Game review
Obliterator-X
7.3 / 10
- Developer
- Webbysoft
- Publisher
- Armor Games Studios
- Released
- 20 February 2026
- Platforms
- PC
- Genre
- Roguelike Tower Defense
- Players
- false
The short version
Biggest strengths
- Genuinely distinct hybrid of twin-stick looter-shooter, tower defense, and base building
- Outstanding, "banger" soundtrack praised consistently across nearly every review
- Roguelite progression means failed runs still reward XP, unlocks, and kept weapons
Biggest weaknesses
- Default camera zoom sits uncomfortably close and can't be adjusted from the settings menu
- Loot balance can break down badly if an early strong weapon trivializes everything after it
- Bugs including at least one reported permanent-death-without-respawn and a pre-boss crash
7.3 / 10
Twin-stick tower defense in the Australian outback
"Obliterator-X" mashes together three familiar genres — twin-stick shooting, tower defense, and roguelite base building — into a setting nobody else is using: a mutant-infested Australian outback where you're fighting off "laser emus" while scavenging RAM sticks from corpses. One reviewer's description of the premise captures the game's specific, slightly absurd charm: "You play as a clone fighting off waves of mutants and laser emus (damn you, laser emus!). Feels fitting to be in the apocalyptic world, and you scavenge sticks of RAM from piles of mutant corpses. Wish there were drop bears tho."
Underneath the joke setting is a real structural idea: rather than following a set spawn path like a traditional tower defense game, players defend a central core using a mix of permanently-purchased drones and temporary towers built from in-run currency, while also personally gunning down enemies twin-stick style. One player explained the distinction clearly: "Obliterator-x is a core defense game (if thats even a genre) where you try to defend the core in the middle of the map, using drone you can purchase permanently, tower that you can build using the temporary currency in the map and your own skills and gun. There is no set path the wave spawn it which is why i wouldn't consider this a traditional tower defense game."
The soundtrack is doing a lot of heavy lifting
If there's one thing nearly every reviewer agrees on, positive or negative, it's the music. Praise for the soundtrack shows up in review after review, often as the single specific detail people call out by name. "First of all, the music is PERFECT! I love it!" wrote one player, while another gave the game a perfect score partly on the strength of its audio: "From the sound desing, interface, art and gameplay i give it a 10/10 across the board... Music is a banger." Even a mixed review that found other parts of the game clunky singled out the soundtrack as a genuine standout: "The game overall feels clunky in a gamey way, and with a banger OST that cements the game away from feeling atmospheric." That consistency, repeated independently across multiple unrelated reviews, is a strong signal the music really is a highlight rather than one enthusiastic fan's opinion.
A camera that won't back off
The most specific, most repeated technical complaint is the game's default zoom level, which multiple reviewers say sits far too close and can't be properly adjusted. One reviewer with high-end hardware made the point vividly: "The art is nice enough in a simple pixel art style but I wish it zoomed out more -- the game's zoom level depends on which weapon you're wielding (for example, shotgun is zoomed in further than rifle) and it's all a little too close up. On my 42" OLED on my desk I'm looking at pixels the size of ham sandwiches."
A second, independent reviewer described the exact same problem from a different angle, including the awkward implementation: "The screen felt really busy, and a lot of the time I had trouble finding my cursor and had to shoot my gun first to find it. Also, the default zoom of the game is way too close, and you change it by pressing a keybind, so the majority of my experience I felt like there was something wrong with the resolution since you can't change the zoom in the settings." Two players independently flagging the identical zoom-and-clutter issue, down to the detail that it's a keybind rather than a settings-menu option, makes this a confirmed pattern rather than a personal preference.
When the loot system breaks itself
That same detailed negative review also raised a balance concern specific to the game's Diablo-style loot tiers, where weapons roll rarity and affixes. The reviewer reported finding a weapon early that was strong enough to trivialize the rest of the run: "I got a gun so strong in the first level after the tutorial that I used it until the credits rolled. So an aspect that I imagine is supposed to be fun, which is the looting, was just ignoring 99% of all guns dropped because every gun was weak af compared to the one I got 20 min into the game." A separate positive review flagged a related but distinct tiering problem: comparing weapon tiers directly, they noted "it seems that a tier 1 rifle is the same as a tier 2 rifle besides damage" — suggesting the itemization doesn't always differentiate meaningfully between rarity tiers even when the loot roll isn't outright broken.
Bugs and a missing easy mode
Several players ran into stability issues significant enough to mention by name. "The game crashed right before the final boss. Too funny..." wrote one player who otherwise loved their four-and-a-half-hour session. Another described a more serious problem: "it's fun, but definitely buggy - I've had a couple times where I died interacting with something and then never respawned." A separate reviewer used blunter language for the game's overall state: "this is early access at best riddled with bugs, balance issues, qol issues... not worth the price tag imo" — a comment on the game's polish level, not a claim about its actual release history, which the storefront confirms as a genuine full launch with no prior Early Access period.
On difficulty, at least one player asked directly for an accessibility option the game doesn't currently offer: "Jittery, twitch-heavy unpleasant grinder. Seriously needs a 'casual gamer' mode, i.e. easier difficulty settings." Steam's achievement data backs up a real difficulty wall: 40.4% of players complete level 1, dropping steadily to 25.5% by level 2, 15.4% by level 4, and just 9.6% by level 6 — a curve consistent with a game that gets meaningfully harder rather than one where players are simply losing interest early.
Verdict
"Obliterator-X" is a scrappy, cheap, genuinely inventive hybrid that earns its "hidden gem" reputation on the strength of its central concept and an outstanding soundtrack that reviewers keep independently praising by name. Its problems are the kind a patch or two could plausibly fix: a camera that sits too close by default with no proper settings toggle, itemization that can spiral into a single overpowered weapon trivializing a run, and a handful of specific, reproducible bugs including a permanent-death-without-respawn report. For eight dollars, with roguelite progression that keeps failed runs feeling worthwhile, it's an easy recommendation for fans of the genre mashup — just don't expect a smooth, fully polished experience yet, and don't expect an easier mode if the pace overwhelms you.
Pros and cons
Pros
- Genuinely distinct hybrid of twin-stick looter-shooter, tower defense, and base building
- Outstanding, "banger" soundtrack praised consistently across nearly every review
- Roguelite progression means failed runs still reward XP, unlocks, and kept weapons
- Excellent value at its low price point
Cons
- Default camera zoom sits uncomfortably close and can't be adjusted from the settings menu
- Loot balance can break down badly if an early strong weapon trivializes everything after it
- Bugs including at least one reported permanent-death-without-respawn and a pre-boss crash
- No easier difficulty option for players who find the pace overwhelming
- Steep drop-off in completion past the midgame levels