Key art for Age of Wonders 4

Game review

Age of Wonders 4

7 / 10

Developer
Triumph Studios
Publisher
Paradox Interactive
Released
2 May 2023
Platforms
Windows
Genre
Turn-based Strategy / 4X
Monetisation
One-time purchase plus 14 DLC packs sold as expansions and content packs; no in-app purchases
Players
Online multiplayer for up to 8 players

The short version

Age of Wonders 4 draws close to unanimous praise for its core design: a faction-creation system letting players combine race, culture and a branching magic "tomes" tree into genuinely distinctive empires, wrapped around tactical turn-based battles reviewers compare favourably to Civilization crossed with Heroes of Might and Magic. What drags the score down is entirely about what happened after launch. Paradox's expansion-pass monetisation model draws the single most common complaint in this game's negative reviews — "Age of DLC," as one reviewer's title puts it — with 41 of the 100 most-helpful negative reviews mentioning DLC directly, several from players with hundreds of hours who say they love the game but can no longer recommend buying into a system moving this fast. A smaller but persistent complaint concerns AI difficulty requiring heavy resource handicaps to pose a threat, and periodic update-related desyncs and crashes that some reviewers say have derailed multi-week campaign saves. None of it has dented overall reception much — recent sentiment (84%) sits slightly above the 81.9% lifetime score — but the DLC criticism is well-documented enough, and specific enough in its framing, to be worth knowing about before buying in.

Biggest strengths

  • A faction-creation system — race, culture and a branching "tomes of magic" tree — that reviewers across years of coverage treat as one of the best in the 4X genre
  • Compared favourably and often to Civilization and the Heroes of Might and Magic series, with reviewers specifically praising how the two influences combine
  • Very high replay value cited repeatedly, driven by faction variety and emergent story moments from unpredictable AI and player interactions

Biggest weaknesses

  • Paradox's DLC cadence is the single most common complaint in this game's negative reviews — 41 of the 100 most-helpful negative reviews mention DLC directly, several using language like "predatory" and describing the base game as feeling incomplete without it
  • AI opponents draw repeated criticism for being weak without heavy resource handicaps, forcing the difficulty to be artificially propped up rather than genuinely challenging
  • Reviewers report periodic post-update stability issues — desyncs, crashes and corrupted saves — serious enough in long campaigns (spanning days or weeks of real time) to derail progress

Who it's for: 4X and turn-based strategy fans who want deep faction customisation — go in with a clear budget in mind, since the base game is one purchase among many.

Our recommendation: Buy the base game; decide on DLC deliberately rather than by impulse, since reviewers consistently warn the expansion catalogue grows faster than most players can keep up with.

7 / 10

The pitch

Age of Wonders 4 is Triumph Studios' fantasy 4X strategy game: players build a custom empire from a race, a culture and a branching tree of magical "tomes," expand across a hand- or procedurally-generated world, and resolve conflicts through tactical, turn-based battles. It's the fifth mainline entry in a series that predates the modern 4X boom.

The part nobody argues about: faction creation

Across positive and negative reviews alike, the faction-building system is treated as the game's defining achievement. "Legitimately one of the best 4X games, period... the game just works, is well polished, and well designed," reads a 455-vote review, praising how race and appearance became purely cosmetic choices decoupled from mechanics. Even reviewers who go on to criticise other aspects of the game rarely touch this part: "I love the customisation of the factions, the tomes of magic that are the development tree, the graphics are great," opens one detailed negative review, before pivoting entirely to complaints about AI and difficulty balancing — a pattern that repeats throughout this corpus.

"Age of DLC": the dominant complaint

What drags this game's reputation down isn't the game itself — it's what Paradox has done with it since launch. Combined mentions of DLC appear in 41 of the 100 most-helpful negative reviews, by far the most common theme in this corpus. "I've always liked this franchise — the first three games were genuinely great. Unfortunately, this latest entry feels ruined by Paradox's typical predatory DLC politics. There's an absurd amount of content locked behind paywalls, constant DLC releases," reads an 822-vote review. Another, from a player who reports hundreds of hours in the game: "I didn't want to leave a bad review, but after sinking hundreds of hours into it, I feel it's time... At launch, it showed real potential to evolve into something great. Unfortunately, that potential feels increasingly buried under a relentless wave of paid content." A third simply titles their review "Age of DLC." This isn't reviewers rejecting the base game — it's longtime, invested fans specifically objecting to how Paradox has chosen to expand it.

