
7.5 / 10
A pixel-art roguelike duel game that fuses card-based deckbuilding with auto-battler positioning around a single risky idea — every summon draws against an energy cap, and overshooting it triggers backlash against you rather than your opponent.
7.5 / 10
A cozy pixel-art gathering and crafting game about rebuilding a village, sold on a shelf full of idle games and repeatedly mistaken for one. It isn't. It's a thirty-hour hand-managed crafting loop with a warm story attached, and at six dollars it's one of the easiest recommendations of the summer — for the right player.
7.5 / 10
Twelve years and eight chapters after launch, The Elder Scrolls Online still lets you start anywhere and stay relevant everywhere. Level scaling bought that freedom; the trade-off is a levelling arc with no real stakes and a monetisation model dense enough to need a spreadsheet. Reviewed with Season One: Return of the Thieves Guild live.
7.5 / 10
Hypnohead's roguelite kingdom-builder ties every building's productivity to the literal gaze of its ruler, blending city-builder, tower-defense, and autobattler systems into a wildly original loop that earns "Very Positive" reviews despite real grumbling about grind, balance, and a save feature the devs had to patch in after launch.
7.5 / 10
Theralite is DualBitz's turn-based sci-fi mining roguelike about digging as deep as you dare into a distant planet's crystal mines, and this review's unanimously positive sample, corroborated by a genuinely low achievement-completion curve, confirms a small, tightly-built, deliberately brutal roguelike that rewards patience and punishes greed.
7.5 / 10
Mine by Day, Defend by Night, Repeat Until Dawn Feels Fragile There Is mORE has a premise that sounds like three different games stitched together, and against the odds, solo devel
7.5 / 10
A base-building, Factorio-flavoured action RPG that launched in October 2021 to strong acclaim, then spent nearly four years failing to deliver a promised co-op mode -- and finally did, in August 2025, bundled with a loot rework substantial enough to spark a fresh wave of complaints from the veterans who'd waited for it.
7.5 / 10
A one-purchase incremental about drilling through an entire solar system, planet by planet, where the reward for mastering one resource is a permanent buff instead of a bigger number to stare at.
7.5 / 10
Build a working CPU from NAND gates upward — a genuinely singular idea, sold as education, and 57 of its 100 most-helpful negative reviews say the teaching is the part that doesn't work.
7.5 / 10
Two Point Studios' museum management sim remains Overwhelmingly Positive across nearly 13,000 Steam reviews, widely credited by longtime series fans as the best entry yet — undercut by a real, remarkably consistent complaint about its "Thieves" mechanic, which recurring reviewers describe as a poorly-tuned frustration distinct from the rest of the game's gentle, decoration- focused design, alongside a real, repetitive "expedition loot-box" content-acquisition loop.
7.5 / 10
From Garage Rack To Hyperscaler, One Cable At A Time Uptime: A Cloud Provider Sim is a $14.99 first-person infrastructure sim from solo Australian-style indie outfit RubyRack Games
7.5 / 10
The week's biggest "new release" is actually a year-old Early Access game that just hit 1.0 — and the 1.0 finally brought the co-op everyone was waiting for. It's funny, generous and hugely popular. It's also a management sim that never lets you stop doing the menial jobs yourself.
7.5 / 10
A gorgeous, enormous free wuxia open world with some of the most charming systems design in any live-service RPG — welded to an energy meter, five battle passes and a cosmetic gacha that its own store page describes as cosmetics-only.
7.5 / 10
A gorgeously presented card-battler roguelike whose steep, deliberately punishing difficulty split its launch reception sharply — genre veterans defending it as fairly hard rather than broken, newer players describing runs so polarized that skill barely seems to matter.
7.5 / 10
A free, solo-developed idle RPG on its 161st update after seven years — with a monetisation model its biggest spenders defend, and a review calling it abandoned that the patch notes flatly disprove.
7.5 / 10