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Crafting & Building reviews

288 Crafting & Building games reviewed and scored, best first.

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288 reviews

Evitania Online - Idle RPG

A free-to-play, IdleOn-flavoured AFK RPG that gets the offline-progression fundamentals right and stays refreshingly uncomplicated early on, but ships an MMO label its actual single-player design doesn't earn and sharpens its monetisation considerably once the early Acts are behind you.

6.5 / 10

Reviewed

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Exelio

A top-down sci-fi survival-crafting game built around two protagonists who trade places at dusk — one built for exploration and building, one built for the enemies that only come out at night — five months into an Early Access build that is still visibly finding its footing.

6.5 / 10

Reviewed

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Forager

The gather-craft-expand loop that launched a hundred imitators, and one of the most effective opening hours in any game of its type. It's also been abandoned since 2020 with a promised multiplayer mode that never arrived — and it still sells at full price.

6.5 / 10

Reviewed

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FragMiner

An active clicker where pickaxes are forbidden and bombs do all the digging, chaining explosive ore reactions across a cute 8x8 pixel mine — well liked by a genuinely international audience, with two specific complaints, an achievement bug and a rough endgame mode, showing up independently across different languages.

6.5 / 10

Reviewed

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Graveyard Keeper

A medieval cemetery sim with a tech tree the size of a small factory game and a sense of humour about corpse disposal. Also the only game I've reviewed where a player says they finished it out of hatred — and where the community's fix is a mod list that removes the walking.

6.5 / 10

Reviewed

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House Flipper

The comfort-game renovation sim that made cleaning and decorating genuinely satisfying — weighed down by a progress-erasing bug reviewers have reported for years and a sprawling paid DLC ecosystem that locks most of the game's achievements behind it.

6.5 / 10

Reviewed

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Idle Apocalypse

Grumpy Rhino Games' 2018 cult-tycoon idler turns its tower into an actual production chain instead of an upgrade list, and its Idol-summoning prestige loop still holds up — but the studio has settled into bug-fix-only maintenance, and there's little new to chase for anyone who cleared the tower years ago.

6.5 / 10

Reviewed

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Idle Miner Tycoon

Kolibri Games' decade-old mobile idle didn't just popularise the miner-elevator-warehouse loop, it more or less invented the template every mining incremental since has copied. Ten years and a Ubisoft acquisition later, the loop still works — the monetisation menu and the interface built on top of it are where the wear shows.

6.5 / 10

Reviewed

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Infinite Ruins

A polished incremental about commanding elemental golems to strip-mine an endless dungeon, with the best chain-reaction visuals the genre has produced this year — and a finish line most players cross in a weekend, despite the name.

6.5 / 10

Reviewed

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Island Beekeeper

Raise bees on floating islands, crossbreed them for traits, and rebuild a supply of honey for a dying Earth. A lovely, meditative idea shipped without an Early Access label straight into a week of blocking bugs — and patched fast enough that its Steam rating has been climbing ever since.

6.5 / 10

Reviewed

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JKRobots

A macro-focused RTS where you claw territory back from a robot horde that already owns the whole map, spend every watt of power on a rolling trade-off between economy, defence and offence, and push toward a 16-mission campaign the developer rates at 25-plus hours on Hard. Released 6 August 2026 with zero user reviews yet and a demo that's been public since March.

6.5 / 10

Reviewed

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Last Ascender

A solo-developer, first-person turn-based deckbuilding roguelike that launched into Early Access on 6 August 2026 with three classes, over 100 relics and a ten-tier ascension ladder already in place — reviewed the following day, with zero user reviews yet to check the pitch against and achievement stats that resolve to roughly two reporting accounts.

6.5 / 10

Reviewed

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MARVEL SNAP

The best-designed digital card game in years, attached to an acquisition economy where the complaint isn't that you can pay to win — it's that you can't reliably pay to get the card you want at all.

6.5 / 10

Reviewed

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Microsoft Flight Simulator

A genuine technical marvel that recreates the entire Earth in staggering, mesmerizing detail — sold on Steam behind a mandatory external-launcher download that reviewers have documented, consistently and specifically, running out Steam's refund window since launch day in 2020.

6.5 / 10

Reviewed

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Moon Corona

A deckbuilding RPG with forty advanced classes, a hand-built dark-fantasy world and one mechanic that dominates every conversation about it — Shadow Invasions that drop enemies with triple the health of anything else in the zone on top of you, unannounced, over and over.

6.5 / 10

Reviewed

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Morhval: Ravenglaire

A solo-developed first-person open-world RPG that regenerates a 250 km² province every campaign and wraps combat, crafting, family upkeep, crime and slavery-and-abolition systems around one shared skill ladder — launched into Early Access with an 18-to-24-month roadmap to 1.0 and its main storyline not yet in the build.

6.5 / 10

Reviewed

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Mr.Mine

A free idle mining game about drilling straight down instead of resetting to start over — Playsaurus's other idle series trades Clicker Heroes' ascension loop for one continuous 2,500km descent. What that costs the game, and what its ticket economy actually sells.

6.5 / 10

Reviewed

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Orbitmine

A one-person incremental where you orbit a planet, drill it out from a laser turret, and work through four hazard-themed seasons to reach the core — a chill, cheap loop with a travel-time problem the developer never quite solves.

6.5 / 10

Reviewed

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Ore & Odds

A NZ$7.99 mining incremental that puts a slot machine in the middle of its progression loop, then declines to say clearly what a bad spin actually costs you — a genuinely interesting hook, undercut by how little the game or its early reception have yet proven about it.

6.5 / 10

Reviewed

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Outpath

A satisfying first-island crafting loop that thins out badly afterwards — 93% positive lifetime, 80% across its last hundred reviews, and a free prologue that some players think is better designed than the paid game.

6.5 / 10

Reviewed

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Palia

A free-to-play cozy MMO that survived its own studio nearly collapsing under it — Singularity 6 laid off around 40% of its staff across 2023 and 2024 before Daybreak Game Company bought the studio outright, and the game that emerged is still being patched roughly every three to four weeks in 2026. What it hasn't fixed is a monetisation model that increasingly charges real money to actually use rewards you already earned by playing.

6.5 / 10

Reviewed

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