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Crafting & Building reviews

1090 Crafting & Building games reviewed and scored, best first.

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1090 reviews

Wonderia

An alien-planet survival and building sandbox — described by one of its own players as "stitched from Don't Starve, Terraria, Stardew Valley and RimWorld" — that launched into Early Access with a punishing hunger system and has spent thirteen straight days of near-daily patches turning early frustration into a genuinely glowing recent reception.

7.5 / 10

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X4: Foundations

The most completely simulated economy in games, eight years of free updates, and one recurring problem — in a game about giving orders to AI, the AI is what 61 of its hundred negative reviews complain about.

7.5 / 10

Reviewed

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Ys VIII: Lacrimosa of Dana

A shipwreck-survival action RPG that turns rescuing NPCs into a settlement-building system and backs it with some of the fastest, most readable real-time combat Nihon Falcom has ever shipped. The PC version carries genuine baggage from a rough 2018 launch and a since-rewritten English script, but the game underneath both has aged well.

7.5 / 10

Reviewed

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Static Dread: The Lighthouse Review: Papers, Please Meets Cosmic Horror

A Lovecraftian lighthouse-keeper sim that pairs a Papers, Please-style ship-guiding loop with a steady stream of cosmic-horror visitors, praised for its atmosphere and premise but criticised for a second half that piles on distractions faster than it evolves them.

7.4 / 10

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MINOS

A maze-building roguelite from Devolver Digital where you play the Minotaur defending your labyrinth from adventurers, praised by reviewers as a genuinely fresh hybrid of tower defense, puzzle design, and melee combat, though not without real complaints about repetition, bugs, and performance.

7.3 / 10

Reviewed

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Regions of Ruin: Runegate

A five-years-in-the-making sequel to the dwarven action-RPG Regions of Ruin, praised for genuinely improved combat and base building, but weighed down by a sharp, recurring complaint that the campaign ends abruptly and its economy runs out of purpose long before the credits roll.

7.3 / 10

Reviewed

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Claritas - Dungeon Crawler RPG

A four-person turn-based party crawler built almost entirely around class variety and a respec-anytime skill tree, sold once for nine dollars with no ads and no premium currency. The loot loop is the whole pitch, and it works — but the game explains almost none of it to you.

7.2 / 10

Reviewed

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Runehaven

A voxel roguelike dungeon crawler built almost entirely by one developer, where players draw runes to build their own spells and blast, burn, and tunnel through fully destructible procedurally generated dungeons.

7.2 / 10

Reviewed

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Apokerlypse Review: A Chaotic, Balatro-Flavored Card Roguelike (Just Don't Call It Poker)

Apokerlypse is a $9.99 card-strategy roguelike about outlasting demonic opponents at the tavern at the end of the world, and its chaotic multiplayer versus matches and varied character roster have made it a hit, even though a real chunk of reviewers say the misleading poker branding, incomplete translations, and launch-week performance issues hold it back.

7.1 / 10

Reviewed

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Ages of Conflict: World War Simulator

A hands-off map simulator where you paint borders, spawn AI-controlled nations and then watch them conquer, ally, revolt and collapse across thousands of simulated years. The scenario tools and Steam Workshop are genuinely excellent; the combat resolution underneath them is close to a coin flip, and that undercuts the "simulator" the title promises.

7 / 10

Reviewed

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Anomaly President

Campaign for votes by day, fight the incumbent's gangs by night, and steal each boss's supernatural power when you beat them. A genuinely novel roguelike from the Anomaly Agent studio — one day old, visibly unfinished, and carrying a 97% score that needs reading carefully.

7 / 10

Reviewed

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Areteion Review

A 4X Card Game That Plays Like a Strategy Game First Areteion launched July 13, 2026, the solo-developed work of "juxtapositioned," and its pitch is unusually specific ab

7 / 10

Reviewed

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Artificial Extinction 2

A hybrid tower-defense and first-person shooter sequel that lets players swap seamlessly between top-down base building and ground-level combat against AI mech swarms, praised for genuinely fresh genre fusion and a responsive solo-leaning developer, but held back at launch by turret-targeting omissions, a couple of enemy types several reviewers called flatly unbalanced, and a rough, early-access-feeling interface.

7 / 10

Reviewed

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Atomic Heart

A "Soviet BioShock" action RPG whose art direction and alternate-history setting draw close to universal praise, wrapped around combat and pacing reviewers describe as repetitive, a divisive talking-glove companion, and a real, documented controversy over its Russian developer's funding ties that this review reports rather than adjudicates.

7 / 10

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Axom: Conquest

A physics-driven, sci-fi tower-defense roguelite that reviewers praised for genuinely fresh ideas, freeform 3D enemy pathing, and a satisfying difficulty curve, held back by real balance problems, late-game performance drops, and a cluster of bug and settings complaints that several reviewers found hard to ignore.

7 / 10

Reviewed

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Banished

A one-person city-building survival game from 2014 that still holds a Very Positive Steam rating across 37,800-plus reviews, built on a genuinely unusual pitch — no money, no skill trees, no combat — that a decade of players keep bumping up against the same mid-game ceiling to enjoy.

7 / 10

Reviewed

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