Secondary complaints: AI weakness and update stability

Beyond monetisation, the most common gameplay criticism concerns AI difficulty. "The AI is so bad, and because it is so bad they have to stack the AI players with so many [resource bonuses]," reads a 337-vote review — a complaint echoed across 27 of the 100 most-helpful negative reviews, generally describing artificially propped-up difficulty rather than genuinely smart opponents. A separate, smaller cluster concerns stability after updates: "Any time an update hits for this game it is likely to cause your current run to become unstable... they just added 'shiny' units and now I need to restart my 3 week old campaign," reads one review, while another describes "bricked saves, crashes and desyncs" as recurring problems more than two years after launch — notable in a genre where individual campaigns can run for many real-world hours.

Set against a genre neighbour

This library has also reviewed Heroes of Might and Magic: Olden Era, a spiritual cousin several Age of Wonders 4 reviewers cite by name when describing what this game blends together. Checked against that game's current numbers, Age of Wonders 4 sits close behind on lifetime sentiment, though both land solidly in "Very Positive" territory.

Lifetime English score
Age of Wonders 481.9% (Very Positive)
Heroes of Might and Magic: Olden Era86.8% (Very Positive)

Where sentiment sits now

Recent English review sentiment — the 100 most recent reviews, spanning mid-July to August 2026 — runs 84% positive, slightly above the 81.9% lifetime score. Despite how loudly and consistently the DLC complaints are voiced, they haven't measurably eroded overall reception over more than two years; this reads as a real, ongoing point of friction for a vocal share of the audience rather than a decline threatening the game's standing. Achievement data underlines the game's depth: the median across 114 achievements is just 5.5%, with even the most-earned milestones capping around 70%, consistent with a strategy game whose full breadth — especially once the DLC catalogue is factored in — few players fully explore.

Value

At NZ$79.99 for the base game, this is a reasonably priced entry point for the core 4X experience; the value question is almost entirely about the 14 DLC packs layered on top, which multiple reviewers describe as necessary for the "complete" experience rather than optional extras. Buyers who stick to the base game report no monetisation complaints about the core purchase itself.

Verdict

Age of Wonders 4 earns its reputation as one of the stronger fantasy 4X games available, built around a faction-creation system that draws consistent, specific praise from a wide cross-section of its own critics. Its real, well-documented problem is Paradox's DLC cadence, which a substantial and vocal share of longtime players describe as undermining a game they otherwise love. Buy the base game with confidence; approach the expansion catalogue as a series of deliberate, budgeted decisions rather than an assumed package deal.

Pros and cons

Pros

  • A faction-creation system — race, culture and a branching "tomes of magic" tree — that reviewers across years of coverage treat as one of the best in the 4X genre
  • Compared favourably and often to Civilization and the Heroes of Might and Magic series, with reviewers specifically praising how the two influences combine
  • Very high replay value cited repeatedly, driven by faction variety and emergent story moments from unpredictable AI and player interactions
  • Recent English sentiment (84% over the last 100 reviews) sits slightly above the 81.9% lifetime score, showing reception has held up rather than eroded over time

Cons

  • Paradox's DLC cadence is the single most common complaint in this game's negative reviews — 41 of the 100 most-helpful negative reviews mention DLC directly, several using language like "predatory" and describing the base game as feeling incomplete without it
  • AI opponents draw repeated criticism for being weak without heavy resource handicaps, forcing the difficulty to be artificially propped up rather than genuinely challenging
  • Reviewers report periodic post-update stability issues — desyncs, crashes and corrupted saves — serious enough in long campaigns (spanning days or weeks of real time) to derail progress
  • A steep achievement completion cliff (median 5.5% across 114 achievements) reflects both the game's depth and how much of its full breadth most players never reach

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 8 / 10
  • Performance 6 / 10
  • Value 5.5 / 10
  • Originality 8 / 10
  • Replayability 8.5 / 10
  • Multiplayer 6 / 10
  • Monetisation 4 / 10